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Kha'Zix Build Guide by nightel66

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author nightel66

Jungle'Zix guide to wins

nightel66 Last updated on November 17, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
12
14
17
Ability Key W
3
10
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 20

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 10

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Chapter 1

Sorry guys, this will not be a very good guide, I suck at making them lol but i'll try my best!


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Introduction


Hi, my name is Nilopilo on the NA server. Today I will be talking about Kha'zix!


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Runes

Greater Mark of Desolation Greater Quintessence of Desolation
Now, I run 2 armor pen and 7 AD reds because honestly, You need that extra bit of damage to get through the jungle and effectively gank. I run 9 yellows with armor because you need that boost in armor to run jungle Kha. I also run all AD glyphs just for mid-late game that increases the damage output. I run 2 armor pen quints and 1 AD quint just for that lac of Armor pen in reds.


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Masteries

20/10/0


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Summoner Spells

or
I take smite and flash because, you may need flash for that teleport forward for good ganks or a super clutch escape, And the obvious, you take smite for jungling. Ghost is also some what viable because of they gap closure and the extra speed boost.


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Ranked Play

So far I'm fairly successful in ranked with Kha'zix using this method of play.


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Pros / Cons


Pros:
He's a REALLY good ganker with his
super awesome gap closers!
He's fairly strong.
He can also escape/ kill secure with his ultimate.



Cons:
He's super buggy :3
(If you don't get,Kha'zix is a bug.)
Rengar is a better choice for straight up damage.
He is squishy as hell.


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Creeping / Jungling

For jungling, I start at blue, getting a hard leash is great, but if you can't get one,you should be fine with just a normal leash. Next I got to wolves, then wraiths, then Red, then i gank mid, then golems, then gank, Rinse and Repeat.


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Team Work

Kha'zix CAN be a good initiator with his leap. Although, he is really squishy. Kha'zix is a very good "pick off" champion, For instance, lets say its a 5v5 mid, you leap behind the team and the the lowest hp one with the circle around them for extra damage, you ult for another unseen predator,Q again, ult again, maybe W if its needed, if the target has died, you can jump back into your team and continue owning :)


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Unique Skills

Kha'zix has the ability to evolve up to 3 spells. My order is Q>E>R or Q>E>W depending on if you need that extra health or escapes in fights.
or