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League of Legends Build Guide Author Xenasis

Jungling 101 - What You Need To Know!

Xenasis Last updated on July 24, 2012
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by Kemando » May 13, 2011 5:49pm | Report

I was always worried about jungling and looking like a fool, I think I'll get warwick and do some work on those NUBS! Thx great guide!

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by NicknameMy » May 14, 2011 1:41am | Report

-I tested it now with: MS Quints, Armor Marks, Armor Seals and Magic resist Glyphs and the 1/16/13 standart jungler mastery and boots of speed+3health pots. I did the golem with 100 hp left. If i get hp-quints and attack speed marks, how would it be then^^.


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by Xenasis » May 14, 2011 4:43am | Report

I wouldn't recommend getting AS Marks on Nunu, but see, I told you!

Edit: I'd recommend MPen marks myself, they help for your E and R greatly!

Oh, and was that the Golems to Golem route or the Blue Golem Route?


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by NicknameMy » May 14, 2011 5:09am | Report

Blue Golem. With Magicpen, you cannot do it this way... AS is first for his passive, second it gets with his blood boil even better and it speeds up his jungling time very much.


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by Nighthawk » May 14, 2011 9:10am | Report

ROFL. Tryn doesn't need CC reduction? Are you kidding. Tryndamere is useless, absolutely useless while stunned, slowed, blinded, or ANY form of CC. Any player with A QUARTER of a brain will focus their CC on Tryn because of that. Then while your main carry is useless, their team mops you up with theirs and proceed to now focus you, saving stuns etc for last because of your ult.

I never once said IE was useless on Tryndamere. It is simply amazing on Tryndamere, especially if you go hybrid/Crit. I reccomend it on EVERY tryndamere build due to it's massive damage. Remember for a moment that Tryn does NOT need a lot of crit items with his q and passive and just IE alone and he has a built in damage buff in his q.

Yes Tryndamere can jungle with an AP tome, although you need proper runes and a slightly different route, but Tryn is 1000x better as a laner then a jungler, so I honestly don't see why you would jungle. Solo lane Tryn is scary if played well.

And AP builds serve a different purpose then crit. Crit is obv an ad carry, but he's melee and because of that has low survivability like all ad carries (pretty much) while AP and Hybrid Tryn both have a hellofalot better survivability skills while they still deal massive damage. You could probably even build Tryn as an offtank with IE + Boots + 4 defensive items and still do massive damage, or build Rabbadon's + Boots + 4 defensive items and practically never die.






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by Jebus McAzn » May 14, 2011 9:37am | Report

This is an excellent guide to beginner jungler players. It's not as useful if you know what you're doing, but it's an excellent guide to establish your fundamentals, which is what I assume you were going for with the "101".

There's a pretty solid explanation of different junglers, different routes, and the basics. Some things I think it would be interesting to have:

-A section on jungle times. Who are the fastest, and when can you expect them to be finished?
-A section on gankers. Which junglers are the best gankers, and at what level can they gank? For example, Nocturne/Warwick/Amumu become incredibly dangerous the minute they hit level 6 while Shaco can gank at level 2.

I'm also a little surprised that these are mostly routes to level 4 and there's no mention of a sustained route. Clearing the three basic camps, then blue buff, then the three camps again, then red buff, and the three camps again gets you to level 6 in the fastest time possible assuming you didn't gank. This is occasionally a preferable route to junglers who want to hit 6 ASAP.

You could also use slight improvements to the champions you selected, such as Malphite/Fiddlesticks/Tryndamere, who are all weak junglers compared to Amumu/Nocturne/Trundle/Cho'Gath/etc. Still, that's a really nitpicky point and I wouldn't downvote over something as petty as that.

Overall, as a jungle Amumu player who also plays Shaco/Udyr/Rammus in the jungle, I agree with almost everything you said and this guide is helpful enough to earn a +1 and vet recommendation from me. Nicely done.


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by WizDuet » May 14, 2011 9:43am | Report

Nice guide, thanks for the builds.

Just one question : Can dodge seals make good replacements of armor seals?
As I only have dodge seals..

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by Xenasis » May 14, 2011 9:52am | Report

Nighthawk wrote:

ROFL. Tryn doesn't need CC reduction? Are you kidding. Tryndamere is useless, absolutely useless while stunned, slowed, blinded, or ANY form of CC. Any player with A QUARTER of a brain will focus their CC on Tryn because of that. Then while your main carry is useless, their team mops you up with theirs and proceed to now focus you, saving stuns etc for last because of your ult.

Yes Tryndamere can jungle with an AP tome, although you need proper runes and a slightly different route, but Tryn is 1000x better as a laner then a jungler, so I honestly don't see why you would jungle. Solo lane Tryn is scary if played well.


"but Tryn is 1000x better as a laner then a jungler, so I honestly don't see why you would jungle. Solo lane Tryn is scary if played well. "
Insane jungling speeds, passive that has a extremely good synergy with early jungling, good entrance to a lane with E and W, pretty good single target damage when he's in the lane. He's nothing amazing, but I think jungle Trynd is on the same footing than a lane Trynd, if a lane trynd is denied then he can't get health back and he REALLY needs the farm.
Also, any sort of jungler > no jungler.

"ROFL. Tryn doesn't need CC reduction? Are you kidding." - He stated that QSS and Cleanse sufficed, if you get CC'd after you use them then you may aswell not have been in the fight anyway...



@Jebus
Thank you for the kind words, Jebus, that was exactly what I was going for!

I'll get to work on the sections you suggested, in fact, I could make a whole new section dedicated to "Types of Junglers" or something, outlining where each excels and each declines. Or just list the champions, their jungle times, and how good they are at conducting ganks next to it.

The reason I didn't extend the routes too much is because I didn't want new players thinking those were fundamental routes that you should always stick to, chances are most don't read the text - and after the routes I depicted I think you should ALWAYS gank if there's a lane that needs ganking. I just felt they would feel a little TOO "set in stone", whereas the first 4 levels are almost always set in stone anyway, as 4 is where most junglers get their "gank ability".

I attempted to pick a variety of junglers when I picked the ones in the champion section, for example, I have two tanks, two AP chars Fiddles/Nunu (if you can count him as one, but he's not really a tank, so whatever), two off tanks (Udyr/WW), 2/3 AD Carries (depending on what you class Xin as) and 1/2 tanky DPS (depending on what you class Xin as). I tended to use ones I played rather than ones I knew nothing about, as I knew the builds could be a lot better that way, and I tended to use the ones that first came to mind to some extent, as long as they were half decent in the jungle. The builds I put there also tend to translate to other champions, for example, Rammus to Amumu, to some extent, yet for Fiddlesticks, who is, as you said, a weak jungler, but a noteable one for being the only "true" AP Jungler, hence, one with a unique build. I think I might switch out Malphite for Amumu though, Malphite is nowhere near as good as Amumu in the jungle, he just came to mind at the time.

Thank you for the vet recommendation too! <3


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by Xenasis » May 14, 2011 9:55am | Report

WizDuet wrote:

Nice guide, thanks for the builds.

Just one question : Can dodge seals make good replacements of armor seals?
As I only have dodge seals..


Yes they can! I just felt I'd put Armour Seals in there because they're the cheapest of the two and excellent value for money, but Dodge seals are actually better on some champions :) - I don't have them myself due to the high price, and I feel they are just too little of a difference from Armour seals to be worth 600IP more, but if you have them, by all means, use them!


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by Xin Thai Zhao » May 14, 2011 10:41am | Report

Where is trundle? O_O

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