get
prime

Fiddlesticks Build Guide by D3athStriker

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


3K
Views
0
Comments
0
Votes
League of Legends Build Guide Author D3athStriker

Jungling Fiddlesticks

D3athStriker Last updated on July 17, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

4
7
12
15
18
Ability Key Q
1
3
5
8
9
Ability Key W
2
10
13
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

In this guide i will take a look with jungler fiddlesticks. This is how I play fiddle in that role.The items and the spell sequence can change from game to game. This is my first guide so every suggestions are welcome.


Guide Top

Pros / Cons

Pros:
-Great survivability at jungle cause of Drain
-Can jungle quick with Dark Wind
-Good at gangs (silence,fear,big range of Drain much damage]]
-Great at teamfights

Cons:
-A CC can be dangerous for you
-]]Cleance]]/simullar spells can fail your gangs
-If you got a noob team pushing you are just a spectator


This are only for jungle, for laning the things are changing.


Guide Top

Runes

I use the standar mage runes cause are the best. Changing them isn't a good idea or remove some ap cause the ratio of your spells are too low. You can just use flat ap but i don't think it's too good.


Guide Top

Masteries

Again the same plan. We need AP so the 21 in offense. I didn't take any at defense cause of the Drain and we got 9 in Utility cause we need the mana regen that provide to us. Also we need and the Runic Affinity cause the duration it's too importand for the blue buff.


Guide Top

Items

The items are change from game to game as we say so i will analyze all the circumstances.

Let's see what we do if all are great in the game. We start with Amplifying Tome and one Health Potion.With the earliest opportunity we recall to take Boots of Speed and Kage's Lucky Pick (The things in every situation are the same until this poit).If the things are too good we rush immediately for Needlessly Large Rod and we upgrade our boots to Sorcerer's Shoes. .After all that if the things are the same we make Rabadon's Deathcap. Then we finish Morello's Evil Tome and after that we make Rylai's Crystal Scepter or Zhonya's Hourglass. If you think that the Carry or the solo top is doing great damage to you you should first make Zhonya's Hourglass or if the mage is dominating you make Abyssal Scepter first.

Now if you get a bad start you should rush for Haunting Guise and Morello's Evil Tome.
We make the Haunting Guise for the life that is giving and for the penetration cause you have not enough ability power. The make a [[Abyssal Scepter or Zhonya's Hourglass depenting on the situation you are.

If you had a semi-good start you can make the Athene's Unholy Grail that is a great item and after that immediatly Rabadon's Deathcap.

If they enemy team has some CC you can make Moonflair Spellblade or Banshee's Veil i would prefer the second one. Also if they good a tank with much life you should go for Deathfire Grasp instead of Morello's Evil Tome or for Void Staff.

IN EVERY CASE YOU NEED THE Rabadon's Deathcap CAUSE OF YOUR SMALL AP RATIO AT SPELLS!

Archangel's Staff is a useless item cause you don't spamm enough you spells and i don't prefer to take SpellVamp items in my build.
If you want try to add some in your build.


Guide Top

Skill Sequence

We start with the Drain cause is your source of damage. The we take Dark Wind cause it will help you farm faster and is also great and for gangas cause of the silence. The Fear it's only good at gangs at the begining then in teamfight it's up to you how you will use it.

If the target has many way to escape from your gangs you should change the skill sequence and focus at fear cause we need to hold him near us. If you are premade with the solo and he got CC and the situation is the same you can focus at Dark Wind for more damage.

Your ulti it's also good for gangs and start a teamfight. But be careful check for wards at teamfights and at the top cause you can waste it for no reason.


Guide Top

Summoner Spells

I go with Flash - Smite.
You could also change the Flash with Ghost.

I use Flash to escape from many situations and also to hunt someone.


Guide Top

Jungling / Gangs

You should start from blue and follow the classic jungle route.
The gangs that you will do it's accordingly the situations at the lanes.
Before every gang ask for wards to get placed better and to approach better.


Guide Top

Summary

That's all.
This is my playstyle and i hope to help you.

This was my first guide and every suggestions are welcome.
Also sorry if i got any spelling mistakes.

Thanks for reading.