Urgot Build Guide by Tjempie
Not Updated For Current Season
Not Updated For Current Season
Jungle Urgot (Introduction)
Hello my name is Tjempie and I'm a Plat/Gold Elo jungler on EU west. Recently I've picked up Jungle Urgot cause I was curious how this would work out and because I always loved playing Urgot. What I've found out is that Urgot jungles exteremely well, the only problem with Jungle Urgot is the 'toxic' community that will instantly flame you for picking Jungle Urgot
- Good ganks (W) Terror Capacitor (E) Noxian Corrosive Charge (Q) Acid Hunter + (R) Hyper-Kinetic Position Reverser)
- Fast cleartime late
- Awsome duelist due to Zaun-Touched Bolt Augmenter
- High dps when building tanky
- Can carry games
- Slow early cleartime (till SotL)
- Blue Reliant (til SotL)
- Easy to countergank at first buffs
When and why to pick Urgot
It is best to pick Jungle Urgot when you have a midlaner that does not rely on a Blue buff. You will be needing the first 2/3 blue buffs for yourself. If the enemy team setup has a very strong early game I would not advice Urgot Jungle aswell. If you get invaded at your blue buff you are screwed the first couple of minutes.
Always be wary of invades at your 2nd buff. Most junglers don't know Urgot so they will invade on him, make sure your midlaner and botlane is aware of this so you can take a first blood on the enemy jungler. Roughly in 1/3 of the games I got invaded at either blue or red.
Why would you pick Urgot over any other Jungler like Vi or Elise? The reason for this is because Urgot is highly underrated and much stronger then most people realise. No one really knows how to handle a Jungle Urgot and his duelling potential due to his passive Zaun-Touched Bolt Augmenter is extremely high. His passive Zaun-Touched Bolt Augmenter also lowers all damage of the enemy carries by 15% which is a huge amount.
For summoner spells I take Smite and Flash. Smite is required for any jungler in order to secure objectives. The reason I go for Flash is because this spell allows for easy escapes and synergizes well with your ultimate Hyper-Kinetic Position Reverser that most of the time will put you in the middle of their team. You will need flash in order to get out of the enemy team.
Runes / Masteries
My runepage for Jungle Urgot contains some much needed defensive stats by running Armor Seals and Magic Resist Glyphs. In order to speed up your early Jungling and to boost my Ganks power I took Attack Damage Marks and Quints. You could use a couple of Lifesteal Quints aswell for increased Jungle sustain and sustain in lategame teamfights. Swapping the Quints out affects your jungle cleartime though.
For masteries I go 21-9-0. I take all the common spells that boost my AD the only mastery I leave out is Frenzy. Urgot will not crit (don't count on it) so this mastery is useless. Instead I put a point in Butcher for increased Sustain early.
Alternatively you could go for a 21-0-9 build and take points in increased movement speed, mana regen and lengthen the duration of your jungle buffs with a point in runic affinity
An other option would be a defensive tanky build for Urgot jungle. I would only do this if your team really needs a good offtank. Example builds are 9-21-0 / 0-21-9.
I start our with (Q) Acid Hunter cause this abbility has a low cooldown and does decent damage. I will always max this abbility first because your main damage comes from this.
I take (E) Noxian Corrosive Charge second because the 'Lock On' is required for early ganking and I max it second cause I like to play very offensive and the damage you get from E + the Armor penetration is really big. Maxing (E) Noxian Corrosive Charge also makes your cleartime amazingly fast.
The safe way would be to max (W) Terror Capacitor over (E) Noxian Corrosive Charge. The shield will be bigger and on ganking you have a much better slow. In most cases I don't chose do this and therefore will max (W) Terror Capacitorlast.
Level 1 (Q) Acid Hunter
Level 2 (E) Noxian Corrosive Charge
Level 3 (Q) Acid Hunter
Level 4 (W) Terror Capacitor
Level 5 (Q) Acid Hunter
Level 6 (R) Hyper-Kinetic Position Reverser
Level 7 (Q) Acid Hunter
Level 8 (E) Noxian Corrosive Charge
Level 9 (Q) Acid Hunter
Level 10 (E) Noxian Corrosive Charge
Level 11 (R) Hyper-Kinetic Position Reverser
Level 12 (E) Noxian Corrosive Charge
Level 13 (E) Noxian Corrosive Charge
Level 14 (W) Terror Capacitor
Level 15 (W) Terror Capacitor
Level 16 (R) Hyper-Kinetic Position Reverser
Level 17 (W) Terror Capacitor
Level 18 (W) Terror Capacitor
1) Always start at Blue
2) Clear Wolves
3) Clear Red
4) Gank Mid
5) Clear Wraiths
Depending on your top/bot lane
1) Wolves -> Wraith -> Top
2) Golems -> Bot
When I play Jungle Urgot I normally focus all my attention to the middle lane. It is really easy to gank mid, approach from the riverbush proc (W) Terror Capacitor, land an (E) Noxian Corrosive Charge and spam (Q) Acid Hunter. After level 6 you can do the same only now you can use your ultimate (R) Hyper-Kinetic Position Reverser to draw them under the tower or block their escape path. the ult has a very low cooldown so dont be afraid to use it.
When ganking never use your ultimate (R) Hyper-Kinetic Position Reverser right away cause most people will Flash away after they've been ulted. Try to make them burn their Flash before actually ulting (R) Hyper-Kinetic Position Reverser them.
Below are some recent scores I had playing Jungle Urgot. The game I lost was actually me playing Urgot ADC which in my opinion is not viable. I had to play it because someone else in champion select flamed my jungle pick and locked a Jungler aswell. This is a problem you might face alot aswell when picking up unconventional junglers. People are to used to the Meta so everything that is different is considered a trollpick.