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Kassadin Build Guide by Ericles

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League of Legends Build Guide Author Ericles

K A S S A W I N - A Guide To FreElo

Ericles Last updated on November 18, 2015
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Ability Sequence

1
3
5
12
13
Ability Key Q
2
14
15
17
Ability Key W
4
7
8
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 6

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 6



Threats to Kassadin with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Anivia Dodge Q, jump over wall, jump out of ult. May not be able to kill her, but you can zone her and scael harder. make sure to push in and roam.
1
Ezreal Not much to be said, you scale harder and he has no waveclear w/out ult. If he uses ult for waveclear punish him
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Introduction

Hello my name on the NA server is Ericles, I love to play mid lane assassins. You may ask: "Why Kassadin, isn't he absolutely useless because of his minuscule ult range?" In fact despite Rito's shortcomings they did give his ult reduced mana cost an AP ratio and buffed his W. Kassadin superbs in countering mages and the infamous Katarina. His kit from bottom to top counters magic damage ability reliant champions. With season six just around the bend, ADCs are ridiculously strong, and the mid game is where the game's fate is decided. Therefore, Kassadin's crazy burst and mid game powerspike would be extremely relevant in deleting enemy carries and carrying the mid game.


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Summoner spells

Why teleport over ignite?
Teleport offers you all the extra map presence and back door potential you need, and allows you a free back or more in lane. Whereas ignite offers some kill potential. Safety first ;)
Why flash?
That is not even a question. the question is: Is it on F or D?


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Early Levels (1-3) Against Most Ranged

Start Q to trade/harass/farm this is your main spell to be using pre-6 where you are practically useless with no gap-closer. Ty to farm up for your catalyst and DON'T DIE! Take W at level 2 unless your are against someone like cassiopeia, who spams spells and will need to be peeled away, in which case you would take E. Use your W for mana sustain so you can throw Qs without going OOM. Dont try to kill your laner unless they step within flash combo range within ~30% hp.


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Early Levels (1-3) Against Most Melee

Take W against another all melee mid and Q against a melee mid with ranged spells (i.e. Zed). Farm up but look for trades with W AA reset. You can consider maxing W in lane over Q to fight them off ESPECIALLY IF THEY ARE AD.


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Post-6

Take a point in your ult at level 6 and look for roams. You should start maxing E starting at 7 for the extra wave-clear. you can use your ult to move across the map but keep an eye on your stacks. Snowballing bot lane will skyrocket your chances of winning. If you can a coordinated gank with your jungle could turn bot lane from a 2v2 into a 4v2.


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Mid Game (15-20min)

You should have ROA and should be planning your next item based on the situation. Buy Zhonya's for teamfight's, Lich bane for assassination, Luden's for wave-clear... (etc). Your goal is to kill their ADC in every fight or keep him shut down, prioritize the enemy's to threat level to YOUR ADC. So probably a riven and a talon would be high n the list.


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Ranked Play

Don't flame at your team, mute them if you have to. Don't tilt, play smart, play safe. And carry their sorry ***es.