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Miss Fortune Build Guide by K2erim

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author K2erim

K2erim

K2erim Last updated on May 21, 2012
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hi there :) Looks like you have stumbled upon my lovely little Miss Fortune guide. So, welcome!

Miss Fortune is one of the best AD-Carries in the game and she it loads of fun to play with :D
As awesome she is, she can be pretty difficult to master and of course, she has her flaws.
But I'm sure that, with some practise, you'll be ok :D

Without further a due, I present to you, my Miss Fortune guide. I hope you enjoy reading it as much as I enjoyed writing it.

Thank you, K2erim


Guide Top

Masteries

Masteries
1/1

3/3

4/4

4/4

1/1

1/1

3/3

3/3

1/4

3/3

3/3

3/3


// I needn't think too much over this section of the guide, as I was aiming for damage I put 21 points in offence. The other 9 points were put in utility for some extra mana, while alternatively you can put them in deffence.

OFFENSE TREE
space
Tier 1 // Since my most common summoner spell picks are Ignite, Exhaust and Ghost I put 1 point in Summoner's Wrath. I also put 3 points in Brute Force for some extra attack damage.

Tier 2 // For more attack speed I put 4 points in Alacrity.

Tier 3 // And with those 4 points in Alacrity, I unlock Weapon Expertise to counter those pesky tanks. Also on this tier, 4 points in Deadliness for yet more attack damage.

Tier 4 // And with the 4 points in Deadliness, I unlock Lethality and get some nice critical strike damage. And also, for life steal, I get Vampirism.

Tier 5 // Here I put 3 points in Sunder for some more armor penetration. Which brings us to..

Tier 6 // The whole reason for investing in the offence tree - that 1 point in Executioner, which increases damage dealt by 6% to targets below 40% Health.


UTILITY TREE
space
Tier 1 // I get 3 points in Good Hands for the 10% time speant dead reduction. As well as, Expanded Mind to help with her mana troubles when harrasing.

Tier 2 // After getting Expanded Mind, you unlock meditiation which increases your mana regeneration.