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Recommended Items
Spells:
Ghost
Teleport
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Threats & Synergies
Olaf
The only reason why Poppy can lane against traditional bruisers is stacking armor through runes and her w. Olaf removes this through his true damage. Olaf's (E) is also unaffected by Poppy passive, which pretty much serves as a hard counter. There isn't much you can do except play passively, and farm under turret.
Introduction (BUILD IS UPDATED! GUIDE IS STILL BEING UPDATED FOR S7!)
Welcome to the my Poppy guide, I want to start by saying Poppy isn't as hard as everyone thinks! She takes a little while to learn but once you have learned her nothing will stop you on the battlefield! So let's begin this guide to Poppy.
Joy of Playing |
Various Items |
Why? Black Cleaver is strong right now, especially in season 7, the item works really well on Poppy, HP, Reduces Armor, AD, has everything she needs. |
Poppy needs at least one defensive item, it doesn't have to be GA. It can be Randuin's Omen, Spirit Visage or Sunfire Aegis but you need at least one of these items, most of the time with the new Poppy you need two of these items. I miss old Poppy :( |
You really need this item, Poppy becomes almost unstoppable once she has it. Trinity Force has so many things that benefit Poppy a must have item. |
Pros + Good Burst Damage + Can Easily Target Champions in Team Fights (Like Adc's) + Can be built Tanky + Good ult for helping teammates + Incredible Middle and Late game. + Can Be Hard to Kill + Has good CC |
Poppy's Strengths
Poppy is one of the most underplayed hyper carry's in League of Legends, she has insane burst and a amazing ult. She can easily remove any champion she wants from a teamfight, she can dive that escaping champion or crush that ad or ap carry. She is a power house train that cannot be stopped late game. She is definitely a champion you should have in your arsenal. |
Poppy's Shortcomings
Though Poppy can be unstoppable, her early game is a bit weak. She also has a sharp learning curve, if you are expecting to completely dominate with Poppy you're first game with her, you're in for a surprise, there isn't a high probabilty that you will dominate you're first game. But hey! Don't worry you'll get the hang of her and start tearing up the battlefield. |
Cons - Have to hit target into wall to stun. - A bit hard to lane with. - Takes a little learning. |
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If you are playing against a tanky top laner examples being - Garen, Singed, Dr. Mundo, Renekton and so on, go with Paragon of Demacia as you're first ability. This gives you armor and attack damage allowing you to win most trades in your lane, if you are not vs a tanky champ its still best to go with Paragon of Demacia.
Third I usually like to get Heroic Charge, and i'll try to go around and get them from the side and slam them against a wall then hit Devastating Blow. Then i usually continue to max Devastating Blow.
Then obviously at level 6 get your ult which is Diplomatic Immunity. From then on you are are one bad***, Ahem excuse my language ;) but Poppy is awesome.
Devastating Blow - Poppy crushes her opponent, dealing 20/40/60/80/100 (+1*AD) (+0.6*AP) plus 8% of her target's maximum health as magic damage. The base plus percent health bonus damage cannot exceed 75/150/225/300/375.
Cost: 55 Mana
Range: 600
Cooldown: 8/7/6/5/4 Seconds
[Q] Ability
Paragon of Demacia - Passive: Upon receiving damage from or dealing damage with a basic attack, Poppy's armor and damage are increased by 1.5/2/2.5/3/3.5 for 5 seconds. This effect can stack 10 times.
Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17/19/21/23/25% for 5 seconds.
Cost: 70/75/80/85/90 Mana
Range: 600
Cooldown: 12/12/12/12/12 Seconds
[W] Ability
Heroic Charge - Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50/75/100/125/150 (+0.4*AP) magic damage. If they collide with terrain, her target takes 75/125/175/225/275 (+0.4*AP) magic damage and will be stunned for 1.5 seconds.
Cost: 60/65/70/75/80 Mana
Range: 525
Cooldown: 12/11/10/9/8 Seconds
[E] Ability
Diplomatic Immunity - For 6/7/8 seconds, Poppy is immune to any damage and abilities from enemies other than her target enemy champion.
Poppy deals 20/30/40% increased damage to the marked target.
Cost: 100 Mana
Range: 900
Cooldown: 140/120/100 Seconds
[R] Ability
The Laning Phase
While laning, your focus is always to get last hits in. There will be times when you can go on the offensive, as Poppy does indeed counter enemies who sit in the brush. Because the brush is so close to the wall, as soon as they pop out of the brush, you're in a potential range and position to slam them into a wall, stunning them and dealing massive damage with Heroic Charge (E). You can then simply use your Devastating Blow (Q) to deal enormous early-game burst, and run back out of range of getting retaliated upon.
However, the situations in which you can get a kill in the laning phase is rare. For the most part, you are utilizing your passive, Valiant Fighter, and your Paragon of Demacia (W) to take minimal damage and farm up. Face to face mid and end-game, you will be able to win in a 1v1 situation against any squishy ranged carry. Make sure that you don't fall behind in last hits, or you'll find that your assassinations later down the road will be unsuccessful.
Her role in teamfights is to kill the squishy champions, and then come back and kill whatever your team may have left behind. Which mostly means you go for (In Team Fights) "Mid Laner", Adc/Marksman, and Jungler if not tanky. If you built tanky, then your job is still the same, it doesn't really change much. If you're team has no tanks then go ahead and target tanks and take damage, or just Heroic Charge (E) them out of the fight.
Valiant Fighter - All physical and magic damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Her passive is a bit challenging to understand. Basically, any damage you take that's over 10% of your current HP is reduced. By how much varies. For example, if you were to take an good amount of damage that would take you down 12% of your current HP, the damage you take over 10% would be 2%, which would be then cut in half (reduced by 50%) down to 1%. So you would end up taking a blow for 11% of your current HP rather than 12%. As your current HP goes down, attacks will deal much more of a percentage. For example, if you were at only 100 HP, and you were going to take a blow that would have otherwise been 150 damage, Valiant Fighter would take the damage over 10% of your current HP (150 – 10 = 140) and reduce it by half. You would take only 70 + 10 = 80 damage.
Diplomatic Immunity - For 6/7/8 seconds, Poppy is immune to any damage and abilities from enemies other than her target enemy champion. Poppy deals 20/30/40% increased damage to the marked target.
Basically she takes no damage from outside targets, the only damage she takes is from the champion she targeted, she also does extra damage to the targeted champion.
Diplomatic Immunity is a great ability to tower dive with. If you're afraid of taking tower damage but think you can kill your target otherwise, use it and gain immunity from tower damage for its duration. However, be wary of killing your target. When you've killed the person you use your ultimate on, the shield from other sources of damage wears off immediately, leaving you vulnerable to tower hits and other enemies.
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Counter?: Counters Poppy Explanation: The only reason why Poppy can lane against traditional bruisers is stacking armor through runes and her w. Olaf removes this through his true damage. Olaf's (E) is also unaffected by Poppy passive, which pretty much serves as a hard counter. There isn't much you can do except play passively, and farm under turret. |
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Counter?: Counters Poppy Explanation: Really, Irelia doesn't counter Poppy until mid-game once Poppy has Trinity Force and Irelia has Wit's End, Trinity Force or Whatever she's getting, and by then you should be roaming and teamfighting. How to counter Irelia? Don't fight her when her W is up. It's as simple as that. When it's down, you win trades, when it's up, you lose them, auto-Q back off, she will probably try to retaliate with E-W-Q-W, etc. But once her W is down, go back in and retaliate. Take advantage of cooldowns. Worst comes to worst, you can farm around her. She shouldn't deny you too hard. |
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Camouflage |
Counter?: Counters Poppy Explanation: Teemo has a large amount of poke making it hard for her to cs. If you are Poppy, run Flash + Ignite and Max E. Use Flash to re-position for wall stun because a well timed stun will do about 50% of Teemo's health bar at any stage of the game. One kill off Teemo and you can completely snowball the lane |
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Counter?: Countered By Poppy Explanation: Riven's advantage early game is huge, but with 1400 gold and if she has items in her build, Poppy has an advantage if riven isn't ahead a kill or in cs, and if she has any knowledge about how Poppy works. If she uses Ignite wrong on her ult and gets Riven pinned against a wall, Riven can lose 1v1. As the game goes on assuming even farm, Poppy just continues to scale better. And if at around level 12-14, if even items, Poppy can usually just go in on Riven anytime with ult and win. |
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Counter?: Countered By Poppy Explanation: Poppy is actually the most reliable champion vs Nasus (S4). She just spam q's on him ; if he strikes back, you tank it, he loses the stacks, game done ; if he doesn't, you damage him hard, and still have same farm easy with auto attack. He goes armor, you go hybrid, he goes mr, you go ad. Poppy will half all Nasus Qs with passive, and she'll be able to free farm too. It's not a counter in general , but it's a counter in lane. Nasus relies on bursts with Q, you can't do anything versus a Poppy that destroys with high burst. |
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Counter?: Countered By Poppy Explanation: With enough armor Poppy can shrug off most of GP's harass and after a couple of levels in Q trade with him favorably. In laning phase Poppy hasn't got any big advantage, on the other hand Poppy is a late game champion and Gangplank isn't able to shut her down early game. |
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While other young yordle girls played skip-step and braided wreathes out of posies, Poppy spent her youth earning calluses and grease stains in her father's armor shop. Blomgrun, her father, was Bandle City's finest smith. The only thing he loved as much as his work was his young daughter, Poppy - named for the sprightly sounds of the sparks that leapt from his ever-burning forge. He welled with pride the day she was first able to lift his trusty hammer, Whomper. Poppy immediately took to his art, demonstrating a natural gift for smithing, which Blomgrun honed with devoted instruction.
One day, a Demacian general named Florin Berell commissioned Blomgrun to craft a helm, glorious beyond comparison. Blomgrun toiled away on this project, determined to present Florin with his finest work. He let Poppy set the center jewel, entrusting her with the most important piece. When the pair finished, they departed for Demacia to deliver it in person. Word of the general's order, however, was leaked to the Noxian High Command, and two Noxian assassins were dispatched to intercept the delivery. Blomgrun was able to occupy the assassins long enough for Poppy to escape with the prized helm. She watched helplessly from the brush as her father was slain. Instead of fleeing home, she carried the helm the rest of the way to Demacia alone. She refused payment for it, saying that no amount would compensate for her father's life. Instead, she offered it as a gift, honoring her father's final intentions. Florin saw the grim determination behind the tears in her eyes, and requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia. Soon after, seeking to crush Noxus with her father's hammer, Poppy volunteered for the League of Legends.
Poppy may be small, but Whomper - or her will - is not.
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