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Kalista Build Guide by crayzee09

Kalista - Dash dash kill dash

Kalista - Dash dash kill dash

Updated on November 23, 2014
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League of Legends Build Guide Author crayzee09 Build Guide By crayzee09 163,225 Views 31 Comments
163,225 Views 31 Comments League of Legends Build Guide Author crayzee09 Kalista Build Guide By crayzee09 Updated on November 23, 2014
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1
crayzee09 (2) | November 25, 2014 5:19am
My guide is now the forum of kalista guides. nice
1
kinbrx | November 24, 2014 1:11pm
@TheBlightcaller
Thank you, but please tell my mistakes, i want to fix them, and read it again, i will start to do some changes, for exemple add 2 quint of atkspeed for her.
1
TheBlightcaller | November 24, 2014 1:06pm
kinbrx wrote:

So, you guys want to have Kalista to chase enemys down????

First, for this you need to be 2k+ from the other adc, because movement speed dont give damage for trade.

Second, this:
And if you want to tell me that you need skill to play and challanger know how to play, so i give this: .

Her scaling is 1.0 ad on Q and 0.6 at first stack o E and 0,15 ad after that so if you have an BT you will do 12 damage for each stack and is without reduction, if you set it at 35% you will give 7,8 damage from each atk.

So with atk speed and mobility you will not give enough damage, and they can stun you and let the player that u are stacking run from you range that is something around 900, or even just exaust you.

And her only have 2 skills to deal damage + 10-20% magic damage from you support atk, so you cant solo any adc, and you will do movementspeed that dont help against ranged champions that will try to kill you?

It's a joke what you guys are trying to do, i must been seeing things from you guys trying to make guides with movement speed quints, and there is another thing, kalista passive dont get better with movement speed is just a discription error in her passive, actually they get better with level of your boots, lvl 0 = no boots, lvl 1 = boots lvl 2= boots with extra stats and lvl 3 = boots with enchantment, i already tested and with 6 pd and a lot of movement speed my passive dash was the same.

I have more than 50 matches with her, on my smurf and main, i already tested a lot of things.

Kalista have two build, and one of them you need to do only if you are a lot more stronger than you enemys.

So stop making her win rate decresce any more, you guys are making feeders on rankeds, i think mobafire need to advert that those guides are wrong, i dont know, is just that you guys dont even know what her passive does, is just stupid, if you want movement speed with her just play a adc that actually use it, is like doing ap for varus for exemple, it works but is not the better way to play.

Another point is, atk speed is good but after 1.50 starts to be hard to control and her damage is not well, i can deal with 1.70, but after that i just wasting atkspeed, now think about the guys who are playing with kalista, some of them dont know even how to do kiting well with others adc, how they can manage play with kalista and to deal with high atk speed kiting?

I will add youmuu's back to my guide, but just because i found interesting if you are strong and wants to kill everyone, but is not worth as normal item, just a situational one.

EDIT:

Im not doing this because i want to people come see my guide, is just that i want for you guys study her more and dont screw up with my md10 with a kalista 0/10 with a wrong build, and sorry about my mistakes, i'm brazillian and just dont want to you guys teach a HU3 to do a wrong build, they are scary.


^This
I agree with this completely. I only wanted to try out the runes because I haven't done much outside of my pure ad runes, that's all. That's why I try to make sure that my guide is newbie friendly and allows diversity. I understand you're not doing this for people to swarm your guide. I want all of this to be a discussion rather than posts with small jabs. Kalista is a new champion and we should all be working together to figure out what does and doesn't work. That is why I like all of the guides that are released because it's everybody trying out their own methods. That's why I like my guide, that's why I like crayzee's guide, that's why I like Kinky's guide, and that's why I'm taking the time to read your guide as well! ^^
1
kinbrx | November 24, 2014 12:56pm
So, you guys want to have Kalista to chase enemys down????

First, for this you need to be 2k+ from the other adc, because movement speed dont give damage for trade.

Second, this:
And if you want to tell me that you need skill to play and challanger know how to play, so i give this: .

Her scaling is 1.0 ad on Q and 0.6 at first stack o E and 0,15 ad after that so if you have an BT you will do 12 damage for each stack and is without reduction, if you set it at 35% you will give 7,8 damage from each atk.

So with atk speed and mobility you will not give enough damage, and they can stun you and let the player that u are stacking run from you range that is something around 900, or even just exaust you.

And her only have 2 skills to deal damage + 10-20% magic damage from you support atk, so you cant solo any adc, and you will do movementspeed that dont help against ranged champions that will try to kill you?

It's a joke what you guys are trying to do, i must been seeing things from you guys trying to make guides with movement speed quints, and there is another thing, kalista passive dont get better with movement speed is just a discription error in her passive, actually they get better with level of your boots, lvl 0 = no boots, lvl 1 = boots lvl 2= boots with extra stats and lvl 3 = boots with enchantment, i already tested and with 6 pd and a lot of movement speed my passive dash was the same.

I have more than 50 matches with her, on my smurf and main, i already tested a lot of things.

Kalista have two build, and one of them you need to do only if you are a lot more stronger than you enemys.

So stop making her win rate decresce any more, you guys are making feeders on rankeds, i think mobafire need to advert that those guides are wrong, i dont know, is just that you guys dont even know what her passive does, is just stupid, if you want movement speed with her just play a adc that actually use it, is like doing ap for varus for exemple, it works but is not the better way to play.

Another point is, atk speed is good but after 1.50 starts to be hard to control and her damage is not well, i can deal with 1.70, but after that i just wasting atkspeed, now think about the guys who are playing with kalista, some of them dont know even how to do kiting well with others adc, how they can manage play with kalista and to deal with high atk speed kiting?

I will add youmuu's back to my guide, but just because i found interesting if you are strong and wants to kill everyone, but is not worth as normal item, just a situational one.

EDIT:

Im not doing this because i want to people come see my guide, is just that i want for you guys study her more and dont screw up with my md10 with a kalista 0/10 with a wrong build, and sorry about my mistakes with english, i'm brazillian and just dont want to you guys teach a HU3 to do a wrong build, they are scary.

EDIT²: tell me kinky kalista, how you can use trinity force with only two skills and each of them with 8s CD?

EDIT³: Ideas are comming from my mind, i will update my english guide and then my portuguese, feel free from getting stuff i dont mind, maybe comment about then, i will get all good ideas and credit.
1
TheBlightcaller | November 24, 2014 11:58am




Well no, the build I have made results to a whopping 55% Crit chance (1/2 of your auto attacks WILL crit) - A sheen proc which comes from the Trinity Force. With an attack speed averaging around 1.65 which is the very best point in attack speed for Kalista's auto attack incapability of cancelling through Martial Poise and attacking. There really is nothing better than what I came up with in regards to damage output. I spent two full days calculating and using a simulator to mark the best attack speed match for her (1.65 as). It took using three programs to come to this with a calculator by my side. The ultimate damage output is: 9x Attack Speed marks, Movement speed quints (This is for getting a permanent 460+ movement speed at the end of the build for chasing and running, even after repeated Martial Poise uses, so switch this with AD if you want something greater, but you WILL lose out on chasing someone with a movement speed buff, etc. Hence why MS is better than AD for quints, if you want continuous damage output and even more spears), Magic Resist Glyphs, Armor Seals, with an item build consisting of: Infinity Edge, Berserker's Greaves (Furor), Statikk Shiv, Trinity Force, Last Whisper and Mercurial Scimitar.
If you read my build, I have included a note that states that as well.

Remember: My build is ONLY what is the BEST damage output POSSIBLE over time, with Kalista.
There are builds that give her better utility, etc. Since my build has ZERO lifesteal.
But thankfully due to Season 5, the new Elixers fix that problem, so you get 10% lifesteal on Champions with my build as well.

If anyone is reading this, that is looking for the best possible build for Kalista.. My build is the best possible in regards to damage output, but there are builds which are better for survivability or utility. Try the Youmuu's Ghostblade route with AD marks and a Bloodthirster if you want survivability, it's better than mine in regards to that. If you feel you are capable of surviving without those items, give my build a try, if you're looking for DPS only. Remember to buy the lifesteal Elixer, however.

EDIT: I forgot to correct you on something. Actually, 20 auto attacks = 1.0 - 1.7k damage? At the end build, Kalista's E is about 2x better than smite on Baron... aka 3k damage. After 20 AAs it's about 3k.
It's an execution ability, it's like Zed's Death Mark... More damage you throw out, that ****er is going to hurt. In Kalista's case, more spears? More hurt. No, you're wrong. Roughly 20 spears will do about a whopping 2.6k-3k damage at the end game with your full build and that AD+lifesteal Elixer on ya.

EDIT 2: Another reason why some people are not following how the damage is better in my build than others, is because of the SW and BW in your Offense mastery. It actually increases the E's active damage, but nobody has realized that yet. You do get a considerable amount of damage from it on your E, but nobody has paid attention to that mastery yet. You get another 0.4-0.5k damage on your E after 15 AA - 20 AAs.

EDIT 3: The professional team Alliance that plays in the EU LCS had made a good comment on a livestream about the build, since it was one of the freshly uploaded ones immediately after release.

EDIT 4: I did try your build, it was one of the aforementioned builds I made a comparison to with mine, since I disagree entirely with AD rune pages since they don't give the ultimate damage output with Kalista, compared to attack speed and movement speed in the rune page. Like I said, I have math and animation calc. on my side.


Listen, I completely agree that you make some strong points with your build. I'm not trying to make this a pissing competition, lol. I believe that both of our guides have valid uses and depend on situations. The only reason why my rune pages are the way they are is because I don't have many runes outside of what was shown on my guide, which is a shame, I know, but I didn't believe in just theory crafting without being able to test it myself. I agree completely that anything above 1.65 attack speed is unnecessary and movement speed is definitely something to worry about when it comes to being able to chase a little without Martial Poise because you won't always have the opportunity to throw a spear. You're also right that you have math on your side. I'm still new to theory crafting and I'm also new to making guides. Something like this is completely out of my element and I'm still learning to calculate things and fully optimize my builds. My statement about using 20 spears to get 1k damage was merely a statement showing what would be required from you in some situations. I also only made the reference to 1k damage simply because not everybody will be full build so I wasn't going to name off a high damage, that's all. You are completely right when you say that you have a calculator on your side.

Congrats on getting a pro team to notice your build. My builds are not for everybody, I'm going to say that now. I also have multiple alternative builds for those who are wanting to mix and match and try different things. My guide offers flexibility and the option to try other things.
Again, I really do like your build and you have some very strong and valid points. I just don't think your build is the /only/ viable build, that's all.

Edit: If there's anything that is the most difficult for me it's Masteries and Runes. I know that may seem a little funny but I just recently(By recently I mean about a month or two ago) started to try making my own builds without following a guide or recommended builds. Those two are my hardest for me because I have a difficult time trying to optimize a champion with those two things.

Edit 2: I love your idea of attack speed marks and movement speed quints. I wanted to ask if I could try and use your ideas for the two. I still prefer my builds but I really do like your idea for the runes and masteries.

Edit 3: I love how you and I had the same crit idea in our crit builds. <3
1
Kinky Kalista (4) | November 24, 2014 11:20am



I agree that more spears are a good thing but unless you're putting out 20 spears to do 1k damage on somebody you won't be able to hurt them too much without any damage on you. You're definitely right about the attack speed too high. It benefits you in no way if your speed is so high that you deal mediocre damage. I try to stick to two attack speed items and maybe a third depending on what's in my build but the third is usually something minor. I'm not sure if i agree with you when you said you have that most damage possible. I've hit nearly 1.7k with my crit build that I have. That was with an auto attack that got a crit statikk shiv strike and my sheen proc. Of course, this was against a mage that hardly had any resistance to AD but that's besides the point. It still shows that my build is definitely capable of putting out. I'm not here to advertise but I'm just trying to prove a point. There are other builds that may be just as viable as yours. You posted your build before I posted mine so I don't think you've yet to try my suggestions. I'm not saying your build is bad, just know that now. I really like your build. ^^

As for crayzee, I like your build as well but I will have to agree with a couple of the others and say that you definitely need to be careful with how much attack speed you have.



Well no, the build I have made results to a whopping 55% Crit chance (1/2 of your auto attacks WILL crit) - A sheen proc which comes from the Trinity Force. With an attack speed averaging around 1.65 which is the very best point in attack speed for Kalista's auto attack incapability of cancelling through Martial Poise and attacking. There really is nothing better than what I came up with in regards to damage output. I spent two full days calculating and using a simulator to mark the best attack speed match for her (1.65 as). It took using three programs to come to this with a calculator by my side. The ultimate damage output is: 9x Attack Speed marks, Movement speed quints (This is for getting a permanent 460+ movement speed at the end of the build for chasing and running, even after repeated Martial Poise uses, so switch this with AD if you want something greater, but you WILL lose out on chasing someone with a movement speed buff, etc. Hence why MS is better than AD for quints, if you want continuous damage output and even more spears), Magic Resist Glyphs, Armor Seals, with an item build consisting of: Infinity Edge, Berserker's Greaves (Furor), Statikk Shiv, Trinity Force, Last Whisper and Mercurial Scimitar.
If you read my build, I have included a note that states that as well.

Remember: My build is ONLY what is the BEST damage output POSSIBLE over time, with Kalista.
There are builds that give her better utility, etc. Since my build has ZERO lifesteal.
But thankfully due to Season 5, the new Elixers fix that problem, so you get 10% lifesteal on Champions with my build as well.

If anyone is reading this, that is looking for the best possible build for Kalista.. My build is the best possible in regards to damage output, but there are builds which are better for survivability or utility. Try the Youmuu's Ghostblade route with AD marks and a Bloodthirster if you want survivability, it's better than mine in regards to that. If you feel you are capable of surviving without those items, give my build a try, if you're looking for DPS only. Remember to buy the lifesteal Elixer, however.

EDIT: I forgot to correct you on something. Actually, 20 auto attacks = 1.0 - 1.7k damage? At the end build, Kalista's E is about 2x better than smite on Baron... aka 3k damage. After 20 AAs it's about 3k.
It's an execution ability, it's like Zed's Death Mark... More damage you throw out, that ****er is going to hurt. In Kalista's case, more spears? More hurt. No, you're wrong. Roughly 20 spears will do about a whopping 2.6k-3k damage at the end game with your full build and that AD+lifesteal Elixer on ya.

EDIT 2: Another reason why some people are not following how the damage is better in my build than others, is because of the SW and BW in your Offense mastery. It actually increases the E's active damage, but nobody has realized that yet. You do get a considerable amount of damage from it on your E, but nobody has paid attention to that mastery yet. You get another 0.4-0.5k damage on your E after 15 AA - 20 AAs.

EDIT 3: The professional team Alliance that plays in the EU LCS had made a good comment on a livestream about the build, since it was one of the freshly uploaded ones immediately after release.

EDIT 4: I did try your build, it was one of the aforementioned builds I made a comparison to with mine, since I disagree entirely with AD rune pages since they don't give the ultimate damage output with Kalista, compared to attack speed and movement speed in the rune page. Like I said, I have math and animation calc. on my side.
1
TheBlightcaller | November 24, 2014 9:36am
crayzee09 wrote:



Furor is not a junk, he gets movement speed with auto attacks, so is not that bad. It helps her dashing because you can catch an enemy or run away from him.


crazyee is right. You may need that added movement speed because you may not always have the opportunity to kite whilst using Martial Poise. Perhaps you're in an awkward position between minions and the enemy champion or maybe you just so happened to mess up one of her hops while kiting. Furor helps make up for that. I'd rather have Furor over Alacrity any day and I don't see any reason to be using the other enchantments unless you like Captain for split pushing.
Youmuu's Ghostblade is iffy to me. I have it in my situational items but I see it as more of something you would use to maybe chase with but for mowing down towers and inhibitors or maybe even running away if you don't have anything to auto attack.
1
TheBlightcaller | November 24, 2014 9:29am

Really dumb. Attack speed = more AAs. More AAs = More spears. More spears = More damage when you use the E active. Furor = Chasing and Kiting so much better combined with Trinity. If you are very good with the dashes, you're an untouchable monster without Heavy CC. Throw Mercurial in there and GG. All things considered, you really get no where when you go above 1.65+ AS, you need the damage plus trinity proc is so good with Q and kiting/chasing. Sorry but it's an opinion of mine that will never die, you get more damage output with E with more auto attacks, rather than maxing Q early or having more AD than focusing on attack speed. Her entire kit makes her absolutely monstrous in regards to her mobility and potential to dodge all skill shots, just throw in a cleanse item (Merc) and it's over.. I've spent over a day in total using a calculator with different items, all things in the end lead to the best build in terms of DAMAGE output is the one I made, that is all I'm saying. Some people can't have a good reaction time as opposed to some others, so more AD can be better than more AS. But when you balance them out, with a kit that has a lot of mobility, the DPS over time is going to be better with what I spent so long working on. Advertising isn't really against the rules in terms of Discussion, but it was not an intention of mine either, I was referring you to my build, the one I'm talking about. Unless you're only doing this to get some reputation, not actually help, then I don't know what to say to you. I'm only trying to help the community.

EDIT: Yes, attack speed is not good if it's too high, you must have AD. AS marks would be better, that is what I mean. You can get fed early by that, since you can out-duel early against any ADC (That being said.. Good support can hurt, too.) That is my say.

Nonetheless, everyone can build their own way, their own style, my build is SIMPLY what is the best damage output possible with Kalista only. It wasn't designed to be perfect for any individual, some people are not good enough with dashes so AD is a better route in that case. Nonetheless, good guide. Informative as well.


I agree that more spears are a good thing but unless you're putting out 20 spears to do 1k damage on somebody you won't be able to hurt them too much without any damage on you. You're definitely right about the attack speed too high. It benefits you in no way if your speed is so high that you deal mediocre damage. I try to stick to two attack speed items and maybe a third depending on what's in my build but the third is usually something minor. I'm not sure if i agree with you when you said you have that most damage possible. I've hit nearly 1.7k with my crit build that I have. That was with an auto attack that got a crit statikk shiv strike and my sheen proc. Of course, this was against a mage that hardly had any resistance to AD but that's besides the point. It still shows that my build is definitely capable of putting out. I'm not here to advertise but I'm just trying to prove a point. There are other builds that may be just as viable as yours. You posted your build before I posted mine so I don't think you've yet to try my suggestions. I'm not saying your build is bad, just know that now. I really like your build. ^^

As for crayzee, I like your build as well but I will have to agree with a couple of the others and say that you definitely need to be careful with how much attack speed you have.
1
crayzee09 (2) | November 24, 2014 5:28am
You are not attacking less often since you are dashing so much, because the dash animation takes the same time to complete as your auto attack would.
1
Kinky Kalista (4) | November 23, 2014 5:22pm
Really dumb. Attack speed = more AAs. More AAs = More spears. More spears = More damage when you use the E active. Furor = Chasing and Kiting so much better combined with Trinity. If you are very good with the dashes, you're an untouchable monster without Heavy CC. Throw Mercurial in there and GG. All things considered, you really get no where when you go above 1.65+ AS, you need the damage plus trinity proc is so good with Q and kiting/chasing. Sorry but it's an opinion of mine that will never die, you get more damage output with E with more auto attacks, rather than maxing Q early or having more AD than focusing on attack speed. Her entire kit makes her absolutely monstrous in regards to her mobility and potential to dodge all skill shots, just throw in a cleanse item (Merc) and it's over.. I've spent over a day in total using a calculator with different items, all things in the end lead to the best build in terms of DAMAGE output is the one I made, that is all I'm saying. Some people can't have a good reaction time as opposed to some others, so more AD can be better than more AS. But when you balance them out, with a kit that has a lot of mobility, the DPS over time is going to be better with what I spent so long working on. Advertising isn't really against the rules in terms of Discussion, but it was not an intention of mine either, I was referring you to my build, the one I'm talking about. Unless you're only doing this to get some reputation, not actually help, then I don't know what to say to you. I'm only trying to help the community.

EDIT: Yes, attack speed is not good if it's too high, you must have AD. AS marks would be better, that is what I mean. You can get fed early by that, since you can out-duel early against any ADC (That being said.. Good support can hurt, too.) That is my say.

Nonetheless, everyone can build their own way, their own style, my build is SIMPLY what is the best damage output possible with Kalista only. It wasn't designed to be perfect for any individual, some people are not good enough with dashes so AD is a better route in that case. Nonetheless, good guide. Informative as well.
1
kinbrx | November 23, 2014 1:14pm
Apos wrote:


Which is what I just said. Sure you get more mobility, but that is at the cost of you dealing less damage. If you dash more, it means you are attacking less often since you are dashing so much. And no, Kalista doesn't scale on attack speed. At least not anymore than the other ADCs.

Yes, and i dont think you need more mobility, is just that Kalista only have 2 skill for damage, if you do a lot of atkspeed, u can't kill even the tank, and is almost impossible to her solo any adc, maybe ezreal but thats all.
1
Apos (10) | November 23, 2014 12:49pm
crayzee09 wrote:



You can't have too much attack speed. Attack speed on kalista means more dashing = mobility. You can have less attack speed but only ad, then you can't even get in range or dash once. Attack speed makes your Rend and your Passive better. She scales with AS and AD.

Which is what I just said. Sure you get more mobility, but that is at the cost of you dealing less damage. If you dash more, it means you are attacking less often since you are dashing so much. And no, Kalista doesn't scale on attack speed. At least not anymore than the other ADCs.
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