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Kalista General Guide by DottiTehDot

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DottiTehDot

Kalista Jungle, Spear of Chasing

DottiTehDot Last updated on November 21, 2014
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Ability Sequence

2
7
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Kalista with this build

Threat
Low
High
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Threat Champion Notes
2
Ezreal Ohhh man. If this guy is in botlane... CAMP THE SHIT OUT OF THEM. The thing is that when he jumps you can use Q which allows you to jump without hitting(Shoot backwards for better dash), then you'll be close enough to basic attack him and dash constantly. Eternal chase, dodging all his abilities.
2
Yasuo Hahaha, this is like holding your hand on a little kid trying to run towards you.
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Viable?

I have played quite a bit of Kalista jungle in the pre-season. And come to the conclusion that it's actually viable, and can get really snowbally and all-over-map dominant. But you do need to be able to use your passive to avoid some dmg from jungle camps tho.


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Jungle Pattern

Woah man, so much to this new jungle. I'm not 100% sure which has the best value, but here are some, and my reasons.

Pattern #1
Red -> Krugs (Old Golems) -> Gank botlane -> Take enemy Wolves or Grump (Old Big Wraith)

The thing is, Kalista doesn't need her W to gank so a level 2 gank is fine. And the reason for not starting Krugs then red, and continue in own jungle? Well the red has become stronge, and is really hard to kill alone. But also if you smite it you'll get 15% of missing hp back, so if you get a descent pull don't use a potion on it. Taking wolves with smite will also give you some nice vision which will help botlaners A LOT. Given that they use their map.


Pattern #2
Krugs -> Red -> Raptors (Old Wraiths) -> Wolves -> Midlane Gank

Reaptors are actually worth it after the jungle reward buff, and hitting all the small ones 1 or two times then using rend will easily clear it. Also smiting the Krugs gives a really nice stun buff on monsters.


Pattern #3
Blue -> Grump (Old Big Wraith) -> Wolves - Midgank

Probably not too strong, unless you get a smitless blue. Then you'll be able to take Grump with your smite and get his really nice buff.


Guide Top

BUT WHAT ABOUT MY SPEAR???

Actually, don't rush it. The thing that might pull players away from this strategy is the fact that she won't be able to run around with a linked support. But that's no problem. Actually even when playing her as ADC, it might turn out to be better using it on the APC. The reason for this is that as a ranged AD champ (Which you still are even though you jungle) you want to stay a bit behind you teammates. Using your ult on the APC will not only get them out of sticky situations, but will also allow them to reposition themselves with the jump. Also remember to both basic attack the same champ to get the passive off, cuz it's super strong. You can of course also use it on your ADC or toplaner.


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