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League of Legends Build Guide Author

Karma build

Last updated on February 5, 2011
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Ability Sequence

1
4
6
9
15
17
Ability Key Q
3
8
11
13
16
18
Ability Key W
2
5
7
10
12
14
Ability Key E





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

This is how I build Karma and how I think she's effective, this may not work for you, but it does for me.


Guide Top

Runes

The runes I grab are 9 Greater Marks of Insight, 9 Greater Seals of Replenishment or 9 Greater Seals of Focus, 9 Greater Glyphs of Focus, and 3 Greater Quintessences of Potency or 3 Greater Quintessences of Focus. I like this because it allows Karma to do some damage and support more.


Guide Top

Masteries

I chose a 0/21/9 mastery to allow for some defense and nice utility. You can also do a 9/21/0 build if you'd like more damage with a lack of mana regen and XP.


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Items

For early game I grab a sapphire crystal and 2 health pots, I try to stick in lane long enough for me to get a Catalyst the Protector and health or mana pots if necassary. I prefer not to mid because Karma is not a good enough harasser for it imo. I usually lane and save my skills for supporting my lane mate and last hitting groups of minions. By midgame you should have a RoA and Ionian Boots of Lucidity and be building towards Rylai's Crystal Scepter. You are still not too much of a threat, but you should be able to hold the lane or push it back with ease, if you are not needed in your lane you can always gank another by using a combo of all your skills to at the very least push the lane back or grab a kill/assist. By late game you should have Rylai's and Rabaddon's finished and be building towards Zhonya's Hourglass or AA staff (depending on whether you need mana or armor more). By this time you can do a rather large amount of burst damage along with amazing support.


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Summoner Spells

I find that Clarity and flash work exceptionally well with Karma as she tends to have mana problems and flash can get her away from many sticky situations.


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Skill Sequence

I prefer to start with her Q as it is a heal and decent AoE damage. Her Q and E are the more important skills in my opinions for early game, but as the game progresses the Q loses use and her W and E are more useful.


Guide Top

Summary

Overall this build has worked best for me compared to the others, though you may have varying results.