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Build Guide by Saranae

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Saranae

Karma - Support Costs

Saranae Last updated on February 3, 2011
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Ability Sequence

1
4
5
7
8
10
Ability Key Q
2
6
9
13
15
17
Ability Key W
3
11
12
14
16
18
Ability Key E





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 10

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 20


Guide Top

Introduction

I love playing support characters, but one of the problems I discovered is they don't get much money because they don't get the kills. Sure you can farm, to get money, but that doesn't always get you the cash as fast, especially when you are trying to support the other champions. So I made this build to focus on survivability, income, and later some AP to be able to deal some decent damage.


Guide Top

Runes

I went went a pseudo caster rune load-out.

Since Karma is an AP champion, Greater Mark of Magic Penetration magic pen marks will help with delivering the damage to champions who build some MR.

For seals, I went with Greater Seal of Scaling Mana Regeneration regen / 5 runes to help keep from being mana poor early game. More mana means more heals so you can stay in lane and so can your partner.

For Glyphs, I went with Greater Glyph of Ability Power flat AP runes to help add a little damage early game. They don't scale as well late game, but that's why we buy the big ticket AP items later.

For Quints, I went with Greater Quintessence of Gold gold / 10 runes. This starts us off with faster gold regeneration. Sure, we won't get as much AP as if we bought some AP quints, but the money is how we'll get our items faster.


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Masteries

For masters, I go with a modified caster build. I take an extra point on the Offense side to pick up Burning Embers the Ignite buff that gives you additional AP while its on cooldown so that we get an extra punch when we aren't using Ignite, and the Cripple exhaust buff that increases the duration and gives them a MR debuff. This has saved my hide (and my lane partner) many times.

In the Utility side, I make sure I get Greed the gold / 10 buff to help with our money generation. Show me the money!!


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Items

I start off toward building both the Philosopher's Stone and Soul Shroud at the same time. They both require Faerie Charms. This will give you a decent amount of mana regen so you can stay in the lane for a bit. The health pots are good for if you take too many hits and can't heal with Mantra charged Heavenly Wave.

Next off, I finish up my Philosopher's Stone and get the Ionian Boots of Lucidity. This should help your cooldowns and get you moving around a little faster. The gold should be rolling in a little more steadily now as well. If you are laning well, you should have this by level 6.

Next, I buy the Heart of Gold. This gives us some armor, and some health, as well as some more gold! This will help with our survivability a bit, especially if you have some AD folks in your lane.

Next, I finish up the Soul Shroud for some more health for survivability, mana regen, and CR reduction. We should be able to cast our Heavenly Wave quite often now, and Mantra charges should also regen quite quickly.

Next, I buy Kage's Lucky Pick. This will give us some AP, and hey what do you know, MORE GOLD!! This will allow us to do a little bit more damage in those engagements. This also puts us one step closer to our Deathfire Grasp which we'll finish later.

From here on out, its time to start getting some AP so we can deal the damage. I start with a
Rabadon's Deathcap for the raw AP, an then finish the Deathfire Grasp. After I move on to the Rylai's Crystal Scepter so we can have the additional slow, AP, and Health, then sell the Philosopher's Stone and pick up a Void Staff for some more AP and for some magic pen to help with those tanky types. If you have a bunch of MR folks on the other team, load up the Void Staff first before the other two. If you are taking alot of damage, or are having trouble keeping the enemies from escaping, frontload Rylai's Crystal Scepter.

You can also upgrade your Philosopher's Stone to the Shurelya's Reverie at any point you like instead of buying one of the other AP items, but when you do, you lose the gold, so probably want to save that for later on in the match. Shurelya's Reverie has a nice active which will buff you and your allies speed by 40%, which is great in combination with your Spirit Bond. Once you get it, you'll be past your CR cap, so it would be a good idea to replace your Ionian Boots of Lucidity with another pair of boots such as Sorcerer's Shoes, Boots of Swiftness, or Mercury's Treads.


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Pros / Cons

Pros:

  • Good income
  • Good mana regeneration
  • Good CR reduction
  • Fairly sturdy.

Cons:
  • Not a ton of damage early game
  • Early game, the CR is longer, so getting Mantra charged Heavenly Wave needs to be managed.
  • She only has two real ways to deal damage (aside form basic attack). Heavenly Wave and
    a Mantra charged Soul Sheild. Sure, you can do damage with the Spirit Bond but only if you hit them with the beam and they are NOT an anchor! Solo, that can be really hard to pull off.
    [/list}


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Farming/Laning

Farming creeps in a lane is pretty easy with Karma. Hit one of the further creeps with Spirit Bond, run around them, then smack them with Heavenly Wave. If you feel like burning a Mantra charge, you can run into the middle of them after doing the Spirit Bond run, and nuke them with a Mantra charged Soul Shield.

While laning, I typically duck in, hit with a Heavenly Wave and duck back out. When I have Mantra charges, I also try to hit my lane mate with it anytime I can for a double benefit (dead creeps and healthy lane mate).

I try to keep enough mana around for a Spirit Bond and a Soul Shield in the event my lane mate gets in trouble. In those cases, I hit my lane mate with Sould Shield ( Mantra Charged if I can) and then Spirit Bond the attacker so my lane mate can escape. If I need to, I'll also hit the attacker with Exhaust to make the point clear. Maybe even give them a little Ignite to think about what they've done.


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Summary

Overall I think Karma is a great support champion, and in some cases you can even get a fair number of kills. With this build, I've managed to get around 20-25 assists almost every match that I've played with folks I know!

Enjoy playing Karma!