get
prime

Build Guide by parawhore

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author parawhore

Karma - (The Enlightened One)

parawhore Last updated on February 3, 2011
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Ability Sequence

1
4
5
7
8
10
Ability Key Q
3
6
12
14
16
18
Ability Key W
2
9
11
13
15
17
Ability Key E





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

This is my first guide, so bear with me. This is obviously a guide for Karma. Karma takes a bit of practice, but when you get the hang of her, she is well worth it. I consider her tier one support. She does take a lot of positioning and control to master. There are many different ways to build her, but I perfer the AP/CDR heavy Karma. You won't get an amazing K/D/A with her, but you should be positive, and win.


Guide Top

Runes & Masteries

are self-explanatory.


Guide Top

Items

Doran's Ring Buy this first, you shouldn't have mana problems, and you can heal yourself with Mantra + Heavenly Wave
Ionian Boots of Lucidity Don't go back to base until you have 900g, so you can purchase this and head back.
Elixir of Brilliance Get these whenever possible
Rabadon's Deathcap Build into this immediately.
Archangel's Staff If gold is a bit tight, get this immediately instead.
Deathfire Grasp You should have both items above by now, build this next
The rest is situational
Your gonna want to aim for items with AP & either CDR/Health/Actives/Passives
These are all viable choices:
Rylai's Crystal Scepter / Will of the Ancients / Abyssal Scepter / Spirit Visage Banshee's Veil / Zhonya's Hourglass / Void Staff


Guide Top

Skill Sequence

Your gonna wanna prioritize Heavenly Wave
Try to even it out between Soul Shield/ Spirit Bond
Karma's ultimate ability Mantra is fairly difficult to use correctly.
It is extremely situational. So chose carefully what you want to do with it.
You team may need two heals, or it may need a AoE burst with Soul Shield. Your team may need you to focus more on damage, and CC, but that's all up to your scenario and your team.


Guide Top

Summoner Spells

I recommend Flash& Ghost They let you have better survivability early game, and provide mobility during end game battles. They are also great for escaping and ganking.
Other Viable Choices are:
Clairvoyance- For a more supportive summoner spell
Teleport- For more map control
Cleanse- To be more on the safe side


Guide Top

Pros / Cons

Pros:

    Great farmer
    Excellent Harass skills
    Amazing support
    Not as squishy as she seems
Cons:
    Squishy w/o her shield
    Difficult to use
Spirit Bond
Takes some time to learn


Guide Top

Tip/Tricks

    Use
Spirit Bond to get back to your lane faster
Try to save one Mantra Charge, but keep the other on CD
Try to use Spirit Bond as effectively as possible, this could mean bonding your tank, or someone in the back of your enemies group.
Heal with Heavenly Wave often
Don't always shield yourself
Try to keep at the back of your team if you know the opposing team is tempted to target you.
Blue Golem works well on her, just like any other AP champion.


Guide Top

This is my first build, so please tell me what it needs and how I can impro

Thanks for reading, (:


Guide Top

Summary

All in all, Karma is a great champion if you like AP support champs. Don't take her for granite, and don't underestimate her. She is difficult to kill if played correctly, and supports her team very well. She has decent damage, but is more of a support champ, not a mage. I think she is worth the IP, and you should at least try her out. She's really fun, and usually doesn't get boring with her.