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Karma Build Guide by playmaker cag

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author playmaker cag

Karma's gonna get ya

playmaker cag Last updated on January 30, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 13

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 17



Threats to Karma with this build

Threat
Low
High
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Threat Champion Notes
3
Vayne poke, poke, poke, poke, snare no more invis for you
3
Draven GIMME A TARGET! q his axe catches and shield his poke
3
Caitlyn oh you think you can kill my carry with that ult? shield with speed boost to reposition/just save from the whole damage.
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Support Karma Build Guide

So uh, I havent found a guide for support Karma the way I play her so I have made one to share success. There is only really one key difference that I have to other guides and that is the use of spirit visage (I will explain later why I use this).


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Pros / Cons

Good poke with slow
Shield and speed boost
snare
can heal self
Lvl 1 ultimate

squishy early levels
cannot heal adc
no instant hard cc
underrated


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Masteries

I run a slightly strange set of masteries with 13/0/17 however there is a reason for every placement. 13 in the offensive tree gives cdr, some extra ability power but most importantly the dangerous game. In the late game as a support you will hope to get at least 3/4 assists in a teamfight. this can mean up to 20% extra health and mana.

the 17 points in utilities are mainly for the laning phase for the extra gold, mana regen and cdr on your flash and exhaust.


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Items

morrellonomicon is an extremely useful item for any mage for the unique passive of healing reduction. combined with is cdr, mana regen and ability power you couldn't go further than this for a first full item.
The spirit visage is an amazing item for any healing champion, when combined with Mantra-Focused resolve gives an insane amount of healing. Usually this alone also give enough magic resist to force magic based assasins to look else-where. without this threat of immediate death in teamfights you can usually get both halves of the healing.


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Spells

Basically, use your q as often as you can and try to hit the carry's as poke. Shield your carry's and help peel for them. If your shield is on cooldown or you just need a little more then use your w to snare the anti-carry.


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Summary

Karma is a beast support because of her ability to buff her whole team with shields and move speed and slow the entire enemy team and zone them hard. who ever said you can't carry from support.