Karthus Build Guide by DeeZeeL
| Health | 2550 |
| Health Regen | 15.4 |
| Mana | 3372 |
| Mana Regen | 43.99 |
| Armor | 124 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 100.7 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 662.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hi Everyone, I'm DZ, and welcome to my
Karthus guide on Mobafire! I'm going to tell you a little about how I play and build him. I cannot claim to be the best
Karthus out there, nor the best LoL player in general, but I have played many (MANY) games with
Karthus and wanted to give back to this great community that helped me improve my game.
The top
Karthus guide at the moment is 79% O.o I hope to raise that bar a little more on everyone's beloved "press r to win" champ.
If you liked my guide, please Upvote! If you think there was something that I could improve, don't hesitate to comment and point out a mistake. I love feedback, positive or critical, so let the voting begin!
Without Further Ado, I present to you: kaRthus- a comprehensive guide.
A note about this guide (READ THIS FIRST)
This guide has two different builds on it.
The first one features
Karthus as I used to play him. This build allows for nice survivability with high damage output.
The second one is the infamous ZOMBIE
Karthus. The object of this build is to put two of yourself in teamfights. Basically, you go in and deal as much damage and then die.
Death Defied allows you to to continue putting out your spells. That way, you don't have to waste 3 precious seconds channeling
Requiem. When you are dead, you can then see who got away with low health,
Revive, and
Requiem to finish them off. I tested this many times at my friend's suggestions, and it is INSANE.
**Please keep in mind that this build is a work in progress. While it may be rather short right now, I will add more chapters later. If you think there is anything I should include, please comment! I would love to hear your ideas.
Clarification
Okay, I know that I didn't explain zombie
Karthus clearly enough, so here's an official explanation.
Q: What is the purpose of zombie
Karthus?
A: Zombie
Karthus's purpose is to have two lives. You can die once, and still
Revive and keep dealing damage.
Q: How does Zombie
Karthus work?
A: Zombie
Karthus is meant to be in the middle of the teamfight, dealing damage with
Defile and
Lay Waste. He usually dies, and continues dealing damage in the death defied state. After those 7 seconds of ghost-form, he truly dies. Now, at this point he can look around the map and see who got away with low health. He can then
Revive and use
Requiem.
Q: Why not use
Requiem in the
Death Defied form?
A: During that time, you are still in the middle of the teamfight. You can still use
Lay Waste and your other spells instead of wasting 3 seconds channeling when you can be dealing damage. In addition, people may not even be at a low enough health to finish off with
Requiem.
Q: I hate zombies.
A: Cool story, bro.
Q: What are the advantages of zombie
Karthus over normal
Karthus?
A: Zombie
Karthus has essentially two lives that he can use to deal damage. Regular karthus cannot risk dying in the middle of the teamfight, since he will just go in and be inta-killed. Zombie
Karthus's build makes him slightly more durable, and while he may die, he can come back to life.
As always, this largely depends on your playing style. Zombie
Karthus takes a while to get used to.
Q: When should I use zombie
Karthus?
A: I would recommend using him when you are in a premade team with friends. Coordination is important to success, but Mr. Zombie can be used in random PvP matches too. I have not tried this build in ranked, so I won't make any assumptions.
Q: What is the step by step guide for zombie
Karthus?
A: I mentioned it here and there, but these are the bare bones.
1. Get in the middle of the teamfight.
2. Turn on
Defile and spam
Lay Waste. Use [[zhonya's hourglass] when you get focused.
3. Keep dealing damage until you die (usually)
4. In the
Death Defied state, keep
Defile on and keep spamming
Lay Waste.
5. Die.
6. While dead, keep looking at the map. If an enemy gets away with low health,
Revive and use
Requiem to finish them off.
7. *optional*
Teleport back into the teamfight and continue your damage.
8. Ace, carry, win.
If you have any more questions, comment and I'll add them here.
Pros / Cons
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Normal Build Pros
Cons
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SPACE |
Zombie Build Pros
Cons
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Runes
For low elo/not level 30 players, runes are not really that important. I personally did not use runes until level 24 or so. Oh well, for this build I run pretty standard AP runes for both builds.
ALTERNATIVES:
greater seal of vitality extra health is nice as well, if you don't think mana will be a problem.
Masteries
Normal Build:
I run a pretty standard 21/0/9 mastery tree.
Zombie Build:
This one's weird. 9/12/9. A little offense, mixed with a lot of defense and some utility.
Summoner Spells
I get these two 99.9% of the time when playing regularly.
Note: other summoners spells mentioned work just as well, but
What NOT to take
Keep in mind that these spells are not necessarily bad in and of themselves, it's just that others work better on
Abilities
Tips
- Use your
Death Defied time spamming
Lay Waste and turning on
Defile - That way, you won't have to waste time channeling
Requiem when you can be casting other spells. - That's what
Revive is for; letting you cast
Requiem later, when you feel like it
Tips
Lay Waste reveals a small area where it hits, so use it to check bushes for ganks.- The spell has a short delay time (.5) seconds, so try to predict the enemy's movements to land it accurately.
- It deals double damage if it hits only one enemy, so try to get the opposing champ all by himself to deal a lot of damage.
Tips
- place it behind the enemy when they are escaping so you can catch up.
- place it in front of you when you are running away so the chasers will get slowed.
- help allies get away by slowing chasers.
Wall of Pain can also be used to check bushes, as it reveals a very large area.
Tips
- when in a teamfight, leave this on, since it deals continuous damage.
- when in the
Death Defied state, keep it on since it costs no mana when dead. - don't use this early game, since you will run out of mana very quickly.
- late game, this farms huge waves of minions in seconds.
Tips
- Be aware of your fellow allies. If you see an opponent from their lane run away with very low health, use
Requiem. - when you are dead and you see that an enemy ran away with low health,
Revive and
Requiem. - Always keep track of when your ultimate is up. When it is available, tell your teammates so they can alert you if they need it.
Skill Sequence
Your ultimate is the top priority; get it at 6, 11, and 16, of course. Early game
Skill Rotation:
In lane: When the enemy overextends, place
In teamfights: After your main tank and offtank initiate, walk into the big mess. Yes, walk into the teamfight. Place
The Lane Game
Early Game
Start with
If you happen to push your lane, don't sit there waiting to be ganked. Push the wave of minions to the enemy turret and go off to another lane to gank.
Early Game Goals: 2
Mid Game
I would say Mid Game officially starts when you have your
Mid Game Goals:
Late Game
My favorite part of the game. At this point, turrets should be down and teamfights are breaking out. If you must die, die in a strategic place so
Late Game goals:
The Regular Items
Here comes the big part: Items. There are many different ways of building
Karthus, so I will try to address different types, as well as situational items and alternative choices.
As you can see, there are many different ways to start. My preferred way is
These items are your Mid Game purchases. Usually, since I start with
For tier 2 boots: There are a lot of different options, in this case. I'll list them out below:
These items give incredible AP boosts, good stats, and defensive bonuses like health (RoA), Armor (Zhonya's) and invincibility (Zhonya's). I love getting in the middle of a fight and popping the active on
With the Zombie Build, I chose to take out the
Situational Items
Alright, first let's go over the CORE items:
These two are the only two CORE items. Basically this means that these items should NOT be switched out. Any other item slot can be replaced.
This is a great item, giving health, mana, and magic resist. This item is perfect for heavy combo nukers like
LeBlanc or
Annie. Replace
Archangel's Staff or
Rylai's Crystal Scepter for this item.
I get this on a lot of mages now, because of its Gold Per 5 aspect and the cheap AP. I would get this if your laning opponent is zoning you and you are falling behind in farm. This would build into a
Deathfire Grasp or a
Morello's Evil Tome later. Replace
Void Staff or
Rylai's Crystal Scepter.
If I find myself having to spam spells just to keep up with my opponent, I would get this early, since the magic resist and cool mana regen passive is like a blue buff, but in item form. This would build into a
Athene's Unholy Grail later on. Replace
Archangel's Staff or
Rylai's Crystal Scepter with it.
This is possibly the most overlooked item in the game. Its active removes ALL debuffs from your champ.
Malzahar,
Warwick, etc. are all countered by this item. This is AMAZING when you are up against teams with a lot of hard crowd control. Replace
Rylai's Crystal Scepter or
Void Staff.
If you think about it, this is so overpowered on
Karthus xD. I haven't tried this one out yet, but I believe you would die,
Death Defied will activate, and then you come back to life. You get killed again,
Death Defied activates again, and then you use
Revive. Man, that is hilarious. Replace
Void Staff or
Rylai's Crystal Scepter.
MORE TO COME
Da Buildz
Alright, here I'm going to put some possible builds, based on different situations. You don't need to follow these like the Bible, they are just possible paths you can take. I've also included different categories for viable items on
Karthus.
|
Scenarios Regular AD-heavy AP-heavy CC-heavy Pubstomp Most Defensive |
SPACE |
Items |
Viable items for each need
|
Armor Magic Resist Health AP Counter-items |
SPACE |
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Friends and Enemies
Friends
This AoE team dishes out huge pain in teamfights. Between your
This is the super global team. Everyone has an ultimate that can cast anywhere on the map. It's pretty funny. Have one person baiting the other team alone, and then jump in with all of your ultimates. Suddenly, your teammate is healed (
Enemies
Man, if I was facing this team I would cry. Here's a list of why they counter
Other possible people:
These people are the main ones that I see blocking my ultimate from channeling or hitting. Also keep in mind that anyone with a
Summary
Karthus is a great champ for mid lane. His strong lane presence all game long makes him very powerful. I hope that I was able to show you a unique style of playing him, as well as a generic, widely accepted method. Hope you guys enjoy this guide!
Please keep in mind that this build is a work in progress. While it may be rather short right now, I will add more chapters later. If you think there is anything I should include, please comment! I would love to hear your ideas.
Thanks to jhoijhoi for her "Making a Guide" guide, which can be found HERE. I learned all the coding from there :)
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