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Karthus Build Guide by Spike III

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Spike III

Karthus Luden's Echo[ 5.5 +]

Spike III Last updated on March 22, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Karthus with this build

Threat
Low
High
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Threat Champion Notes
1
Heimerdinger Heim strategy is strong only against a melee champion, Karthus can easely break his defense.
Guide Top

Introduction

ALLERT:
This build is very effective into the late game but is somehow weak early on. Don't try to use this build if you are not a good Karthus player.
To make this build effective you have to focus on farming A LOT and simply ignore your oppenent if possible.
Don't worry about lose the first tower.
The main strategy consist of pushing the lane and than farm the nearby jungle camps.
When your mana is gone, go back to base and return in lane with teleport.
Try to use teleport only to come back in lane (early game).


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Runes

Very standard runes for every mage mid:
9x Magic penetration
9x Health x Lv
9x Ap
3x Ap x Lv

You can also remove the hp x Lv yellows for some armor in case you are facing an Ad champion like talon or zed.


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Masteries

For masteries I use a 21/9/0.
Is preatty standard and I don't really care that much about the mana regen in the utility three, I prefer a lot use the defensive three because as Karthus you will hitten by the enemy a lot.


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Items

START ITEMS:
You 2 option:
1) Doran ring + 2 pots
2) Flask + 3 pots

I prefer the second one because of the mana sustain. The flask allow me to stay in lane longer and spam my q.

CORE ITEMS:
"Tear of the godness" and the "Rod of ages" are the items that you want build first.
Tanky stats mana sustain and a beautiful active.
You want build this items no matter what!

MID/LATE GAME
Continue the build with: "Zhonya!" "Rabadon" and the "Luden's Echo".
You can build this items in any order but I suggets the one written above.

For Boots i choose the cdr once for more q spam and the ulty cooldown.


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Skill Sequence

Max Q --> E --> W and ofc R whenever you can.