Karthus Build Guide by Mpidis
Champion Build: Karthus
| Health | 2240 |
| Health Regen | 15.4 |
| Mana | 2622 |
| Mana Regen | 41.3 |
| Armor | 124 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 100.7 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 560.96 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Intro
Greetings, everyone! This is my first mobafire guide and its about
Karthus. I'm not trying to compete with similar guides by top player/guide writers, but I'm pretty sure that with this guide I can help new
Karthus players learn some basic things about this wonderful champion as well as advise some more experienced players who might have missed out on some info. So, on topic, this is an "offensive play-style" guide. I've seen many people playing as him with defensive runes/masteries or items in order to balance his damage with survivability. This could be a respectable play-style, but in my opinion he was made to be played offensively, get fed easier and remain like that until late game. You'll be squishy, you'll be the main target most of the time, but you will be damn powerful! Admit it and live with it.
Pros & Cons
Pros:
- Doing good at solo lanes.
- GREAT harass.
- Decent farmer.
- One of the best trololo ulties in-game.
- Rare to see, many people don't know most of his spells.
- Great bush scout.
- Able to avoid ganks if played properly.
Cons:
- Very squishy and usually enemies' first target.
- Expensive champion.
- Item dependent.
Masteries
I use the pretty basic mage masteries. 9/0/21 to get Mpen from
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Ability Power 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
You should go full Mpen and AP. Armor, MR & Health runes are for *******, jk. You start with ~30(29.07) AP just from the runes. You can pretty much kill a squishy champion by putting couple of
- Lesser Seal of Replenishment: If you have mana regen issues and want to skip
Clarity.
Greater Quintessence of Health: In case you want to increase your early game survivability. But it's really a waste of quint spots imho.
Greater Glyph of Scaling Cooldown Reduction: This is actually a good alternative. Makes
Lay Waste cool-down really great and it works as good as AP glyphs.
Greater Seal of Armor: If you notice that you die at the first jungle route or you feel extremely squishy.
Summoner Spells
Teleport:
Karthus due to
Defile passive & Tear of Goddess can remain in lane for a long time if played defensively. Going back to base for shopping wont cost you any XP, as long as you teleport back to your lane right after you get your new items. Also, it becomes handy when you need to go to a lane to def after a gank/team-fight.
Flash: Helps a lot at the "OSHI!" situations, when you need to finish off a champion who just ran away with 100hp
! (e.g
Vladimir,
Tryndamere,
Ezreal). Also is very powerful "anti-gank" combined with
Wall of Pain.
Ghost: Some players use it instead of
Flash. In theory, after flashing you can land like 1 or 2
Lay Waste, but with Ghost you can kite the enemy with
Defile up and land way more mines.
Ignite: By taking this, you'll be able to do better ability combos and have a better damage output, but its really not that necessary.
Heal: Karthus has low hp pool and it heals you for pretty much, but as long as you don't play with spell vamp and any remarkable hp regen, heal shouldn't be part of your play-style.
Clarity: Rarely used. Can only help you early game if you can't time last hits properly. Useless late game.
Revive: Seen that like 1 or 2 times. Theoretically, you can enter a teamfight with
Defile &
Lay Waste and damage everyone a lot, after that due to your passive you will continue that for another 7 seconds and enemies will have low health. Then,
Revive,
Requiem & BOOM! Le penta-kill.
Abilities
Death Defied (Passive): Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 7 seconds. A really powerful passive. You can do decent damage during these 7 seconds and without it costing you any mana at all. 7 seconds is probably more time than you will be alive in a teamfight. =)
Lay Waste: Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40 / 60 / 80 / 100 / 120 (+30% of ability power) magic damage to each nearby enemy. This is your main ability. That's how you'll farm, harass & remain in your lane. This is the aspect you will master the more you play. You must expect your enemies' next move and place your lil' bomb there.
Wall of Pain: Creates a 800 / 900 / 1000 / 1100 / 1200 distance wide wall through target point. Reduces enemy armor and magic resistance by 15 / 20 / 25 / 30 / 35 and reduces movement speed by up to 40 / 50 / 60 / 70 / 80%.. Max this last. At the 5th rank the slow is one of the best in game and the range is freaking insane. Good combo with
Defile: Toggle Off: When Karthus kills a unit, he restores 20 / 27 / 34 / 41 / 48 mana. Toggle On: Drains 30 / 42 / 54 / 66 / 78 Mana to deal 30 / 50 / 70 / 90 / 110 (+25% of ability power) damage to nearby enemies each second. Becomes useful early game by last hitting minions and staying more in your lane. Late game, with some respectable AP, it does insane damage and clears minion waves like a boss. Always use it during
Requiem: After channeling for 3 seconds, Karthus deals 250 / 400 / 550 (+60% of ability power) magic damage to all enemy champions (regardless of distance). Art of Trolling. The main source of hate. This is what makes Karthus "N00B OP LUL FOTM". If you get fed, you can't imagine the damage you can deal with it. Usually at ranked matches, forces enemies to get Items
-- Starting with a
-- If played properly, some minutes later you will have drawn first blood, taken some assists or got plenty of cs and you'll have around 1000 gold. Go back to your spawn and get
-- Now it's time for your big item. At most of the matches you will be pretty much fed. It's the perfect time for
-- Our new aim is
-- Next, you get
-- Finally, grab
You can go for this build at normal games when you get REALLY fed. When you see that at 20 minutes or less you have 10-20 kills, go for it. Sell your boots and your early game items and get these babies. With Potion of Brilliance you get around 1300AP and your ulti hits for ~1200 damage. You can easily stand at your spawn and kill stuff! But again, not a serious build and obviously not recommended for serious games.
About Requiem
-- First of all, your ulti channels for 3 seconds before it damages all the enemies. That means that any stun/fear/knockback/silence will stop it. Also if you die during the cast, you wont continue casting with death defile. So in a teamfight don't attempt to ulti because 90% of the times you will get cc'd or die while casting. It's better to wait for the fight to end and then cast it or if it is just a harassment battle go a bit back and you'll be able to free-cast. Some times it's better to wait until you die to start casting during passive so you dont have to worry about mana or interrupts.
-- But unfortunately this is not the only problem. There are couple of spells and items that block
Requiem.
Banshee's Veil can block it every 45 seconds. #1 anti-karthus item. Also its less likely to see
Zhonya's Hourglass, which active blocks any incoming spell/attack every 90 seconds.
-- Here are some of the spells I mentioned before:
Rebirth,
Intervention,
Sanguine Pool,
Shroud of Darkness,
Spell Shield,
Undying Rage &
Chrono Shift .
Jungling
Karthus can also jungle. It's unusual but it's viable. He is very powerful mid and jungling shouldn't be your first choice except when your team really lacks a jungler or you're bored to death and want to do something different. The runes/masteries are the same except for Smite.
-- You select
-- Pop 1 potion and move to blue. Start spamming
-- Kill wraiths, pop another potion if needed and go for the golems. Toggle on
-- Your jungle started re-spawning. Repeat the route until you get level 6. Now you aim for
-- Generally, your role will be to make some easy ganks and check for low hp enemies around the map, ulti them and stack your lovely soulstealer.
Tips/Tricks
- When you are looking for an enemy or ganking, let the tank/carry to lead the way, stay in Lay Waste range and let the others take the damage, thats not your job for sure. (tl;dr: keep your roles)
- Many people only use
Defile and
Lay Waste during passive and forget using
Wall of Pain. You can prevent enemies from leaving the fight or killing your teammates. - If you are confident with your normal last hits you can gain a good amount of mana. Otherwise, last hit with LW and gain almost its mana cost.
- Make sure your team knows when you hit 6 and notifies you when an enemy is low.
- REMEMBER: Don't initiate any fights. You're not the kind of the lethal ap carry that can initiate a teamfight and make enemies start running away. Don't copy fiddlesticks' ulti-flash playstyle. If you start a fight, you'll die before you even realize. Try to stay alive as much as possible and killst... finish off the enemies with
Requiem. - Ask your jungle for the blue buff. It's soooo useful for
Karthus. You can spam
Lay Waste like there's no tomorrow and you are able to keep
Defile up for much more in a teamfight. - If 1 or 2 low health enemies are following you to kill you and you are absolutely sure you will die stop running away and suicide! Die next to them, slow them, toggle defile and start spamming lay waste and kill these bad boys. WIN-WIN.
Conclusion
I hope you liked my guide and I'll be happy if you do great with this build. Karthus is not an easy champion. If you are overall new to the GAME, you better check out some cheap champions with easier skills and more balanced stats. And don't forget, practice makes perfect! :)
TheiosXarhs
xSigh
jhoijhoi
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