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Kassadin General Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Kassadin Jungle EZPZ Win Guide

Last updated on October 29, 2015
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Ability Sequence

2
5
8
10
13
Ability Key Q
1
3
7
9
12
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

First Clear

Krugs Start:
Smite Krugs and clear the jungle as you normally would. You should be able to make it all the way through wolves and buy Ranger's

Gromp Start:
This one is trickier. You can clear the first half of the jungle easily enough, but you won't be able to buy pots. If you can properly kite red buff, you can kill it using smite for hp, but if you mess up at all it will laugh at you while it has 1hp left and you are quite dead.


Guide Top

Pre-6

This part blows. You can farm fairly well, but your gank pressure equates to roughly zero. If you can get a kill/assist before 6 you are going to be in a great place as you should be able to get your runeglaive on your second B. Otherwise I recommend backing whenever you need to and picking up (generally) amplifying tome and mana crystal. After that I advise backing as soon as you can afford runeglaive.


Guide Top

Post 6 with Runeglaive

Runeglaive and 6 is a ridiculous spike. Ganks become stupid easy and this is where you behind to get fed. When you go back after you have runeglaive you should aim for blasting wand and boots. Get Rod as soon as possible after that. This is the part where getting fed starts to happen.


Guide Top

Level 11 with Boots of Lucidity

Your R will now be up every ~2.5 seconds. Time to start getting super fed. Unless your lane is multiple kills behind, you should be able to create huge difference as Runeglaive with your w hits like a truck. Even so, make sure you don't go in on heavy cc, because you will still be fairly squishy.


Guide Top

Finishing Up

You blow people up once you get lucidity. AD carries basically HAVE to buy GA or you are going to one combo them. Once you hit 16 your R should be up every ~1.25 seconds. Very easy to go in and get out so long as you don't burn all of your mana getting to the fight.


Guide Top

Final Tips

You will never run out of mana after Runeglaive, so give your mid blue unless they are going to lose it or if they are a no-ability-cost champion.

Sometimes you may find yourself running from a losing fight with plenty of mana, but you cannot use R because it costs 800 mana. If you get the chance to get a sly W in on an enemy champion it will grant you enough mana to R one time (assuming the cost is still at 800). Don't make stupid turns, but Using W on an enemy from a bush will allow you to ult over the nearest wall and (hopefully) make it out safely.


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