Champions and their danger to you.
Blue, These champions you can stomp on them a dozen at a time with ease.
Green, Usually easy to fight, but can beat you if lucky or very good.
Yellow, Slightly dangerous, but usually not a problem.
Orange, These champions can be deadly, but you can beat them if you outplay them.
Red, These champions are the ones you really have to look out for, wether they keep you from killing their allies, or they kill you, watch out for them.
Green, Ahri can be a pain very early (levels 3-7) because of her
Charm, and
Spirit Rush. Until level 11 Ahri will be able to outrun you with her ult, but, she cannot jump over walls with it, so hug a wall if you might need to jump away from her, and don't jump on her while low HP because of her decent burst and you should be fine. If she is dominating your team, consider getting an
Odyn's Veil before your
Hextech Gunblade.
Yellow, Akali can be a threat if you stay near/inside her
Twilight Shroud, fight her outside of it where you can make use of
Void Stone,
Hextech Gunblade and
Nether Blade. Your auto attacks will beat hers, while you can silence her.
Green, Alistar by himself is weak vs Kassadin, and you will turn him into a skin rug, but beware of his CC in a team fight, since it can't be reduced. Stay off to the side, and if you see him lunge for you with
Headbutt, aim over a wall and quickly smart cast
Riftwalk if you cast it fast enough you will still
Riftwalk over the wall.
Green, With a slow stun that's easy to dodge, a slow movespeed, and an ult that has a long cooldown Amumu isn't a threat most of the time, but he can chain CC you with
Curse of the Sad Mummy then use
Bandage Toss.
Blue, Anivia is very weak VS Kassadin, with
Void Stone and
Odyn's Veil she does little damage to you, and you can silence and burst her down since she is squishy, overall, watery weak sauce.
Blue, Kassadin is naturally anti caster, and Annie if very weak vs anti caster, silence her and burst her, even if she gets all her spells off on you, you will still win. But with any CC champ, care for the group chain CC burst.
Blue, Ashe is very weak early game, take advantage of that and eat her alive. With you being able to burst her down fairly fast, and having fair resistances (if you have
Thornmail excellent resistances) she is almost no threat at all.
Orange, because of his massive CC, and tankyness, he is a large threat in a 2v2,2v1(Bigger fights you probably won't be the first focus). Blitcranks aren't that much of a threat if you fight them 1v1 outside any of their points, but care for the
Rocket Grab,
Power Fist.
Green,Caitlyn is usualy not a problem to take, but if she is doing that well against you
Thornmail will make her think twice. Just care for her ult, if she goes to ult you,
Riftwalk to her and silence her with
Null Sphere then
Riftwalk through a wall for a hasty retreat.
Blue, with spell spamming doing all her damage, and her being very squishy, you can
Riftwalk on top of her nullsphere and just kill her with ease.
Green,With
Rupture having a long time to actually come out of the ground, you can
Riftwalk away,
Feral Scream can be slightly irritating, but not bad.
Feast is his only real threat twords you, but it being a close ranged cast, you can silence him when he starts to get close, slow him, then back off with
Riftwalk.
Green, squishy and easy to burst, another champion that has no CC so easy to escape from or chase down.
Blue, you will almost never see him in dominion since the 20% reduced healing makes him virtually usless, easy to counter with ignite and not a big problem.
Blue, With mid level burst and no stun/silence she is easy to kite and not a large threat, if she becomes a problem a
Hextech Sweeper should put her in her place.
Green, Easy to defeat since you can outburst him, silence makes him basically useless, silence early so he doesn't get his spells off and activate his passive.
Green, A nice snack for a Kassadin, he is nothing without his drain in a 1v1
Null Sphere takes care of that, just beware his ult.
Orange, Fizz is a very large danger early and mid game, he has very high mobility early, and has reduced healing with his
Seastone Trident, at level 6 if he hits you with his ult, and is running ignite, there is a fair chance you will die before really getting to move. When fighting him try to
Riftwalk behind him if you think he is going to engage on you, chances are he will launch
Chum the Waters at you and you will dodge it. Till late game you should not fight him at point blank unless needed, and take the poke approach, whittling away his health with
Null Sphere.
Yellow, Galio can be a bit tricky to deal with, because he stacks magic resistance your spells will bounce off of him, but auto attacking him with his
Bulwark won't do a lot either. Try to wait get him with his
Bulwark on cooldown.
Yellow, gangplank can be a deadly foe if he knows what he is doing, but with him having only
Parrrley and his ultimate for ranged, you should be able to kite him. (remember that
Remove Scurvy removes all CC so
Null Sphere first, then
Force Pulse after he uses
Remove Scurvy)
Orange, Garen can be a deadly adversary with his
Decisive Strike for movement speed and a silence, while his judgement removes slows. Because of
Demacian Justice Don't try to fight a
Garen upclose with less than 50% health.
Green, Gragas is mostly useless vs a Kassadin, with
Riftwalk being able to dodge all of his spells and being able to run/chase much further.
Yellow, Heimerdinger is useless without his turrets, fight away from them and you will win with ease.
Yellow,Irelia has a fair cooldown on her charge, just
Riftwalk away and kite her, care for her stun when she is lower health than you, and her ult to turn a fight.
Blue, With very little to no damage Janna is an easy kill,
Riftwalk can easily dodge her
Howling Gale or counter her
Eye Of The Storm aswell your
Null Sphere can do the same.
Orange, Jax can be a very big problem in Dominion, he can force you to fight him, or lose/not gain a point. And because of his tankyness he is very hard to take. Even when kiting a Jax he can just leave and survive only to return and eat you. Almost never do you want to auto attack/fight him straight up.
Blue, Dealing almost no damage to you, and being a caster she is easily killed by a Kassadin, the only time a Karma is a problem would be in a team fight, where she shields their damage and speeds him up.
Blue, a little bit obvious why he is weak vs Kassadin, spell spamming just gives you more
Force Pulse's, while you can silence him, and burst him down with ease.
Red, If he is hybrid Kassadin he is a red, if he is pure AP he is a yellow. If he is pure AP just fight him straight on while silencing and slowing as much as you can.
Green, Another caster that is easily countered by
Riftwalk and
Null Sphere.
Red, Kayle is the champion I've had the most problems fighting against, when they are fully build they can chip away at you very, very fast, and with her ult she can take you down. Try to get her to half HP saving hextech gunblae and all of your spells, then silence and burst her before she gets to ult.
Green, Since you hit level 6 early on in dominion, Kennan is of no real threat, you can dodge his ultimate while bursting him fairly easily.
Orange, Kog Maw is a fairly deadly champion in the right hands, try not to fight him for prolonged times, and just try to nuke him down from afar.
Yellow, Once you have
Odyn's Veil she won't be able to do anything to you, but be aware that she has more initial mobility than you, and has a silence and a snare.
Red, In my opinion Lee Sin is a little too strong, with his insane mobility, and large burst + sustained damage. If you get hit by his
Sonic Wave / Resonating Strike wait till either, it runs out, he jumps to you, or you get out of range(don't underestimate it, it's far) to
Riftwalk. If you start to
Riftwalk he can activate
Sonic Wave / Resonating Strike and will follow you the whole way.
Yellow, As long as Leona doesn't hit you with
Zenith Blade you should be fine, you can dodge
Solar Flare with
Riftwalk. When fighting her in a team fight, don't stop moving, and don't let her get to close, she has three stuns, and can keep you immobile for long enough to a burster to take you down.
Blue, An easy snack, she will do almost no damage to you, just avoid
Finales Funkeln, and remember that if she starts casting it, to get out of the way.
Green, Malphite isn't really a problem since he doesn't have that high of damage, just watch out for his
Unstoppable Force and you should be fine.
Orange, If you can burst him before he gets
Nether Grasp and
Null Zone off you will be fine, in a team fight care for him, since
Cleanse doesn't work on
Nether Grasp and you will get focused down to nothing if he ults you.
Yellow, Master Yi can be hard to deal with because of his
Alpha Strike and
Highlander. If he goes to use
Highlander go through a wall, wait till he runs around, then go through the wall again.
Green, You can burst her fairly fast, while not being in that much danger, if she rushes and
Infinity Edge you should care when fighting her, but go in and out, bursting her a bit each time and she will go down.
Orange, Because of the nerf to his shield, he is build tankier than before, so it's almost impossible to burst a Mordekaiser down, you have to try and poke at him till he is about 25% health, then go in with the burst. Remember to silence him when he is low as to not allow him to ult you/allie and regenrate health.
Orange, Morgana is a hard one to beat later game because of her spell shield, she usually won't be able to kill you because of your
Riftwalk, but, if by some odd chance you get caught by
Soul Shackles and then
Dark Binding if you survive, just run.
Green, Nasus isn't much of a threat on Dominion since he never gets to farm his
Siphoning Strike (his main source of damage).
Green, Not much of a threat, easy to kite, easy to dodge
Javelin Toss / Takedown. Just don't get hit in the face by the Javelins and you will be fine.
Orange, Nocturne is actually a fairly large danger, if he catches you with a fear while your
Riftwalk is on cooldown it could be your demise. He has a lot of damage, and because of his spell shield he is harder to kite than most, beware of good Nocturnes.
Blue, If someone plays Nunu they are trolling, he is uselss in Dominion since
Consume won't heal much, and it's hard to get his ult off.
Yellow, Olaf is rarely seen (Haven't seen him in almost 400 games) since he is a little on the weaker side, but there are a few good Olafs that will be hard to kill because of his tankyness and
Ragnarok. Beware his
Reckless Swing mid to early game, late game it's low damage.
Yellow, Very irritating champion, usually going tanky and still putting out a lot of damage with his combo, don't get jumped by him, try to kite him, and if you see
Aegis of Zeonia's animation starting,
Null Sphere him so he can't combo you once the stun goes off on you.
Green, Orianna is most often(but shouldn't be) built pure AP with no health in Dominion, therefore you can burst her down very quickly without fear of taking damage because of your
Null Sphere.
Green, As long as you don't let her combo you, you will be fine, she can't burst you down with one combo, and you can escape her with
Riftwalk.
Yellow, Just try to keep from being taunted and he isn't a big problem, if you see him use
Defensive Ball Curl use
Null Sphere and dance around him till it's gone to fight, so his taunt won't do a whole lot.
Green, Renekton is almost never played in Dominion since he requires the lifesteal from his cull of the meek and the 20% healing reduction hurts him badly. If you do come across one, with this build you could stand and auto attack him down with
Nether Blade.
Yellow, Before you hit 6, Riven can take you fairly easily, but after 6 she doesn't become much of a problem so long as you keep your distance. Remember that
Blade of the Exile acts like Garen's ultimate, dealing more damage, the less health you have, never engage a Riven with less than 30% health.
Yellow, Rumble is deceptively hard to kill, once he casts
Flamespitter it can't be stopped (unless he dies]], the same goes for
Scrap Shield and
The Equalizer making it hard once the silence is gone to keep him from getting his spells off. Try to wait till he uses Falmespirre and
Scrap Shield before moving in, and silence once falmespitter will be coming back off cooldown (6 seconds with no CDR) preventing him from casting it for an extra 1-2 seconds (unless you are the master of timing and get him to waste exactly 2.6 seconds).
Orange, Ryze is a tough one to rate, because he can either be very hard, or very easy to take down. Because of his
Rune Prison and
Desperate Power it makes him tricky to kite. Since Ryze builds mana for damage he will usually have
Odyn's Veil and
Frozen Heart making him a bit beefy and hard to burst. But because of Ryze's
Overload spamming on you, while you spell vamp and lifesteal on him you should get 2.5 attack speed, just try getting close to him and auto attacking him down along with your spells.
Yellow, Shaco on the Crystal scar are almost always AP, and almost always the most irritating. Shaco's usually camp on top of a point with
Jack In The Box spam preventing you from taking it. When aproaching a shaco on a point, handle with care, and if you see him place a
Jack In The Box, avoid that area, chances are there are a stack right there. Remember that when he uses
Hallucinate if he has
Sheen, or
Lich Bane it will proc, and you will see the real Shaco.
Green, Shen really isn't a problem on the Crystal scar, his
Vorpal Blade will heal him for nothing, and
Stand United has a long cooldown. The only real danger from Shen is in a group he can use
Shadow Dash and you can get locked out of a fight while you get beat on.
Yellow, Somewhat of a danger till 6, once at 6 you should be able to laugh at her feeble attempt to catch you because of
Force Pulse and
Riftwalk. Just don't underestimate her damage in a team fight, she is a little hard to burst because of how tanky she build, but still does enough damage to be a threat. Try to kite their casters while avoiding
Shyvana because unlike shyvana, they have Papier-mâché armor. In a 1v1 you should be able to kill her without many troubles.
Yellow, I hate singed, plain and simple, I think he is a stupid champion, similar to
Garen all he needs to do for most of his damage is run in a circle. Don't focus him in a fight, and if it's 1v1 walk to the side of his
Poison Trail and watch out for his
Fling.
Yellow, In Dominion Sion is almost always played as attack damage, therefore his spells do little to no damage to you. If you are going to fight a sion, either
Exhaust him, or
Ignite him, negating a lot of his heal from
Cannibalism.
Green, The only hard part about killing a Sivir is her speed and her
Spell Shield. Other than that she is not that much of a problem, if she has
Infinity Edge and lifesteal, then you might have to
Exhaust her.
Green, Skarner overall is a fair champion, most people have no idea how to play him, making him worm feed, but a select few can be deadly with him. Skarner late game, is a very fast champion, and with Impale he can pull you along for a ride while his team beats your skull in. I've actually been able to
Null Sphere as he does
Impale and cause him to stop as he casts (not very often, and I don't think it goes on cooldown) keeping him from snatching you and then you can make a quick escape.
Blue, Sona is a really easy kill, very little damage, low health pool, easy to burst.
Green, If you don't
Null Sphere her right off the bat she will
Astral Blessing herself and
Infuse you and be a bit tough to kill. Make her your main target since
Infuse and
Starcall will do a lot of damage if she built AP(as all Soraka's do in Dominion)
Yellow, Swain is a tanky caster, so you probably won't be able to burst him, and often times he will have
Will of the Ancients. When fighting Swain be mindful of his
Ignite
Torment combo, if he uses, get back and wait for
Ignite to wear of before engaging. It is also a good practice (but not a must) to fight him right after he used
Ravenous Flock as it will have a little bit of a cooldown.
Red, Talon is one of the best counters to you, being able to burst your entire health while being able to jump to you, silence, and stealth for a short duration. Eearly-Mid game try not to fight talon out of a point unless he is low, and you have full, or close to health. If he uses
Cutthroat,
Noxian Diplomacy,
Rake, then
Shadow Assault jump through a wall ASAP.
Shadow Assault will do damage twice. Remember that
Thornmail is always an option.
Green, Taric is only a threat in a team fight, with
Dazzle and
Shatter not doing a whole of of damage, with fairly long cooldowns, he will easily fall to your might.
Green, Teemo is weak as a fighter in Dominion, but, he is a pain at keeping off your points with his FTL movespeed. Try to watch your points, and mid (Sometimes he will walk across it) and keep him off your points. And remember to watch for his shroom on his points.
Yellow, Try to kite her or burst her to death, don't stand and fight her since he will most likely have
Infinity Edge and deal lots of damage to you.
Yellow, Trundle is a bit harder to kill than other melee champions because of his
Agony just be mindfull of him in a fight, the fight can turn in his favor and surprise you.
Orange, Tanky, speedy, has a stun, lots of damage with
Kitae's Bloodrazor and
Tiger Stance never, ever fight an Udyr face to face, you will lose. Try to
Riftwalk into him (past) if he gets close with
Bear Stance and slow him from behind, then commence to kite.
Yellow, Urgot is all based on
Noxian Corrosive Charge and
Acid Hunter, dodge his
Noxian Corrosive Charge and you should be good. If you are running from an Urgot, remember that
Riftwalking through a wall might not always save you. He might keep vision long enough to
Terror Capacitor back into your team. If you think he is too close to escape with a
Riftwalk through a wall, move away, then
Riftwalk as far away as you can before going through a wall.
Green, Unless the Vayne really knows what she is doing, you will be doing more damage while taking less, and she will be taken down quickly. It's hard (since there are so many walls) but try to keep her from
Condemning you into the wall.
Yellow, if Veigar gets you with
Event Horizon pray he doesn't get a full combo off on you, if he does with a
Deathfire Grasp you die. If he misses his
Event Horizon by just a little bit,
Null Sphere him,
Riftwalk out and commence to burst the little yordle.
Green, Viktor is a weak champion VS Kassadin unless he is fed, mid-late he should barely tickle, and you can
Riftwalk out of his
Gravity Field before it can get the stun off on you. The only real danger is
Gravity Field and
Chaos Storm in a team fight.
Yellow, It was hard to choose if Vladimir was Green, or Yellow. If he builds tanky enough he will survive your burst and still have a fair bit of health, and use his spells to heal up. If he uses
Hemoplague on you, escape, and come back after it goes off, the extra damage he gets from it can be your end.
Yellow, Mid-late game chances are he will have a
Spirit Visage and most of the time volibear will be using
Greater Glyph of Shielding so he will be able to absorb a decent chunk of damage. Remember to ignite him to negate his passive
Rolling Thunder, and late game try to fight him away from his team/point because of the time it will take you to kill him, backup may arrive.
Green, Tough to beat in a stand up melee fight, another champion to kite. If you he is low, and you think you can
Riftwalk in and kill him, he might be ready with a
Hungering Strike to kill you, when low, hit from afar.
Green, Xerath is one of the easiest champions to kill early game, as he has low health, no escape, and low damage. Late game he still isn't that great, because he can only poke you down, if you get up close silence, and kill him with ease. Just don't let him catch you fighting someone else, or he will assist far beyond your range.
Orange, Xin Zhao has a lot of burst, at first I was thinking "Oh a melee champ, weak" then he
Audacious Charge and
Three Talon Strike and killed me. He really is a tough champion if he gets you with your
Riftwalk down, try to avoid him till late game where your
Riftwalk has a very low cooldown and he can never catch you.
Yellow, When fighting Wukong, remember that his
Decoy will make you disengage, so don't waste spells or
Hextech Gunblade on the
Decoy. When Wuokong uses
Nimbus Strike try to hit him with
Null Sphere mid flight, he won't be able to stealth and you can deal some damage to him. If Wukong is low when he uses Cyclone you can burst him down right off the bat instead of running (Makes them rage, but know how much damage you do before attempting).
Green, Zilean is a hard champion to take a point from, if you try to harass him before going in chances are he will get a
Time Bomb off on you since your
Null Sphere has a travel time and his
Time Bomb is instant. If you catch him outside a point go full force no mercy burst, even if he uses
Chrono Shift kill him, wait on top of him to respawn and
Force Pulse +
Null Sphere.