Not Updated For Current Season
Team 1 : Straight to ability power and enemy having no magic res at all.
Team 2 : Ability power + Hp + Magic resistance
Rune page : Mark - Magic penetration
0.95 m.pen * 9 = 8.55
410 * 9 = 3690 ip
Seal : Flat Mana regen
.41 /5sec * 9 = 3.69 /5 sec
if you go by level
1.8 /5sec * 9 = 16.2 /5sec
210 * 9 = 1890 ip
Glyph : Mana
11.25 * 9 = 101.25 mana
mana by level
at level 18, 25.56 * 9 = 230 mana
410 * 9 = 3690ip
Quintessence : I putted some choices but is your choice
You can go straight to critical damage.
Or you can go straight for magic penetration and deal great amount of damage, or ability power.
Masteries : best offense is an overpowered defense - NinjAChurch
Spells : Ignite :
I.gnores magic resist
S.ubstracts magic resist
Healing : Healing saves lives, clarity does not:-(if you use mana wisely)-
Heal can bait and fool enemies
How to push?
Keep doing Null Sphere and keep them out of xp range
For the items and so on it depends on the game, just a suggestion.
Have fun and if you follow the guide you will be legendary as me and NinjAChurch
Note : THIS IS NOT NINJACHURCH, JUST A FAN MAKING HIS BUILD
You can check his video and his channel here :
Masteries : ''A good defense is an overpowered defense'' - NinjAChurch