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Kassadin Build Guide by FamSlayer

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author FamSlayer

KASSADIN THE DOMINION RAPIST

FamSlayer Last updated on November 30, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
13
14
15
17
18
Ability Key W
2
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

This is my fourth guide, and this guide is ONLY for dominion, which is where Kassadin really thrives. The reason Kassadin doesn't wreck so hard in restyled PvP is because Kassadin is so easily pushed out of the lane, and if you can't keep the enemy silenced with your Q and constantly harass them with it, you will find that you will not only quickly be starved of farm, but the person you're lane will quickly take advantage of kassadin's weak early game (and I mean SUPER ****ing weak). If we assume you are able to maintain your lane, which is hard to do for new players, you might, and I do mean might, be able to control the midgame and ultimately win the game for your team by forcing the enemy team to be underleveled and fear for their life if they try to push.
BUT, there isn't much of an early game in Dominion and even when you die, you still get an equal amount of income and experience. So, most of a Dominion game is the midgame and endgame, and Kassadin has a destructive midgame (if played right) and (if played right) can end up winning/AP carrying your team through the end game. And, due to the size of the map, people will feel as if you're everywhere at once, especially seeing as it takes four second to get from top to bottom.


Guide Top

TO START

Tell your team mates to use their abilities to charge your E. First thing you buy are the sorc boots. When the game (this IS Dominion) actually begins, ghost to the speed boost thingy, and run top. I am always the first one there (excluding Rammus who you should ban). Take as much of the top capture point as you can, but more importantly deal as much initial damage as you can before you kill someone. By this i mean that with the AOE spread of your E (which will quickly reach level 2 at just about the same time you reach the top capture point), do as much damage to as many people as possible. The sorc boots make this really easy to do.

Usually by the time you die you will have one or two kills and/or about 1000 gold. Use this money to buy Tears of the Goddess. This is a crucial point in the game. Tears allows you to build up the required mana for RiftWalk(R), which will wreck people.


You're gonna be recalling alot, but that's OK, because RiftWalk(R) will put you right back in the middle of the tussle once again.


Guide Top

LV 6 AND ONWARDS

Once you get your ulti up, stack running around, and using RiftWalk(R) to booost your speed, but also do rip people apart. By stacking RiftWalk(R), you become an extremely dangerous force the second you come into vision. Kassadin is a champ that not many players know quite exactly what he does, and will not know that you have stacked RiftWalk(R) 8 times, and that on this RiftWalk(R), the 9th, it's going to deal 1200 damage + any of your other spells (Q & E).

SO...
if you remember nothing from this, or don't want to read it because you're as lazy as I am, then remember this: you're lazy and STACK YOUR RIFTWALK.


You're gonna be recalling alot, but that's OK, because RiftWalk(R) will put you right back in the middle of the tussle once again.


Guide Top

Items

Starting with Sorcerer's Boots will allow you to get TOP as quickly as possible, and will allow you do deal some damage to any enemy champions who get there quickly too. Most importantly, however, you should prevent any enemies who will race there first (like Rammus) and try to capture the point before YOUR team shows up.

Second, TEARS OF THE GODDESS is essential for Kassadin, even in 5v5s, because Kassadin is heavily mana dependent, especially when stacking his ulti, RiftWalk(R). I get TEARS OF THE GODDESS as early as possible so you can get those extra mana stacks up and going.

The next item, I really feel should be Voidstaff. This is because when many people see a Kassadin, especially in Dominion I've noticed, they rush Magic Resist items
because it is actually the smart thing to do. By getting early Magic Resistance Kassadin can be effectively minimized early, and just like in PvP you don't want to be a useless and underfed Kassadin. SO VOIDSTAFF, besides it's not that expensive anyway.

Finish ArchAngel's Staff now, this comes before Rabbadon's because when you GET Rabbadon's you want to have that AP bonus from AAS, and it doesn't set you back too far goldwise.

Next item - RABADDON'S. By the time you finish this item, THE GAME IS NOW OVER!! (if it some how isn't already)


Guide Top

Masteries

Masteries are going to be all about maximizing your damage early and late game, so (as with most if not all casters) you should take 9-0-21. Obviously take Ghost and Flash in your masteries.

Ummm... there isn't must to say about this, just... do it I guess.


Guide Top

Runes

I would recommend that you use these runes, instead of your AD runes... heh, yeah but that's obvious. You shouldn't play Kassadin as AD or melee anyway, and you really should ever be auto-attacking, unless you're level 13 and have your W up and are waiting for the cooldown of your other abilities.

SPEAKING OF COOLDOWN, I take Greater Glyphs of Focus, just to minimalize those damn cooldowns.

For Marks, I take Greater Marks of Insight, for dat magic penetration that holds up so well all game.

As for seals, I am not vegetarion so i eat them wholeheartedly, LOL seal joke.
I take Greats Seals of Replenishment so i can regenerate my mana.

Quints I go for more Magic Penetration, With Greater Quintessences of Insight.


Guide Top

Unique Skills: WALKING THROUGH THE RIFT

YOUR ULTI IS ****ING AWESOME. STACK IT AS MUCH AS YOU CAN. IT ALSO ALLOWS YOU TO COVER A LOT OF GROUND.

It is important to know that you can stretch your ulti beyond where is says it can go. Simply click further than it says you can go and WAIT, wtf how did i get over that..? Ya, that's how his ulti works.

You're gonna be recalling alot, but that's OK, because RiftWalk(R) will put you right back in the middle of the tussle once again.


Guide Top

Pros / Cons

Pros
-You rape
-With the combination of flash and Riftwalk(R) you have an extremely high mobility
-Extreme damage output
-Not that hard to play in Dominion
-Getting Tears of the Goddess early as you do, and using your abilities as often as you do, you will have a high enough mana to be extremely durable
- People will fear you, you dont even have to go close to capture points, often times people will just run
-If you read this build, you'll like it, and will vote on it (this is the only flaw to my plan, seriously voting is one click, why not vote?), and this build may be my claim to fame, Riot will hire me, and I will get to make champions that are named such epic names as JEFF: DRINKER OF COFFEE

Cons
-Cons? What cons? There are no cons to Kassadin in Domionion!
-If you guys feel that there are ANY cons, please tell me in your comments