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Kassadin Build Guide by shendoxjoey

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author shendoxjoey

Kassadin: The mage in the Jungle

shendoxjoey Last updated on March 19, 2012
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Ability Sequence

2
7
14
15
17
Ability Key Q
1
4
8
12
18
Ability Key W
3
5
9
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Table of Contents
Guide Top

Introduction

This is a guide that I am bringing to you in order to bring to your attention how Kassadin could be used in the Jungle. It's not something that I normally see. However I feel it is pretty strong. Basically once you hit level 6 it will be close to impossible to be faster than kassadin in the jungle. Hopefully you like the guide, comment and rate please.


Guide Top

Runes

Greater Mark of Magic Penetration These reds are pretty much to boost your magic pen so your damage is huge.

Greater Glyph of Scaling Ability Power Ap, this AP is going to stack with your Rabadon's Deathcap to boost your damage and keep you in control of the jungle.

Greater Seal of Scaling Mana Regeneration your efficiency in the jungle, or rather your speed in the jungle relies on your ability to properly and smartly use your ultimate, which can cost a ton of mana.

Greater Quintessence of Spell Vamp What better than early game spell vamp and late game high spell vamp? well a lot but I feel this will help to keep you in the jungle for longer.


**Note**
Please submit different ideas for runes if you feel these ones aren't most efficient.


Guide Top

Masteries

21-1-8

The Offense
Well, you are not support, nor tank, so where else to go but offense? You basically get all the AP style stuff except the CD reduction and Magic Penetration. I would get the attack speed so that your Nether Blade is more efficient early game. And so late game when attacking in a fight you can get much needed Mana back by using the Nether Blade skill.

The Defense
Well there is only one point and that is just so you can get the most out of your smite.

The Utility
Again this is just going back to that much needed mana regen and move speed to help you sustain in the jungle.