Build Guide by Sponge
Build 1 (Cheat Sheet)
Champion Build: Katarina
| Health | 2567 |
| Health Regen | 24.85 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 141.75 |
| Magic Resist | 107.5 |
| Dodge | 6.75 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 110.6 |
| Attack Speed | 0.965 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 460.8 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 15% |
Recommended Runes
Ability Sequence

2
4
8
10
14

3
13
15
17
18

1
5
7
9
12

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Well, I decided to make a guide for Katarina for those of you who are beginning to get to grips with her and want to become more advanced with her.
Why build her with AP?
I believe that if you're new to Katarina you should start with the AD builds, since her ulti can benefit from it faster than the AP, also you can play more safely by just tossing Bouncing Blades towards enemy champs by your tower and do somewhat decent damage to squishes.
However, if your play style with Katarina is improving and you know when to Shunpo in and unleash all hell to the enemy team and survive then you would definitely benefit more from the AP builds. Since this is more of a 'Mid Elo' guide I wont be going on to tell you all the mathematical advantages you get from each build, so you'll just have to trust me ;)
Gameplay
Early Game
The first items I recommend are Dorans Shield
These items are good for survivability to stay in the laning phase to hit lvl 6 fast. Now you have these items try to get mid, some people may question you and laugh but they wont be once you are ganking both lanes and picking up the kills (and giving them the assists ;P).
How to play mid is by keep using the same combo of: Killer Instincts
The Killer Instincts gives you a small but nice damage reduction for when you Shunpo into your enemy and the Bouncing Blade is to just give them that extra bit of damage before running off to hide behind your minions again. If you keep doing this until the enemy champs life is below half, you could go for the kill and exhaust/ignite them. The gold from this should let you return to the shop for your shopping spree.
Mid Game
The next item you want is Mejai's Soulstealer
Killer Instincts
Now you want to work towards completing your Boots. The decision on what boots to get is entirely on what the other team has, so if they have got a lot of disables get the Mercury Treads Mercury Treads, if they have a few auto attackers (Yi, Tryn, Jax etc) go for the
After your Boots comes Zhonya's Ring
Late Game
After you have Zhonya's get Guardian Angel
I normally get into buying parts of Guardian Angel by the time the games finished, but if its not this is where you just want to just keep increasing your damage output. This is where your preference to how the games going comes into your decisions on items.
Sell the Doran's Shield if you're at the shop and need the 200g to finish building an item AFTER you have Guardian Angel, or if you just need the item slot free.
The next items you really want are:
Rylai's Sceptor Rylai's Scepter - This is a GREAT item and can be bought earlier than guardian angel if your doing amazing and have no risk of loosing your stacks. I normally buy this if I'm loosing too much health from AoE spells since it gives a good health boost and slow which can help you get away or keep them in your ulti's range for longer. The slow is activated by Bouncing Blade, Shunpo and your Ulti! And Rylai's also gives you a decent amount of AP.
Void Staff
Abyssal Scepter
Lich Bane
Items I don't recommend:
Nashors Tooth
Why these Runes?
Quints x3 Flat Health - These runes are good for giving you a nice bit of health which is what helps you to keep annoying the enemy and allows you to take that bit of auto attack damage while you run back to safety after a shunpo.
Marks x9 Magic Penetration - These help for you to penetrate some of their magic resist allowing you to hit that bit harder with Shunpo.
Seals x9 Dodge - Also help to dodge some auto attacks during your Shunpo aggro to the enemy.
Glyphs x9 Flat Ability Power - Lets you hit harder early on.
Why those Masteries?
Yes it might seem stupid to not receive that extra 5% melee and magic damage, or that 5% extra defence. But honestly you don't need either. The offensive mastery tree gives you enough AP without wasting mastery points on AD parts of that tree to get that +5% and as for the offensive your more of an in and out champ who shouldn't be in the battle long enough to take serious damage, and it wouldn't be worth sacrificing one point from the offensive tree to gain that 5% defence.
Why level abilities this way?
Well it's mainly down to your preference. If you cant aggro the team with Shunpo successfully then levelling Bouncing Blades may be better early on. But Shunpo is your second major damage output with this build, so it's quite necessary to level it as fast as you can.
The beauty about this build is you can be a bit more self-reliant as a carry and you are a bit more in-control of how the game goes since you're the one doing the ganking and have 'alright' survivability to do so without getting owned fast, allowing you and your team to get the gold and that's pretty important since Season 1. As we all know how normal and ranked solo games can go. :)
Now get out there and start carrying your team to victory!
- Spunge
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