Kayle Build Guide by Vedra
Not Updated For Current Season
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Not Updated For Current Season
**Please note this guide is not fully completed**
Hello there, and this is a build on Kayle AD carry by Vedra. Basically building kayle is not much different to your regular AD except the fact you want as much Attack speed as possible early/late game. An early Phantom Dancer (PD) is almost a necessity.
Runes are fairly simple in the fact that you build like you would a regular AD carry except replace the flat AD mark with attack speed and the quints are there for you to do what you want with, run flat AD or Arm pen, it's just personal preferance really. as for the flat armor, they are a common factor with all ad's/solo top/jungle they're great. the early game need for these is pretty insane, get them :>
The masteries I used here are pretty much 'As good as it's going to get' Getting the mana per level in Utility is not 100% needed, but it helps alot with kayle for sustain, the odd heal and there goes a long way. and seeming as to farm competitively you must have your 'E' active to give you the range, mana is quite effective. but don't go getting clarity! >.<
obviously you want to switch around the 3 masteries that change depending on what summoners you choose, but that's just common sense.
Item order is what makes Kayle so effective the more attack power she has the more devatating she is, this is due to the fact of the splash damage of her 'E' and fighting in team fights she only has 550 range usually while opening a cap of woop ***, Kayle's Ulti on herself gives her those few seconds of freedom to really hurt the other team, tank a tower or just get away alive.
This is pretty simple although is worth trying a different way too. I start with 'E' to farm/poke. then get 1 point in 'Q' then 'E' then 1 point in 'W' (heal) max E, obviously getting ulti every level you can. then max 'Q', then finally 'W'.
But It's worth trying 1 point in 'E' then maxing 'Q' first, see how it plays out (I'll be conducting tests.)
Summoner spells are Pretty easy as Kayle, Flash and Heal are pretty much the only viable summoners for her, if you're close enough to exhaust/Ignite. you're probably going to die. best to leave that to the support.
All other summoners are not worth mentioning.
Pros / Cons
*Kayle is fast and hard to get away from, good at getting away with 'W/flash/Ult.'
*Kayle is amazing at taking people down really fast and if she gets focused a quick ulti on herself or someone on your team means you can usually win the team fight losing minimal numbers.
*Kayle is a great mid/late game farmer, clearing waves extremely fast with her splash damage.
*Very squishy, but then what AD carry isnt? except urgot >.<
*early game you have to concentrate for the cs if you want it at range with 'E'
*If 'E' drops off mid fight, can sometime cost you a kill.