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Kayle Build Guide by Vedra

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Vedra

Kayle AD Carry

Vedra Last updated on June 7, 2012
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Ability Sequence

2
9
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction

**Please note this guide is not fully completed**
Hello there, and this is a build on Kayle AD carry by Vedra. Basically building kayle is not much different to your regular AD except the fact you want as much Attack speed as possible early/late game. An early Phantom Dancer (PD) is almost a necessity.


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Runes

Runes are fairly simple in the fact that you build like you would a regular AD carry except replace the flat AD mark with attack speed and the quints are there for you to do what you want with, run flat AD or Arm pen, it's just personal preferance really. as for the flat armor, they are a common factor with all ad's/solo top/jungle they're great. the early game need for these is pretty insane, get them :>


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Masteries

The masteries I used here are pretty much 'As good as it's going to get' Getting the mana per level in Utility is not 100% needed, but it helps alot with kayle for sustain, the odd heal and there goes a long way. and seeming as to farm competitively you must have your 'E' active to give you the range, mana is quite effective. but don't go getting clarity! >.<
obviously you want to switch around the 3 masteries that change depending on what summoners you choose, but that's just common sense.


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Items

Item order is what makes Kayle so effective the more attack power she has the more devatating she is, this is due to the fact of the splash damage of her 'E' and fighting in team fights she only has 550 range usually while opening a cap of woop ***, Kayle's Ulti on herself gives her those few seconds of freedom to really hurt the other team, tank a tower or just get away alive.


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Skill Sequence

This is pretty simple although is worth trying a different way too. I start with 'E' to farm/poke. then get 1 point in 'Q' then 'E' then 1 point in 'W' (heal) max E, obviously getting ulti every level you can. then max 'Q', then finally 'W'.
But It's worth trying 1 point in 'E' then maxing 'Q' first, see how it plays out (I'll be conducting tests.)


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Summoner Spells

Summoner spells are Pretty easy as Kayle, Flash and Heal are pretty much the only viable summoners for her, if you're close enough to exhaust/Ignite. you're probably going to die. best to leave that to the support.
All other summoners are not worth mentioning.


Guide Top

Pros / Cons

Pros:
*Kayle is fast and hard to get away from, good at getting away with 'W/flash/Ult.'
*Kayle is amazing at taking people down really fast and if she gets focused a quick ulti on herself or someone on your team means you can usually win the team fight losing minimal numbers.
*Kayle is a great mid/late game farmer, clearing waves extremely fast with her splash damage.

Cons:
*Very squishy, but then what AD carry isnt? except urgot >.<
*early game you have to concentrate for the cs if you want it at range with 'E'
*If 'E' drops off mid fight, can sometime cost you a kill.