Build Guide by Periphetes
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Not Updated For Current Season
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O hai mister carry dps. U want to fite?
LOLOLOL 2 SHOTTED WHILE INVULN
No wait ur runnan? LOL U CANT CUZ I HAVE 610 MOVESPEED LOLOLOLOL
Lol hai there miss tristana u gonna deeps me LOL JK DODGE
O mister koggy. You are such a froggy. /oneshot for 2500 damage.
Wtf there's a tank coming rofl 4 shot him yay
But seriously. This build is essentially a sloppy mixture of tryndamere and Kog'Maw. With four avarice blades being worth getting due to your runes, gold for a massive top tier build is no problem. (You make 120g per minute, or 7200g per hour.) AD Kayle is essentially >Kog'maw's range damage with >tryndamere's survivability. Between your heals, Reckoning, and Intervention, nobody will be able to kill you, or even catch you; meanwhile you're picking off carries like flies.
Why kayle for a crit build instead of a carry hero? Heals and Surv.
-The second best dps, anywhere, ever.
-You only die if you want to.
-Runes are usable with several other champions, especially tryndamere.
-Don't NEED to farm minions at all once you have avarice blades, but it helps.
-Expensive to rune.
-You can't tank.
-Slightly weak early game.
Cleanse is perfect in combination with Intervention for some ridiculous escapes. Top it off with 197.12% move speed from items/Divine Blessing/mastery and nobody will be able to touch you, much less catch you.
Clarity completely takes care of mana problems.
Ignite is nice for kills, but pretty useless late game (if you stacked crit runes). Suggested for low level summoners/no runes over Cleanse.
Exhaust is good for 1v1, but if you keep up lizard buff and use Intervention smartly you won't get much use from it.
All crit damage, since your final build has 100% crit. Note that crit damage bonus is not +5% of base damage, it's +5% crit damage. IE, critting with 5% crit damage bonus deals 210% of normal damage.
Good alternatives if you don't own the crit damage runes in order of value are: armor penetration, attack speed, critical chance, flat health, flat magic resist.
100% chance to auto crit for 800-2000 twice per second with 50% lifesteal, does anything need to be said?
All game: Avoid using Reckoning without a kill, and kill as many minions as possible unless you have an obvious kill/harass.
Just harass unless you have an easy kill shot, until level 6. Don't over-extend yourself just yet. Try to save mana unless you have a really good shot. Shopping trips should be for avarice blade+boots of speed+2nd avarice, then another and rank 2 boots, then another two, then youmuu.
Start occasionally ganking lanes, if it's not teamfight time yet, once you get youmuu. Stack red buff as much as possible before ganking. If a teamfight ensues, make sure you play safe, you only need to hit a few times at once then run. Play smart, use divine blessing to get away if there is a somewhat high CHANCE you will die. Don't be ashamed to heal or ult your team-mates. Shopping trips should be for cloak of agility+pickaxe/bf, infinity edge, and two zeals.
Late Game: By the time you have infinity edge your opponents should be ragequitting. If not just play a little carefully (not a lot, your ult is a bit low CD now), three shot kids. Shopping trips for phantom dancer, bloodthirster, phantom dancer, youmuu->bloodthirster/elixirs.
At full build you are essentially god. On mages you auto attack for 1500 twice per second, you can be immune to slows and blinds with cleanse, meanwhile taking no damage. You're doing the same dps as tryndamere, except from a range.
Tips and Tricks:
-Don't be a hero, keep your stacks up and play carefully. The playstyle should be similar to kassadin.
-CLEANSE WHEN YOU ARE BLINDED OR STUNNED NOT JUST SLOWED!
-Semi-early game, wait to get enough mana for reckoning+Righteous Fury before you go in for a full kill.
-Try to use divine intervention ONLY if it will save someone or give you a kill.
-Reckoning is for dps buff, not for burst, don't waste mana harassing with it (unless it's early game and they're super squishy). Harrass with Righteous Fury.
-Divine blessing should be used every time it's off CD in teamfights, but smartly so you have it for escapes and chases. Keep it up 100% for nice movement at level 18.
-Don't be afraid of mages, they're your main food. If you're sure you can kill them, and they are 1/2, run in and own them, using Divine Intervention to soak up all their burst.
-1 for 1 is bad for you, 2 for 1 is barely worth it (NOT if you have more than 12 stacks), 3 for 1 is always worth it.