Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Heal
Smite
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Lore
Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.
''In the League of Legends, Justice comes on swift wings.''
Hey guys, I'm here to show you that AP Kayle is always the way to go. This guide is more focused on jungle Kayle, but I'm mostly sure this guide will still help you. With the help of my friend, him and I have created the perfect and most efficient build possible for Kayle. A lot of people like to do AD Kayle instead of AP Kayle, especially a lot of people who have looked at the guides for Kayle that are most liked. They say it helps with the percent bonus damage off of Reckoning. But I like to think of Reckoning as just a slow that does quite a bit of damage late game, then I use Righteous Fury to fhinish then champion off. But in AD Kayle, you try to do the same thing but when you activate [[Righteous FUry] it doesn't give the splash damage that AP Kayle does. So the solution: go AP Kayle instead of AD Kayle.
Pros
- Righteous Fury gives range
- Passive shreds through defenses
- Heal grants movement speed
- Reckoning gives a slow, giving yourself time to run away
Cons
- Very squishy early game
- Mana problems early game if you spam Righteous Fury and Reckoning too much
- Long cooldown on heal
Or more simplified, R>E>Q=W
I always take Righteous Fury first into the jungle because of the amount of burst damage it does in the early game. After that, I take [Reckoning] just to slow down the monsters. And finally at level three, Divine Blessing is a great heal to have in the jungle. The amount of CC that Kayle has is ridiculous. And she can also easily focus one if she needed to also because of Reckoning, which slows the target also.
I always take Righteous Fury first into the jungle because of the amount of burst damage it does in the early game. After that, I take [Reckoning] just to slow down the monsters. And finally at level three, Divine Blessing is a great heal to have in the jungle. The amount of CC that Kayle has is ridiculous. And she can also easily focus one if she needed to also because of Reckoning, which slows the target also.
You must be logged in to comment. Please login or register.