Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Firstable, Kayle isn't weak ^^
The Judicator is the most appropriate name ;) Kayle loves to end live of KS gamers...
Ok... A woman in plate is quite a challenge ^^ But She's skilled enough to make Ninjas and Sorcerers says "Mama" :P
Let's have a look at their skills.
Holy Fervor -
"30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage."
Just have a look at this calcul:( = 1600 gold items)
BF Glaive: +50 dmg --> 50*0.3 = 15 ability power
Biggest Staff: +80 ability --> 80*0.15 = 12 attack dommage
Guinsoo Raging blade (recipies ):
+35 dmg --> 25*0.3 = 7.5 ability power
+45 power --> 40 * 0.15 = 6 damage
We can see so far:
BF glaive: +50dmg + 12 ability
Staff +80 ability + 15 damage
Guinsoo recipies : 32.5 dmg and 46 ability power.
For a champion whose attack capacities relieves on Ability and Attack, I chose items to build Kayle which allows a good increase in both caracteritics, not to make Kayle suffer lacks of dmg or power. She needs both to really perform. As reckoning needs Ability, her attack needs dmd, and moreover as you'll see Righteous fury is a fine combination of Ability and Dmd ;)
"Kayle blasts a target, dealing 60/110/160/210/260 (+0.8) magic damage and slowing its movement speed by 25/25/25/25/25% for 4 seconds.
While the target is slowed, Kayle inflicts 8/10/12/14/16% increased damage to them."
That skill, is clearly useful at start, a good harassing skill that allows to single lane,
this 0.8 of ability power leads to great damages, which often make opponents behave like a chicken ^^
Moreover, when you come into ganking ;) It's really useful to prevent opponents from returning home ;) 4sec -25% movement since first level.
His 8sec fixed cooldown is also a big help, using Nashor's Tooth and other items, u can easily use it with a 4 sec cooldown ^^ Imagine dealing twice in a 1v1 damages equals to 1/3 of opponents life? ;) Really appreciable ;)
So far, reckoning is really dangerous considering bonus given to damages during those 4 sec ^^ nashor's tooth and Alactricity runes permits to hit almost 6 times when the opponents stays fighting, one free hit which do not support armor resistance ;)
Moreover, if Righteous fury is ON ^^ That hurts ;)
That's why in that build, I recommend to improve the faster than you can this skill, really helpful ;)
Blesses an allied champion, healing them for 65/100/135/170/205 (+0.5) health and increasing their movement speed by 12/12/12/12/12% for 10 seconds.
Not really a good healing skill, and not really a good movement increase skill, this skill is really helpful.
It allows heals 400 hp at 18th every 5 sec ;) with some good cooldwon reductor stuff
It helps too when you defenitily in danger... (Like 1v2 or 1v3 ... which case often happens) to behave like a chicken... Strategic "Mama" ;), but in the opposite case, it allows to run after chickens who tried to kill you, thinking that girl in plate was easy money ;)
So, this skill allied to reckoning often make you able to overturn the fight,
When you use "Strategic mama", and when only one guy followed you thinking you were easy money, those little cooldowns are so sweet ;)
But sometimes no... Kayle isn't invicible :'( But playing her you should find when to re-attack or not :p
Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing an additional magic damage to her target and nearby units take 20/25/30/35.5/40% of her attack damage plus magic damage.
The total bonus damage is 4/10/16/22/28 base damage plus (+0.3) (30% of her ability power).
The most powerful Kayle's skill. distant Aoe relieving on Attack rythm and ability power more than brut dmg.
That skill, allied to Reckoning and an ability power build allows to end life of many heroes within 4 sec ;) even alone.
Considering Guinsoo at 4, and 18th. You'll be able to hit your opponent almost 8 times within 4 sec dealing attacks equal to (28 + 189 + 0.3*260)*1.16 = 337 dmg, with my build ;) and (28 + 189 * 0.4 + 0.3 * 260) = 153 to nearby units.