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Kayle Build Guide by 01ChaosDemon10_Guides

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author 01ChaosDemon10_Guides

Kayle Support/Carry

01ChaosDemon10_Guides Last updated on July 17, 2015
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Ability Sequence

2
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
3/
Intelligence
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21



Threats to Kayle with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Miss Fortune Has Poor Kiting Easy To CC And Kill
Table of Contents
Guide Top

Introduction

Welcome
You've probably come to find a guide for Kayle. Well This might be what you're looking for. Note That this is my first guide and i hope that you people reading this like it. Now to get on with this guide. Kayle is a really powerful support that has early and late game pressure.

Kayle can easily be a great support because she has a heal (W) and has CC with amazing damage (Q) also she can finish a kill (E) as well as save champions (R,W)


Guide Top

Pros/Cons

Pros:

Has good sustain.
Has good damage
Strong teamfight
Powerful moveset

Cons:

Poor escape
Low ability range
Single target move set


Guide Top

Spells

I wanted to add a spells chapter to explain the possible spells with Kayle.

Flash: YES. Always have flash just because of kayles poor escape
Ignite: Mostly. Good support or carry spell. Great finisher
Exhaust: Sometimes. Good for catching up.
Ghost: Maby. Good get away or catch up.(Good for jugle.
Smite: When Jungling. Always for jungling jungle clear (DUH).