Kayle Build Guide by Marby
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello and welcome to the hybrid carry build for Kayel "The Mercyless Angel" :)
To start off I' be explaining how her build works and why it goes like the way it does.
(Innate)Holy Fervor : 20% of Kayle's attack damage is added to her ability power and 10% of Kayle's ability power is added to her attack damage.
Reckoning : : Blasts a target, dealing magic damage and slowing its movement speed by 25% for 4 seconds. While the target is slowed, Kayle inflicts increased damage to the target. Damage increase applies to summoner spells and items used by Kayle.
Cost: 80 / 85 / 90 / 95 / 100 mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.8 per ability power)
Increased Damage: 8 / 10 / 12 / 14 / 16 %
* Cooldown: 8 seconds
* Range: 525
Divine Blessing : Blesses a target allied champion, healing them and increasing their movement speed for 10 seconds.
Cost: 60 / 65 / 70 / 75 / 80 mana
Heal: 65 / 100 / 135 / 170 / 205 (+0.5 per ability power)
Speed buff: 18% / 21% / 24% / 27% / 30%
Righteous Fury : Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage. This splash damage does not affect turrets.
Cooldown: 22 / 21 / 20 / 19 / 18 seconds
Magic Damage: 4 / 10 / 16 / 22 / 28 (+0.3 per ability power)
Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage
Cost: 65 mana
Intervention : Kayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for a few seconds.
Cost: 100 / 75 / 50 mana
Cooldown: 90 / 75 / 60 seconds
Duration: 2 / 2.5 / 3 seconds
You startup with reckoning to have that "one" damage spell for the brush gank and increase it lateron for the damage output because it goes quite well with rightouse fury.
At the begining you only need to level up divine blessing once, to give you and your partner lane control, and if your partner is a ranged AD, you probably allready have lane controll thus allowing you to zoneout the enemy champions.
At start, your righteous fury is simply there to give you that "ranged attack" capability, but lateron its your main source of damage because your cap's are arround 350 AD 450 AP and 2.35 APS(atk/s).
You will be useing your ult on your self quite alot because trust me, you WILL be the focus with this build, other then that allways use your ult to helpout a teammate if they get focused, but untill you see a focus, dont use it(you might need it later)
In offence take the AP increas, 1 crit purely for the 4 points spent, 4 in CD reduction and then go for the magic pen ability.
In utility you go for the respawn time, better regen, xp gain, and mana/5s so you can keep your lane nice and tidy. In the spirit of the supportness, simply take the clarity masterie
get your MS boost on because you never kno when you'r gunna need it. and last but not least get your CD reduction on again (with the cd reduc from offence its 9%) and offcourse utility masterie to boost your flash and clarity CD, oh and dont forget the flash cd masterie, because flash is a vital part of almost any hero.
Her clarity allows her lane controll to the fullest and makes her more dangerous then with any other summoner ability, a heal a nuke and a inv ability.
The flash allows her to back off or get into a fight, if shes been focused you would simply back off right after your ult wore off, with your flash over say a treeline and start shooting with your rightouse fury.
Crit chance marks are requiered for one reson only, this build doese not incorporate any crit items, and she needs that 30-40%(in total later on) crit chance.
Mana regen seals allow you to have your clarity allways ready for a sticky situation because your mana upkeep isnt as big as your mana regen.
The quints and glyphs of force are there purely for the damage output and heal output :)
Pros / Cons:
Grate ammount of damage to lots of enemys at very fast speeds
even if you fail your farming you can still turn to being a support
Can slow from a high range weather its reckoning or hextech gunblade
Needs ALOT of farm
Has a very weak earlygame
Is focused in lategame.
And one last thig to mention, Tiamut stacks with rightouse fury thus giveing you a 75% + MD bonuses cleave attack instead of a 40% + MD bonuses cleave attack :)
Kay so people this has been my first guide ever so go easy on me :D