get
prime

Kayle Build Guide by threegamers

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author threegamers

Kayle-Wait where did your HP go? (Top/Mid/Carry Bot Build)

threegamers Last updated on March 13, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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INTRO.

GREAT CHAMP, EASY TO PLAY, EASY TO CARRY, AND EASY TO WIN WITH. WHY NOT PLAY HIM??????????????????


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Runes

RUNES ARE HUGE FOR EARLY GAME, I GO ATTACK SPEED BECAUSE I AM VERY AGGRESSIVE LANER AND LOVE TO FARM. PEOPLE LIKE OTHER RUNES, CHANGE IT, BUT THIS IS WHAT I PREFER. MOVEMENT SPEED IN THIS GAME IS SO OP, YOU CAN ALSO GO MR AND ARMOR PEN OR WAHTEVER BUT I THINK THESSE IS THE BEST OPTION BECAUSE MOVING FAST IS THE BEST


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Masteries

JUST GO WITH WHAT I GOT, GIVES YOU THE MOST DAMAGE OUTPUT AND LETS YOU DEAL BEHIND YOUR TEAM


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Items

SLOWS AND MOVEMENT, NO ONE LIKES SOMEONE WHO CAN JUST RUN AWAY. WITH THIS BUILD YOU DO NOT HAVE TO WORRY, YOU HAVE 3 SLOWS AND MOVE VERY FAST, NO CHANCE OF GETTING AWAY EVEN WITH FLASH/GHOST.


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Skill Sequence

LIKE I SAID I LIKE TO HARASS AND I GO MY RANGE DMG FOR THAT, MAKING IT EASY AND MY SLOW FOR THE SLOW.... AND THE HEAL TO SUSTAIN IN THE LANE AND TO GET AWAY FROM GANKS AND MOVE FASTER TO THE ENEMY RUNNER.


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Summoner Spells

TELE IS FOR MAKING SURE YOUR LANE IS GOOD AND NOT GOING TO LOSE TOWER, YOU GO BACK ALOT AS KAYLE. UNLESS YOU ARE GOING AGAINST A BAD LANER. YOU NEED YOUR FARM SO I GO TELE. AND FLASH IS JUST A GIVEN, DONT NEED ANY EXPLANTION


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Summary

GOOD CHAMP IF PLAYED RIGHT WITH ALL OF HIS SKILLS, PEOPLE MAY NOT LIKE HOW HE IS TOP OR MID. SHOW THEM WRONG HE IS A GREAT CHAMP AND WILL WRECK ANYONE. BUT OLAF IN A 1 V 1.


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Farming

STAY BACK AND USE YOUR E, IT TAKES 45 MANA AND USE TO GET MAGE MINIONS. WHEN YOU CANT HIT THE OTHER CHAMP IF YOU CAN. HE WILL BE HURTING AFTER 3ISH HITS, AND YOU WILL OUT FARM HIM IN THE END.


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Team Work

STAY IN THE BACK AND DEAL DMG, ULT YOUR MID, YOURSELF, OR YOUR TOP, ULTING A TANK OR SUPPORT CAN BE VERY GOOD AT TIMES. USE IT WISELY, I THINK IT IS ONE OF THE BEST ULTS IN THE GAME ATM BECAUSE OF THE LVL OF SKILL THAT CAN BE USED WITH IT.


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Pros / Cons

PROS:
-FAST
-GREAT SUPPORT AND DMG
-AMAZING IN TEAM FIGHTS
-CAN GO RANGED AND MELEE
-MOVESPEED BUFF
-DAMAGE BUFF
-HEAL
CONS:
-EASY TO KILL AT TIMES
-HARD TO MASTER
-ULT IS TRICKY
-IF YOUR RANGED IS DOWN IN TEAMFIGHTS, HARD TO DEAL DMG
-shes a girl.... ;)


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MORE ITEMS

// Randuin's Omen : Great Armor, Great Slow, Great Health. This is almost like the defense version of Hextech Gunblade. It's got a little bit of everything.

// Shurelya's Reverie : Awesome On-Use. This is an item I like to build if I'm fulfilling the tanky, support role. It gives nice health, awesome speed, and crucial CDR.

// Guardian Angel : Probably my favorite defensive item in the game. Gives armor, and magic resist. With a little bonus.. It brings you back to life.

// Quicksilver Sash : This'll give you a massive chunk of MR, and a mini-cleanse. Best defense item for Poppy in my opinion.

// Banshee's Veil : This makes skill shot oriented champs very upset, I always get this if there is a Dr. Mundo , Nidalee , or Blitzcrank on the enemy team. It is a must against these champs, because it will save your life countless times.
ALL GOOD ITEMS, USE WAHT YOU LIKE
// Infinity Edge : This item is insane. It is the first offensive item I get after my Trinity Force. It provides the largest flat attack damage in the game, makes you crit really hard, and make you crit every 4th hit.

// Phantom Dancer : This is the ultimate counterpart to Infinity Edge. It provides high attack speed and crit, it almost doubles the efficiency of the Infinity Edge.

// The Bloodthirster : Huge attack damage, huge life steal. This item is very strong late game, allows you to get all your health back in a couple hits.

// The Black Cleaver : Extremely underestimated item, I believe it to be weaker then the Last Whisper 1v1. But in teamfights I'll easily give it to The Black Cleaver. The armor penetration is a must if your an attack damage heavy team. Very awesome item.

// Hexdrinker : Very strong item in lane. If I were to get this item, I'd do so right after the Trinity Force. In late game I like to replace it with a Quicksilver Sash or Banshee's Veil.

// Hextech Gunblade : Huge sustain matched up with The Bloodthirster. I don't often get this item. But when I do, it's when the enemies are fast / have a great escape mechanism, and I need to slow them, or when I need some AP to counter the enemies armor.
THESE ALL CAN BE GOOD BUT DEPENDS ON OTHER TEAM



Ghost: // 35% (with masteries) movement speed buff, ignores unit collision. (You can run through creeps!) ace


Ignite: // A true damage dot. That reduces healing by 50% space


Flash: // Short distance teleport, with a high cooldown.
ALL GOOD BUT TELE IS VERY GOOD


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LORE

In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing.

Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.

"In the League of Legends, Justice comes on swift wings."