Poppy Build Guide by Keels
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Poppy is amazing, simply put. But people ruin her and make her look bad. Here I'll show you how to roll faces and melt people the right way. I took around 10 hours to make this build; Hope it shows.
Poppy is versatile; her passive can make her a tank, her abilities are amazingly powerful, she has great utility(I love that in a character), and she's a massive carry that just won't go down.
I bought Poppy a LOOOOOOONG time ago, and she sat unused for 24 levels. But now this mighty Yordle has made a comeback. Thanks to a little intuition, and the great support of this site, I've realized the amazing potential of this underplayed and abused character.
I was trying to work out a hybrid build to include in this, but I'd never played hybrid Poppy and I was too impatient to risk my games to test it out and take the time to master it. So if I put it up it would've been really lame and the gameplay section on it would've been unhelpful, so sorry, them's the brakes.
Thanks to HIAcliff's great Poppy build, which inspired me to pick her up again, and Searz for some helpful advice to make my build shine. This took a couple days to make, so I really hope you like it. Leave me a comment, let me know how I did.
THE ESSENCE OF POPPY
Give poppy an inch, and she'll take a mile. I could say this about any carry, but Poppy especially. She isn't item reliant; Trinity and Boots is enough to tide you over for a game.
She requires minimal feeding to destroy the other team's game, and is just so powerful and versatile at all stages of the game.
Your mentality when playing Poppy; don't take **** from anyone. Fight to the death and take people down with you. You're Poppy. Initiate, exterminate, and celebrate.
Feel unstoppable as you melt that Kog Maw as his team flees in terror, feel powerful as you dive that Gangplank, feel proud as you solo that Warwick. Crush their team under your tiny boots, and walk all over them with your giant hammer. She's like if Smurfette and Thor smurfed and had a tiny smurf baby.
Innate- Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Wow. One of the best passives in the game. You can't be burst down, and you're deceptively dangerous at low health. One of the best carries in the game has massive survivability? K! Combined with Poppy's massive damage output, this ability makes her one of the hardest characters in the game to 1v1. It also makes her a very viable tank. You get low, soak up all their damage, then as they desperately try to finish you off, you gtfo and lol all the way back to the bank.
Devastating Blow- Poppy crushes her opponent, dealing attack damage (+60% of ability power) plus 20 / 40 / 60 / 80 / 100 and 8% of her target's maximum health in bonus damage. The bonus damage dealt cannot exceed 75 / 150 / 225 / 300 / 375.
Ouch. What a huge ability. This+ Trinity Force can equal an insta kill. This scales decently with AP, and can hit huge on both paths of Poppy.
Let's say you have 300 attack. We're going to apply Trinity Force, AD, your ult, and the hp of the opponent being crushed(assuming they max out the damage)
150% of 115= 172
172 + 300 + 375(8% of max hp)= 857
x1.4(Your ult)= 1185 damage. We haven't counted in the bonus from Paragon of Demacia, or the damage from her stun. If they aren't armored well, they're going to drop very very fast.
Paragon of Demacia- Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by 1.5 / 2 / 2.5 / 3 / 3.5 for 5 seconds. This effect can stack 10 times.
Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17 / 19 / 21 / 23 / 25% for 5 seconds
Poppy, Poppy, Poppy... now you're saying you have great utility? GTFO! This gives her some good damage. Fed Yi vs Fed Poppy is no contest. Poppy gains durability and damage as she's hit or hits something. Not to mention an active that procs Trinity Force and gives her a Ghost. This girl is ridiculous.
Heroic Charge- Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage. If they collide with terrain, her target takes 75 / 125 / 175 / 225 / 275 (+40% of ability power) magic damage and will be stunned for 1.5 / 1.5 / 1.5 / 1.5 / 1.5 seconds.
Now she has initiation and a stun? Ha ha ha ha ha
This ability is great in conjunction with other ults. Slamming someone into the wall while your Miss Fortune decides it's Bullet Time is priceless and amazingly effective. Pushing people into Nunu's Ult? CHECK! Coming from behind and slamming someone into your team? Ba boom!
Ultimate-Diplomatic Immunity- For 6 seconds, Poppy is immune to any damage and abilities from enemies other than her target.
In addition, Poppy's attacks deal 20 / 30 / 40% increased damage to the marked target.
And now she has invincibility. This is what makes Poppy an outright star. A durable carry that can assassinate almost any target in seconds, then plow through the other team. Do you get the picture Riot was painting? Poppy is insane!!!
Greator Mark of Desolation- Simple arpen runes scale well all game.
Greater Seal of Resilience- Armor runes. I like em, they're cheap, and I gots because the only niggas that can really kill you with any speed are physical carries. Burst damage is heavily reduced on Poppy, so you're the anti-carry carry.
Greater Glyph of Focus- Cooldown reduction, but honestly almost anything will work. These are just the ones that I like.
Greater Quintessence of Desolation- Armor pen. See above! Also, if you want you could go movespeed quints or cdr.
Ghost is my favorite spell for Poppy. It helps you chase, position, escape, and pretty much improves your Poppy gameplay by a lot.
Other spells you might consider:
Poppy has the one of the few ways in the game to make a summoner spell more effective, if not the only. Let's do some math here.
Base damage: 50
Damage + per level: 20
Damage at level 18: 18x20=360+50=410 damage at level 18.
In other words, it does more, and it's a great spell for Poppy.
There are definitely some other choices, and the ones I chose may not work for you. So choose your own, it's all up to you.
Useful for Poppy. Makes her very hard to bring down in lower levels.
Flash could be preferable to Ghost for some, and I used it on almost every character I play, but the cooldown and the brevity of it isn't suitable for my play style(i.e. sustained chases) but this is a very good choice for Poppy.
This makes you unstoppable on dives, and is well suited for Poppy.
Another spell that's just so good for Poppy. This, combined with a reasonable amount of items and your ult, guarantees you a kill.
Helps you trap enemies, get to a push, improve your laning, and keeps the pressure on your enemies. Solid choice.
Here are ones that I wouldn't recommend.
Not unless you're going 3 mid to **** around, don't use this.
While, contrary to popular belief, this spell has its fair share of uses, it isn't your job to support. It'd definitely be nice if a teammate had this to absolutely max you out though :)
Poppy has her share of mana problems, like all characters, but any smart player will render this spell worthless after you get your Sheen. Not worth it.
You aren't a support, and while this is a huge advantage for your team, don't waste your spot on this. If your team really needs one, it's not your job. You'd be coming into the game hampered if you brought this.
Fortify? Nope. Again, a support spell on a carry.
Poppy can't jungle.... can she?
I know this looks a lot like HIAcliff's Poppy carry build, and the truth is... well it pretty much is. It's just if you're looking to play AD Poppy, that's the way to go. Honestly, You only need: Trinity force, VS, PD, BG, and you're going to win. If you get those in a timely fashion, it's game over. But the rest of this, really is just for show. If you haven't beaten them to a PULP by this point, something's wrong. Nothing will be able to stand against you if you get a full build, but those are all Poppy needs to melt their team.
Get in there, and "negotiate" their faces into a pulp.
Poppy is a great 3v3 choice, because the map provides Poppy with ample opportunity to gank, and slam people against walls. 3v3 was MADE in Poppy's image. Her unparalleled speed enables her to get where she needs to be fast, and she can close the gap easily on this map. Finding people in the jungle is, again, a very good thing. Other characters can't traverse the map as quickly as her, which means she has a supreme advantage. She excels at diving, and her early game damage output will make meeting up with her devastating in those early game ganks.
Differences in play?
You should get Heroic Charge first, and you'll want to buy boots to help position your charge or chase down fleeing enemies. Another change you night want to make is grabbing Exhaust, because you'll be able to focus down a single enemy much easier, a likely occurrence. Simply put, Poppy is much tougher in 3v3, because there just isn't enough damage to bring her down quickly.
Again, Poppy is a great choice for 3v3. Great early game damage, lots of speed, and an unmatched ability to drop enemies quickly makes her a beast in the close quarters of 3v3.
In 5v5, Poppy can really shine. She has an advantage here as well. Most carries in 3v3 are unfit for 5v5(i.e. Pantheon, Olaf, or Shaco) simply because they either can't get close for damage while laning, or drop too easily in teamfights. Poppy... does not have these problems. She has very good survivability, a good toolbox, and is frustrating to kill while at low health. So in other words, Poppy is never a glass cannon. She can initiate very well, and as an assassin/carry she finds no problem winning your team games. She won't melt in teamfights, but drops all kinds of enemies; squishy or not.
Don't be afraid to dive into enemies. You have your ult, and your trusty hammer. Initiate and curb stomp em. Beware though, once you assassinate your target, your immunity is suddenly gone. So don't stack the odds too far against yourself. 2v1 is acceptable, and if you kill your target before your ult had dissapated, then turn your attention to the unfortunate sap who stuck around to try and save his hopeless friend. Teach them to run.
Honestly, you need anyone who can harass from afar.
Ideal lane partners are...
Why? AOE ult, slows, boosts for you, harassment
Why? Big ult, harassment, aoe slow
Why? Aoe ult, fear, magic resist debuff, silences
Why? Buffs, boosts, harassment, slow, stun
Why? Armor reduction, range, switch/stun combo= 100% chance of kill with a chance of rage quit.
Why? Slows, positioning on both champs, knocking people down the line of his ult is amazing if you can pull it off.
Why? Lane bully, Harass, taunt, fanatastic early game, won't take your kills
Why? Double pin! Harass! Utility tumble! God I hate laning with her cause she takes all my kills but how can you pass up her early game damage and the patented double wall pin stun. It's just too much of a dynamite lane.
Partners you should avoid:
Carries! They can go **** themselves. Those kills are yours.
**** off GP! With your stupid... FRUIT.
Leblanc... "go mid". She speaks russian?
Trynd- There ain't room in this lane for both of us.
Note: Son of a *****, I deleted all the **** on my items again.
As I've said before, these items are your lifeline. Getting Sheen is what makes poppy competitive, and you'll get that every game. Even though it's such a gamechanger, I didn't put it up there cause A) You should know Sheen was made for Poppy B) I turn it into Trinity Force, so it's kind of redundant to put it. Sheen is absolutely vital, I'm serious. Get this before your finished boots. It gives Poppy everything she needs for her early game.
Trinity Force- Come on. This is what turns playing against Poppy into a nightmare for the other team. It gives her everything she needs; Crit chance, move speed, a slow, attack speed, health, ability power, damage, and a sexy, sexy ability that gives you massive burst. This truly is the package that delivers it all.
Phantom Dancer- Attack speed, crit chance, move speed... noticing a pattern? If you don't melt an enemy on impact immediately, you'll plow through them shortly thereafter.
Boooooots!- I recommend Berzerker's Greaves, but any boots are fine. It's all up to play style. I might try out some speed boots to just haul *** around the map and be uncatchable. Poppy's speed is amazing; You can chase down anyone. Given enough time, you'll catch up to and massacre everyone short of a Gangplank with Ghost or Rammus.
Here are some good choices for Poppy:
Stark's Fervor- If you want to support a bit, and lower the armor of the enemy you're attacking, this is a good alternative to Bloodthirster.
Cloak and Dagger- Not a bad choice for Poppy. This follows that all important pattern of crit chance and attack speed, plus that sexy tenacity buff.
Hextech Gunblade- I toyed around with using this for a while, and it's still a very viable option for Poppy. You'll be impossible to solo, and you'll be free to abuse the active to ensure a kill.
Der Brütalizenshnitzel- One of my favorite items, The Brutalizer is massively cost effective and scales well even into the late game.
Shurelya's Reverie- One of my favorite toolbox items, this offers health, cooldown reduction, and a very, very useful passive. You can never be too fast as Poppy.
Tiamat- Cheap, helps with farming and laning, and a pretty cool passive that turns you into a wreckingball of sorts. "Why destroy one thing when you can destroy everything around it?" is the question here.
Last Whisper- If they're stacking armor to try and stop you, laugh in their face and buy this. 'Nuff said.
Hexdrinker- Karthus at mid running amok? That Ryze starting to piss you off? Grab this baby to confuse the hell out of them. I know I was when I was Zilean and planted a bomb on a guy with one health bar left and he didn't die. A cheap early game situational item.
Sword of the Occult- If you feel you are going to do well this game, or if you have confidence in your abilities as Poppy, by all means, grab this item. Damage, pure and simple, and, eventually, move speed.
Banshee's Veil- Honestly I don't recommend it because it slows down your build a lot and messes some things up on your build, but this is a very good choice if a Kat is getting out of hand.
Quicksilver Sash- Cheap magic resist, with a super-cleanse that removes ALL DEBUFFS. Everything. Vlad's ult, Zilean's Bombs, ALL POISONS, Nocturne's annoying *** trail thing, everything. Considering how up close and personal Poppy is in her... "negotiating"... this is a very useful item.
wtf ap noob report plz!!!!!
Shut the **** up.... AP Poppy works, and it works damn well. If you can say no to so much damage on your Q then you need help. She still excells as an initiator, and can melt people in a very, very fast manner. Don't underestimate an AP Poppy. She's just as dangerous as Kat, or any other AP carry. In fact, she's a very plausible alternative to AP Poppy. If you're looking for something different
Some Pros and cons of AP Poppy
- Astonishing Burst
- Great assassin
- 40% of health in a second? K!
- Still great initiation
- 8 second invincibility
- Spamming :D
- Durability(armor and magic resist)
- Heals ftw
- Powerful utility
- Sort of item reliant
- Costly build
- You have to be able to use your items
Play Differences as AP Poppy
First off, you're going to feel a little naked after you've blown all your abilities. AP Poppy excells as an assassin who can still function in a team fight, but catching people in the jungle is a green light for you to smash them. You hit really big, but you can only really spam your Q for a little while while your other abilities are on cooldown. AP Poppy is more of an assassin than her AD sister. Try not to get caught in a 1v1 situation with someone who can survive your burst and still deal some damage. Always try and land your stun. Hold off on using it until you can; this will give you the best advantage you can to burst someone down before they can react.
As often as you can, last hit champions wit your Q. Paying attention to the enemy's health will land you far more kills. It takes a little more skill to do this right. You have to watch the little info pane that comes up when you click on a champion and pay attention to their health, without walking into a turret. Get to know your damage output. Be able to accurately predict when your Devastating Blow will kill them. In general, Poppy gets most of her kills last hitting with her Q, but on AP Poppy this is vital.
Sorry for the sort of rapid fire approach to this section, but I'm trying to cram as much knowledge as I can before you get bored and start a game without my precious advice. D:
These items will make you shine, but for different reasons. Again, Sheen is not shown but is assumed to be the first thing you get, and it is vital to your success.
Deathfire Grasp- An amazing item for AP Poppy. Cooldown reduction, ability power, and an a powerful, powerful active
Lich Bane- Essentially, this is as vital to an AP Poppy as Trinity Force is to AD Poppy. Again, move speed, ability power, and a triggered ability that's just super make AP Poppy very powerful. It gives you MASSIVE burst on your Q if you combo right, or it can give you plenty of burst to hold you over while you're on cooldown.
Will of the Ancients- What a great item. It's really cheap(only 2100) yet gives you 70 AP and 25% spell Vamp and 30 ability power to your allies, as well. You'll be getting massive wtf heals on your Q with this, and off of Ignite, especially with your ult. A very good fit. Heals on Ignite, and the damage dealt with Deathfire Grasp.
Zhonya's Hourglass- A very good choice. Well worth it to squeeze this item into a build. Armor, and a ton of ability power, with a great ability. Second invincibility, anyone? Imagine using this with your ult; you use your ult and take down a low health enemy, then turn to the enemy you targeted with your ult and absolutely burst their face off. Now use Hourglass: You've just been invincible for 8 seconds! Grats bro! Too amazing.
I've highlighted some choices that I would recommend working into this build to suit your play style, or to how the game is going.
Rod of Ages- A good choice if you feel you're going to need a little more health, this item is very acceptable.
Moonfair Spellblade- YOU RIKE ABIRITY POWA? YOU WANT TENACITY? ROKAY!
Abyssal Sceptor- A very good item for Poppy. Since anyone you can deal damage to is within its range, you essentially gain a permanent buff.
Rylai's Crystal Sceptor- If you can't land your stun, this will give you a fairly constant slow, with a decent amount of AP and good health.
Some slightly less worthy magic items:
Nashor's Tooth- Simply unneeded.
Morello's Evil Tome- If you're getting this, it's like a lamer version of Deathfire Grasp, without all that synergy stuff.
Hextech Gunblade- Way more expensive than Will of the Ancients, and 3 activated abilities is way too much to handle for most players. The lifesteal and damage are totally unneeded.
Here are some items that you should get in certain situations.
Archangel's Staff- This solves problems this Poppy doesn't really have. She's NOT constantly spamming, she doesn't have many mana problems, and she doesn't get all that much mana from this build anyways so it doesn't have much synergy. She probably won't max this out in the course of the game, so I would say avoid this. Unless you're getting Banshee's Veil... wait son of a ***** that could work. Okay if you're getting Banshee's get this. Otherwise this is completely unnecessary.
Banshee's Veil- If you get this, then get Archangel's Staff. Unless you get both, you're taking up valuable death magic space. This and the aforementioned mana staff make her resistant to magic heavy teams while still maintaining a good amount of AP.
Mejai's Soulstealer- If you start to feel the domination flowing, get it. If you're that confident in yourself, go for it. Be warned: This is a giant kill-me sign.
NO! NO TROLLFACE! GET OUTTA HERE!
Tank Poppy is not just some conceptual build; she does her job, and she does it very well. She is a great disabler, and supports well. She's enormously durable and initiates amazingly. She can't be burst down, and by initiating and taking hits, she becomes more and more durable as she soaks up the other team's diminutive damage. Not to mention, do you see that armor??? You're gonna be freaking fearless! No stupid Yi can touch you with this build! She gets tougher and tougher to kill as she drops, so while they struggle to finish you off, you just ult and escape, while your team(who are buff as hell, thanks to you) crushes their team.
Heeere we go again!
(Angelic chorus) Core items!!!
These items give you immense durability. They allow you to initiate with impunity, survive, and laugh at their lame damage output.
Frozen Heart- Frozen heart is vital to your success as an initiator and a tank. With this item, you can dive into huge droves of enemies and survive. Not to say you're invincible as tankpoppy but you're damn near close. You'll be so costly to take down that they'll lose a majority of teamfights.
Aegis of the Legion- Cheap support? Ok! An underused and hugely cost effective item. May not be as noticable late game, but until then your team has a great upperhand. You'll have plenty of health and durability for a long time.
Banshee's Veil- Magic resist! This and Cleanse and your boots and Ghost will make you unstoppable. You'll shrug off their pitiful cc and keep on moving. Don't be afraid to initiate. You're damn near invincible, and you're an amazing disabler and initiator. Go get you some.
Randuin's Omen- If you want to severely cripple their team, go in with this puppy and Frozen Heart. All those auto attack champions just got nerfed: minus 55% attack speed and all those buffs to your team is a huge advantage.
Thornmail- There's a time for Thornmail, and everyone knows it. I'm not going to explain this one, because I'm lazy.
Stark's Fervor- Gotta Gangplank on your team? Gotta Yi on your team? Yo.
Sherelya's Reverie- Support with your speed! Cooldown reduction and health included.
Warmog's Armor- Health ftw! wtf else do you need to know? (Heh)
Some meh Items on tank Poppy
Sunfire Cape- Ehhh... Not feelin the tiny little damage thing from this. Doesn't proc slows from Rylai's, this build is about status effects and support.
Zhonya's Hourglass- Despite the tempting armor and sexy active, this is too expensive and the AP does not benefit you in any meaningful way. May work wonders for AP Poppy, but not applicable here.
Note on Leviathan-
Since you are definitely NOT going to die late game, you should definitely consider getting this. I'm much more fond of this snowball item than I am of any other. 15% reduced damage.... think about that. You're officially invincible. Nothing will kill you. Normally I'm hesitant to make such a bold claim, but really. Unless you're facing a low damage dps caster who manages to sneak past your passive... well magic resist and leviathan take care of that. Nope. INVINCIBLE!!!!
The main thing you'll notice late game is that you're totally indestructible. Play as the initiator, and draw their attention. Take some damage, mix it up, and as you get low, they'll waste all their energy trying to finish you off. If they get close, Ult. If they somehow do, Guardian Angel *****es!!!!
Bask in the glory of TankPoppy!
THE PROBLEM WITH POPPY
Poppy may be tough, she may dish damage like no other, she may refuse to go down, but there is one glaring flaw in the design of Poppy:
She dresses like a pious middle ages wench.
She needs to take a page out of Eve's book, who's half naked even though there's swords and **** everywhere. Poppy should at least be cute, not just a hard-*** lookin ambassador of DEATH.
Please redesign Poppy; if I'm going to play her I want an enjoyable... VIEWING experience.
Thanks for reading, and I hope you crush your opponents.
God in heaven this is a long build... I hope you liked it nonetheless, and that you found it helpful. It's been a ***** to play test 3 seperate Poppies and post all this shat, but I gotta say it's worth it to put out my finest guide to date. It took around 10 hours of off and on work. Please let me know how I did, either by voting or commenting. I'd love to hear from everyone about their opinions of this guide.
Go get some.
This may sound like a lame excuse, but my teams really have been losing me games. I've been playing decently, but I'll wait until I get a history with more wins, cause one full of losses doesn't look very good.