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Spells:
Ignite
Flash
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
My name is teamFEARxMelo(Eu West, Germany, 30) and I have been playing this game for about 6 months. From the beginning of my experience with this game, I have been extremely passionate and have been striving to understand not only the basics, but advanced tactics, builds and concepts of this game. Here I am, with my very first guide on MOBAfire, concerning the champion Kennen. So let's get into more information about the build and the champion.
Please vote on the guide and let a (constructive) comment on what you think that needs rework or clarification. Thank you.
If you have tested this build and found success with it, I encourage you to send me a picture with your score which I will post.
Also before you begin reading this guide, look at our Youtube Channel http://www.youtube.com/user/MultigamingFEAR?feature=mhee
Pros:
Cons:
-
Hellacious damage (if you follow this build)
Nice early game, fantastic mid game, lethal (to the enemies) late game (if you follow this build)
Good pushing abilities
Much stun´s (AoE Style)
Really good teamplayer
Very good at in and out damage
Very Good Harasser
Cons:
-
Squishy and can be killed easily
everybody focus you
CC is focused on Kennen
Skill Shots require skill
Runes:
Greater Glyph of Potency
What can I say, Magic Pen is Amazing for Kennen... Perfekt damage at the begining.
Greater Seal of Potency
Ability power is really needed for Kennen this is a good start too.
Greater Mark of Insight
More Magic Pen is again Amazing for Kennen, this gives you the perfekt damage.
Greater Quintessence of Insight
This Magic Pen is a perfekt addition to the other runes.
Greater Glyph of Potency
What can I say, Magic Pen is Amazing for Kennen... Perfekt damage at the begining.
Greater Seal of Potency
Ability power is really needed for Kennen this is a good start too.
Greater Mark of Insight
More Magic Pen is again Amazing for Kennen, this gives you the perfekt damage.
Greater Quintessence of Insight
This Magic Pen is a perfekt addition to the other runes.
Use for any situation, Running away from a gank, chasing, getting out of tower range, Anything. I get it on almost every champion I use. If you use the Lightning Rush skill of Kennen you get out of every situation.
OR
It will save your life if you are close to a wall and can blink over it, but if your in a lane, Ghost will be better if you know what your doing. For mid gaming this would be better then ghost.
OR
Ignite is always nice for the extra damage and the 50% healing reduction, also a good pick, but it just seems to be less important on Kennen to me. Also if you play mid it is really useful...
OR
It will save your life if you are close to a wall and can blink over it, but if your in a lane, Ghost will be better if you know what your doing. For mid gaming this would be better then ghost.
OR
Ignite is always nice for the extra damage and the 50% healing reduction, also a good pick, but it just seems to be less important on Kennen to me. Also if you play mid it is really useful...
Ability Sequence:
It is very important to Max outand this ability´s make really damage if you follow this guide. Neither is better! Yes, both of them are very good abilities and both have their very strong uses, But i believe its best to level both up at a pretty steady rate. Think of it this way, no one is perfect, no one will hit 100% of the time with . It sounds strange, and you won't see many Kennen's doing it, all I have to say is; TRY IT before you bash it.
It is very important to Max outand this ability´s make really damage if you follow this guide. Neither is better! Yes, both of them are very good abilities and both have their very strong uses, But i believe its best to level both up at a pretty steady rate. Think of it this way, no one is perfect, no one will hit 100% of the time with . It sounds strange, and you won't see many Kennen's doing it, all I have to say is; TRY IT before you bash it.
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