There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.
Kennen was born in Bandle City and it is said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured, his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
* You can stun your opponents by inflicting 3 Marks of the Storm on them.
* Lightning Rush can be used to initiate fights with its energy return component, allowing him to use other abilities afterward.
* You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge.
* Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned.
* Kennen is flimsy by nature, turn and attack him if he gets careless with Lightning Rush.
Mark of the Storm
Kennen's abilities add Marks of the Storm to opponents which last for 8 seconds. Upon receiving 3 Marks, an opponent is stunned for 1 second and Kennen receives 25 energy. The stun has a diminished effect if applied more than once within 7 seconds.
Throws a shuriken that damages the first enemy it hits for 75 / 115 / 155 / 195 / 235 (+66% of ability power) magic damage and adds a Mark of the Storm.
Cost 65 / 60 / 55 / 50 / 45 mana | Range 25000
Passive: Every 5 attacks, Kennen deals magic damage equal to 40 / 50 / 60 / 70 / 80% of his attack damage and adds a Mark of the Storm to his target.
Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65 / 95 / 125 / 155 / 185 (+45% of ability power) magic damage and adding another mark.
Cost 45 mana | Range 800
Kennen moves very fast and gains the ability to pass through units, dealing 85 / 125 / 165 / 205 / 245 (+55% of ability power) magic damage and adding a Mark of the Storm to any hostile unit he passes through.
Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once. Lightning Rush deals half damage to minions.
Cost 110 mana | Range 200
Summons a magical storm that deals 80 / 145 / 210 (+33% of ability power) magic damage to a random enemy champion near Kennen every 0.5 seconds. This storm attacks up to 6 / 8 / 10 times and cannot hit the same target more than 3 times.
A Mark of the Storm is applied to enemies on the first bolt they are hit by.
Cost 40 mana | Range 20
Working in the team
as kennen you should ALWAYS jump in after tank and go back immediately!!!
kennen is special in a way where you can stun multiples ennemies and do it multiple time which is great for runners and during team fight.
Kennen is a very effective stunner and a bit of survivalibity helps him reach a good spot between DPSer and mage. this is my first guide i would like any suggestions to make this a great guide and i am going to try to update it weekly. thank you and see you in summoner rift soon.