Kennen Build Guide by folderpaper
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Kennen, one of my favorite characters, great damage, hard to catch, can hop in and out of fights, and very fun to play.
Pros / Cons
-Hard to catch
-Fun to play
-In and out during team fights
-Can initiate fights(depends if you have a tank or not, *always let your tank initiate)
-Easy to farm
-Can kite like a boss
-Squishy at start
-Easily focused in team fights
-Takes farm to be effective (Like anyone)
-Somewhat dependent on skill shots (Q)
Marks - Magic Pen., who doesn't get this for a AP caster?
Seals - AP, early game damage = more damage when harassing. Easier to last hit with Q.
Glyphs - CDR, Kennen uses energy means more spamming early game/harass or last hitting.
Quints - More early game damage, you can go all AP quints if you'd like I prefer 1 Magic Pen and 2 AP Quints though.
Doran's Shield - Kennen is so squishy at the start of the game, plus this lets him stay in lane longer.
Sorc Boots - AP casters get this, can change for merc treads.
Will of Ancients - Spell vamp, you can spam your skills, 100 HP? Keep hitting minions with your Q that's up every 2 seconds or so.
Rylais - You already stun, now you can slow, plus you get a extra 500 HP. Helps you be offensive and defensive. Ex: Your ally is running and you're near, hit the enemy and slow them so your ally has more time to flee.
Lichbane - If you've ever used Kennen, after you hit someone with your Q you auto attack right after, it's perfect because it's passive. Plus it gives magic resist and movement speed. It also helps you hit high on towers, throw a shuriken and then hit the tower 10% of it gone or more(late game).
Rabadon's Deathcap - All AP casters main item.
Zhonya's Hourglass - AP and armor, perfect active for when you use your ult.
Skill Sequence and Combo
I get Q first because it deals more damage and it's easier to hit/harass your enemies.
I focus on my W next because it's the next main source of damage without getting hurt(early game).
Get your ult whenever it's available.
E, I use it to run, chase, or rush into the enemies so I can use my ult.
Harass with Q,
Rush in using E->R->W While doing this spam shurikens(Q).
Flash - Can be used to offensively or defensively.
Ignite - Ensure kills, mess up healers late game.
Cleanse - Makes you even hard to catch
Do not grab:
Any other spells - No need to :D IMO
Ghost - your E is like a ghost you can use every something something seconds.
Overall, I hope you understand my build, why I chose things etc.
I'm open for any criticism anyone may have, just please be reasonable. :D
Any questions, please ask, or add me and ask me, don't be shy :p