Kennen Build Guide by unome2well
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Cutting through the introduction because no one likes to read this boring chapter anyway..
FOR YOUR INFORMATIONz:
- Ninja Yordle
- One of the most fearsome iniatators in this game!
- Will carry your ranked games if played well.
- Counters many top solo champions.
Most people assume and point out that Kennon is a very easy champion because all he has to do is press all of his skills or face-roll his/her keyboard.. FALSE.
Under many circumstances, you may fail to activate your ult or even miss a finishing [Thundering Shuriken].
Mark of the Storm - Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy. Has a diminished effect if done twice within 7 seconds.
Thundering Shuriken - Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
Throws a shuriken that damages the first enemy it hits for 75/115/155/195/235 (+0.75) magic damage and adds a Mark of the Storm.
Cost : 65/60/55/50/45 Energy
Range : 950
Electrical Surge - Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
Passive: Every 5 attacks, Kennen deals magic damage equal to 40/50/60/70/80% of his attack damage and adds a Mark of the Storm to his target.
Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65/95/125/155/185 (+0.55) magic damage and adding another mark.
Cost : 45 Energy
Range : 900
Lightning Rush - Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm.
Kennen moves very fast and may pass through units, dealing 85/125/165/205/245 (+0.6) magic damage and adding a Mark of the Storm to any enemy he passes through. Additionally, Kennen will gain 10/20/30/40/50 armor and magic resistance for 4 seconds.
Kennen is refunded 40 energy if he passes through an enemy, but can only gain this effect once. Lightning Rush deals half damage to minions.
Cost : 100/95/90/85/80 Energy
Range : 200 (Travel Distance)
Slicing Maelstrom - Kennen summons a storm that strikes at random nearby enemy champions for magical damage.
Summons a magical storm that deals 80/145/210 (+0.4) magic damage and applies a Mark of the Storm to a random enemy champion near Kennen every 0.5/0.4/0.33 seconds. This storm attacks up to 6/10/15 times and cannot hit the same target more than 3 times.
Cost : 40 Energy
Range : 20
In this chapter I will briefly explain what every player or at least most players should know when they are entering or about to enter a team fight.
Naturally, the team has a priority or in other words, someone they want to eliminate (focus). Usually this target is either the AD carries or the AP carries.
When playing Kennon, you have the priviledge to enter a team fight with your Lightning Rush and your ultimate, Slicing Maelstrom (flashing also if necessary).
Have a good mindset on when to enter a team fight and be sure to watch out for disrupting abilities such as because they will blow you away.
Note: There are more abilities.
If you are uncertain on whether or not your team is ready to fight, make sure you abuse your ping which is the G button on your keyboard!
Still a newbie at making guides so I cannot provide maps for vivid content but I hope that this guide helps even in the slightest way!
Credits to the League of Legends website for precise skill statistics: