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Kennen Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Kennen the Ninja (New Masteries)

Last updated on November 17, 2011
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Ability Sequence

1
4
7
9
12
Ability Key Q
2
5
8
10
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Introduction

Kennen has received recent buffs which make him more viable at high elo games. He has become more popular so I decided I would come on here and make a guide to help people out who are just picking him up.


Guide Top

Runes

The runes I choose are fairly easy decisions for the Mark and Quints. For blue and yellow though.
-I choose the Magic Resist blues because you will almost always be going mid verse another AP. For Glyph you can choose to go 50/50 flat 1.49 Magic Resist / .15 per level MR aswell to balance out in the beginning if you wish.
-For yellows I either use Ability per level incase I don't get the best start it can help me come back in late game. I also switch these out for flat 1.41 armor seals.


Guide Top

Masteries

My mastery build may differ from other peoples builds that they use. Some people like to go into the defense tree but with these new masters I believe the Utility tree is far superior. I also use defensive Runes which helps balance it out. With these masteries you get 10 bonus energy, 2% movement speed, 3% spell vamp, 5% more exp, and a whopping 6% CDR. This build also lets you get your summoner abilites back faster which is a HUGE advantage when soloing mid. You can use a flash -> ult to force someone to use their flash and yours will come off cooldown faster then theirs assuring that they can not escape the next go around. I take the obvious 10% magic pen in the offensive tree aswell.


Guide Top

Items

-Well I always start off with Dorans shield for some low level total health and health regen. I try to stay in the mid lane until I have 1550 Gold then I will go back and get Hextech Revolver and Boots of Speed. Once you get Hextech Revolver your lane sutainability is basically garunteed and you will not have to go back unless you die, or need items. If you get low on health stay back and poke minions with shiruken and Electrical Surge to regain some health. You can also let them push up to the turret then Lightning Rush > Electrical Surge them to regain a TON of health.

-After get your Will of the Ancients for even more lane sustainability. Then get your Socerer's Shoes to finish your beginning build. After you have these items you will be VERY hard to lane against and should not have any problem out sustaining / harrassing anyone.

-The next item I get depends on who I am playing against and how I am playing.
-If I get off to an awesome start and have awesome minion farm a couple of kills and lots of gold I will go for Rabbidon's Death Cap first.
-If I am doing Average I will grab Rylai's Crystal Scepter first. I will also get this first if the slow will help me counter their champions.

- The next items I grab is either Zhonya's Hourglass or Abyssal Scepter. If they have more AP doing well as their carries get abyssal Scepter first. If they have lots of AD OR you think the activate of Zhonya's will benefit you more get this.


Guide Top

Skill Sequence

Some people like to max Shiruken first on Kennen and this is one of the things that I used to do. However through some testing I found that you can sustain higher DPS/Bigger Burst by maxing them both evenly as you level. I highly recommend you try this you WILL see a difference in how much damage you do in a combo in early levels.

-This also allows to harrass the enemy while they are LOS or behind minions. You to get 5 stacks of your passwive with Electrical Surge and throw your star at them through the minions to get a mark of the storm. Then use your Electrical Surge which will actually do good damage because you are leveling it up early.

-Get Slicing Maelstrom any time you can. It is definately worth it because it adds more marks at every level.

-Get 1 point at level 3 then Max Lightning Rush in the very end due to the fact that damage is not as good as the other skills. And level 1 will be sufficient for Kennen until level 14


Guide Top

Summoner Spells

I choose to get Ignite and Flash. Flash is your bread and butter being able to flash into clumps of people and initiate your ult to stun them all then get out. I choose to get ignite for the extra little fire power for people running with low health to help you get those couple extra kills every game.


Guide Top

Summary

Kennen is a very hard to champ to master and learn. Playing him successfully takes a LOT of practice. Some key points to practice and good get at are here.

- Practice getting 5 stacks of the Electrical Surge passive to get your first Mark of the Storm on opponents then use the Active Electrical Surge and Lightning rush through them to get the stun. Now you have them stunned and can garunteed land your Shiruken. Practice practice practice getting 5 stacks and getting that extra Mark of the Storm in the initiate it will make or break fights. This is what seperates the boys from the men with Kennen.

- Practice timing when you land your stuns. For instance open your Initial stun with Passive Electrical Surge > Active Electrical Surge > Lightning rush. Then land a Shiruken. After this don't pop your Ult instantly because it will stun them about instantaneously wasting your second stun. Instead wait until your first stun ends then pop your ult to get two back to back stuns. Most kills or gank in your lane will involve you getting 2-3 stuns.

-Know when you can flash in with an Ult to stun someone and kill them. For me I find most champions below level 11-12 at around 60-80% health I can easily kill in 1 combo if I have my summoner spells. Also know when you need to fall back and really use that Shiruken on minions to use that spell vamp to get your health back up. After level 6 you can really harrass people with your Q and W to around 50-75% health very quickly and then use your low cooldown Summoner Spells to flash in and ult / Ignite which will almost garuntee a kill.

-Learn to block people in with your ult. If you are ganking someone from the side and you know they are going to be running back from the turret. Run in between them and their turret and pop your ult, don't necessarily be greedy and go for the kill and risk losing it. Make sure he doesn't make it back to the turret alive whether he or your teamate kills him.

-Last but not least use your Ult defensively. If you get caught and people are chasing you down and you will not make it back to your turret alive do not be afraid to pop your ULT on the run. This will garuntee anyone getting in range of you getting stunned and you will most of the time get away.

All in all Kennen is by far my favorite champion. He can be very strong if played correctly so practice practice practice. Post any questions you have or if you have any comments I will respond to just about anything.