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Kennen Build Guide by Troy Sin

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League of Legends Build Guide Author Troy Sin

Kennen TOP LANE, SUSTAIN masteries+ 3.11 min. FLASH+TP Coold

Troy Sin Last updated on January 3, 2016
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Ability Sequence

3
4
5
8
10
Ability Key Q
1
9
12
13
14
Ability Key W
2
7
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
5/
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12


Why is this build good?

This build is good because Kennen needs sustain to be able to lane into tanky or semi agrresive champs. (which is still a big part of the meta in toplane)

In these matchup's you want to be harassing the opponnent with basic attacks without having to worry so much about taking a real trade and about dropping minion aggro. And since most champs cant really solo kill a Kennen you should be fine just trying to wear down your enemy and then deny cs as much as possibly or getting damage on tower. Or simply playing safe and spamming TP+FLASH.

Which is actually the coolest thing about this build: you will get a 3.11 min cooldown on TP and Flash with Lucidity boots + Distortion enchantment + Insight mastery.
(This combo I try to get Asap after Zhonya's)

This leads me to my choice of masteries:

I realise that Thunderlords is OP at the moment but I dont think it's better in the top lane with Kennen. Since i really think you need some more sustain/slow harass rather than burst damage. Atleast against tanks, bruisers and champions that can actually deal damage to you. Also I dont think going 0-18-12 would be very good, and i really like that Insight mastery! Furthermore i kinda Deathfire Touch mastery on Kennen, he has some early AD and playing him as a slowly her***ing champ makes sense to me.
Also Deathfire touch will work on several enemies at the same time, which is good for all Kennens AOE abilities. (Thunderlords does not ofc.)

Lets try and have a look at all the sources of sustain:

Items: Doran's Blade(3% lifesteal) + Cull(+3 health on hit)= ca. 4.5 hp per. basic attack

Masteries: 2% lifesteal and spellvamp + Feast mastery (ca.45 Hp pr. min) +2.0 health regen per 5 second+ Runic armor mastery to top it all off! I Would roughly say thats about =
100+ hp per min. And then add the 4.5 hp per. basic attack you get from items.

That is easily 200 hp per min. which is allot imo.

Well this will be all for now, I might add some more things later. But please comment! :)