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Kha'Zix Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Kha Zix - I hope you hate me now.

Last updated on November 21, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Description

HI guys in lol my name is totalnoob132,no dont say a word I now its a funny name and that you think Im a total noob but im not.
So this is my first and I hope you like it.

As you all know Kha Zix is a melee,assassin,jungler.
He is a powerfull assassin and he can even duel if you play him right.
In this guide i will show you what I think is the best build for Kha Zix.
So lets start.


Guide Top

Abilities

His abilities are:

Taste Their Fear

Range: 325 - 375
Cooldown: 3.5
Cost: 25 mana

Taste Their Fear.jpg

Passive: Kha'Zix marks enemies that are isolated from their allies.

Active: Deal physical damage to a single target. Damage against isolated targets is significantly increased.
Physical damage: 70 / 100 / 130 / 160 / 190 (+ 160% bonus AD)
Physical damage to Isolated Target: 100 / 145 / 190 / 235 / 280 (+ 240% bonus AD)

This skill is his main danage tool,so take it at level 1 an max it immediately.
The evolution of this skill will give Taste Their Fear increased attack damage,range and he will deal more damage to isolated targets.


Void Spike

Range: 1000
Cooldown: 8
Cost: 60 / 70 / 80 / 90 / 100 mana

Void Spike.jpg

Active: I like birds dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.

Physical Damage: 75 / 115 / 155 / 195 / 235 (+ 90% bonus AD)
Heal: 40 / 70 / 100 / 130 / 160 (+ 50% AP)

This is skill is usefull if you have problems with ranged champions,I max it after Taste Their Fear.
The evolution of this skill will couse Void Spike to fire three spikes in a cone and it will slow down all enemies struck.


Leap

Range: 600 - 900
Cooldown: 22 / 20 / 18 / 16 / 14
Cost: 50 mana

Leap.jpg

Active: Kha'Zix leaps to an area, dealing physical damage to enemies in the area.
Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)

I use this skill to chase running enemies or to flee,I recommend maxing it last.
The evolution of this skill will increase the range and if you kill or assist in a kill the skill will be refreshed.


Void Assault

Cooldown: 100 / 90 / 80
Cost: 100 mana

Void Assault.jpg

Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.

Active: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed. Entering stealth grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost.

Just like Leap i use it to chase enemies or to flee,max it at level 6,11 and 16.
The evolution of this skill will allow Kha Zix cast Void Assault three and it will reduce damage by 40%.


OH,I almost forgot his pasive.


Unseen Threat

Unseen Threat.jpg

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 (+ 50% AP)