Kha'Zix Build Guide by
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
HI guys in lol my name is totalnoob132,no dont say a word I now its a funny name and that you think Im a total noob but im not.
So this is my first and I hope you like it.
As you all know Kha Zix is a melee,assassin,jungler.
He is a powerfull assassin and he can even duel if you play him right.
In this guide i will show you what I think is the best build for Kha Zix.
So lets start.
His abilities are:
Taste Their Fear
Range: 325 - 375
Cost: 25 mana
Taste Their Fear.jpg
Passive: Kha'Zix marks enemies that are isolated from their allies.
Active: Deal physical damage to a single target. Damage against isolated targets is significantly increased.
Physical damage: 70 / 100 / 130 / 160 / 190 (+ 160% bonus AD)
Physical damage to Isolated Target: 100 / 145 / 190 / 235 / 280 (+ 240% bonus AD)
This skill is his main danage tool,so take it at level 1 an max it immediately.
The evolution of this skill will give Taste Their Fear increased attack damage,range and he will deal more damage to isolated targets.
Cost: 60 / 70 / 80 / 90 / 100 mana
Active: I like birds dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.
Physical Damage: 75 / 115 / 155 / 195 / 235 (+ 90% bonus AD)
Heal: 40 / 70 / 100 / 130 / 160 (+ 50% AP)
This is skill is usefull if you have problems with ranged champions,I max it after Taste Their Fear.
The evolution of this skill will couse Void Spike to fire three spikes in a cone and it will slow down all enemies struck.
Range: 600 - 900
Cooldown: 22 / 20 / 18 / 16 / 14
Cost: 50 mana
Active: Kha'Zix leaps to an area, dealing physical damage to enemies in the area.
Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)
I use this skill to chase running enemies or to flee,I recommend maxing it last.
The evolution of this skill will increase the range and if you kill or assist in a kill the skill will be refreshed.
Cooldown: 100 / 90 / 80
Cost: 100 mana
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.
Active: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed. Entering stealth grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost.
Just like Leap i use it to chase enemies or to flee,max it at level 6,11 and 16.
The evolution of this skill will allow Kha Zix cast Void Assault three and it will reduce damage by 40%.
OH,I almost forgot his pasive.
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 (+ 50% AP)