Kha'Zix Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author

Kha'zix- AD Caster, Burst Assassin

Last updated on December 9, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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This is a build I originally made during season 2 that I found to be extremely effective when playing. I have not gotten a chance to update it since the start of preseason 3 so any feedback you can give will be highly appreciated.

This is also my first time posting my build on this site or really in an open public place. I like to use semi unorthodox builds that cater to my play style of mobility and constant and repetitive burst in the late game.

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Manamune/Muramana: This should be your initial rushed item. It will give you a significant boost in AD with comparatively low cost to other items and additionally it gives you the extra mana needed to run this play style which is very ability reliant

Ionian Boots of Lucidity: Extra cooldown reduction so spells will be up more often. With your other items, your CDR will total around 30-35%

Brutalizer=>Youmuu's Ghostblade: Give flat armor pen and cooldown reduction to act as a caster to burst down low armor targets.

Trinity Force: The extra mana given scales well with Manamune. The "Sheen" passive on it dramatically increases your burst damage as with it your crits will reach, more or less, 800 dmg late game, in coupling with your other spells. The extra ability power also helps with burst and healing/sustain.

Last Whisper: To help counteract heavy armor so your massive burst potential is not easily ignored by tanks, fighters, and bruisers

Guardian Angel: You will be commonly behind enemy lines meaning a single misstep is certain death. with the active ability of your ult and your winged jump, you should be able to easily escape after rebirthing

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Game Start and Early Game (1-5)

At the beginning of the game, take extra mana regen and potions (originally meki pendant and hp pots in season 2) and head top. When laning, play back and in the bushes. With your increased mana regen, try to use the extra spells to poke your opponent out of lane with your w from range. Because you started mana, poking should be rather easy, but try to avoid direct engagements with the enemy because you will likely lose the early trades. If you do ever get critical, get yourself in point blank with minions to self hit heal yourself with w. Farm as much as you can, by the end of this period you should have finished at least: Tear of the Goddess, Boots of Speed, and maybe a longsword

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Early - Mid Game (6-10)

After hitting 6, you will have your first evolution in preferably your W. Having this will dramatically increase your poke damage and also will allow you to 1 shot massive waves of minions after putting 1-2 more levels into the skill. You should continue to play defensive for now but because of the per level rune setup, you should be about even in power with your opponent at this point. You should also be roaming frequently to gank other lanes and increase your gold pool. By this point your core build should be finished with: Manamune(rush this), Ionian Boots of Lucidity, Brutalizer, and Trinity Force

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Mid - Late Game (11-end)

By now your power and dominance should be in full swing. Your runes have kicked into overdrive and are giving you a significant edge over the opposition. your full burst damage combo should be hitting for about 50%-75% of your target's health. If your fed, you can easily instagib the AD carry or any other squishy character in the lineup. Tower diving should also be relatively easy because of your poke from w, and high mobility burst from your other abilities. Even if you did have a poor start, you should have actually caught up by now from the scaling runes and the mid game power spike from Trinity Force.