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Kha'Zix Build Guide by JPlus

Assassin Kha'zix, the Voidreaver: Quinntos' In-depth jungle guide

Assassin Kha'zix, the Voidreaver: Quinntos' In-depth jungle guide

Updated on May 12, 2014
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League of Legends Build Guide Author JPlus Build Guide By JPlus 18,173 Views 0 Comments
18,173 Views 0 Comments League of Legends Build Guide Author JPlus Kha'Zix Build Guide By JPlus Updated on May 12, 2014
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Introduction

Hey guys! My IGN is Quinntos (previously known as JPlus) and welcome to my first in-depth Mobafire guide on jungle Kha'zix! In this guide, we will go over runes, masteries, items, skill sequence, spells, pros & cons, and more.

Before we continue, I would like to tell you a story about Kha'zix and my experiences with him. When I first started playing League of Legends, Kha'zix was featured on the log-in screen. At the time of playing, I didn't know that Riot featured new champions on the log-in screen; My immediate thought was that Kha'zix had to be the best champion in the game. After all, he is on the log-in screen right? It turns out that I only played free-week champions until I had saved enough IP for Kha'zix, first bought Kha'zix, and played him almost exclusively to level 30. Although I don't have proof of success with Kha'zix in ranked, (since I am a marksman main and only have a few games with Kha'zix in ranked) I hope this story allows you to give my guide a chance. Without further ado, I would like to introduce Kha'zix, the Voidreaver!
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Abbreviations

There will be multiple abbreviations used in my guide. Here is a list all the abbreviations (in alphabetical order) just in case you don't what they stand for.

AA: auto attack
AD: attack damage
AOE: area of effect
AP: ability power
APen: armor penetration
AS: attack speed
CC: crowd control
CD: cooldown
CDR: cooldown reduction
HP: health points
MR: magic resist
MS: movement speed
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Pros / Cons

Pros
+high burst damage
+fast jungle clear time
+multiple slows
+gap closer (ranged increased that resets with kills/assists if Leap is evolved)
+slippery with ultimate (also becomes tankier during invis if Void Assault is evolved]
+decent buff/monster secure with Smite and Taste Their Fear
+snowballs easily

Cons
-item dependent
-high priority target during team fights
-revealed during invis by easily accessible items such as Vision Ward and Oracle's Lens
-difficulties dealing with champions with Guardian Angel, Zhonya's Hourglass or revive abilities since resets are delayed (such as Aatrox)
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Runes



Greater Mark of Attack Damage: Why would I AD Marks over APen? Taste Their Fear and Void Spike scale well with AD. The only time an AD Jungler would take APen Marks over AD is if they tend to deal much more damage with AA's opposed to spells. (such as Nocturne) In this case, Kha'zix deals most of his damage with Taste Their Fear.

Greater Seal of Armor: Taking armor Seals will reduce the amount of physical damage taken in the jungle since all camps (not including Baron) deal purely physical damage.

Greater Glyph of Scaling Magic Resist: I take scaling MR because you don't normally deal with much AP damage till later on. Flat MR Glyphs are a great substitute when dealing with early game AP junglers (such as Elise) or AP heavy teams.

Greater Quintessence of Attack Damage: Same reason I take AD Marks.
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Masteries

Offensive
Double-Edged Sword Deal more damage
SorceryShorter CD's
Butcher + FeastDamage and sustain in the jungle
Brute Force + Martial Mastery More flat and scaling AD
Spell Weaving + Blade Weaving More AA and spell damage
Executioner + Dangerous Game More execution damage + sustain per kill
Devastating Strikes Armor Pen
Havoc More damage

Defensive
Recovery Health regen
Tough Skin Reduced damage from jungle camps
Bladed Armor Damage return to jungle camps
Veteran Scars & Juggernaut More HP
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Summoners


Smite is the standard jungling item, as it deals true damage to minions and monsters. Smite is primarily used to secure the kill on jungle buffs, dragon, and Baron.

Flash is arguably thee best summoner spell, since you can travel a short distance instantly. Flash can be used as a gap closer or an escape tool.
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Items

Item Sequence

Mercury's Treads - Homeguard 1550
Maw of Malmortius 2800
Randuin's Omen 2700
Last Whisper 1450
Guardian Angel 3200
Oracle's Lens 250
Starting Items

Hunter's Machete+ 5 Health Potions allows you to deal more damage to monsters while sustaining in the jungle. Stealth Ward can be used to protect your jungle from invades or warding for a team-mate that is overextended in lane. Take Sweeping Lens level 9 for clear wards.

Main Items

Spirit of the Elder Lizard helps kha'zix with his jungle clear time while sustaining health and mana. Also helps Kha'zix deal more damage outside of the jungle withe the bonus AD, true damage over time, and CDR.

Mercury's Treads Highly recommend these since I feel Merc Treads are the only tenacity item Kha'zix can utilize effectively. They also provide a bit of MR. Purchase if you are up agianst an AP heavy team and/or their team has a lot of CC.

Maw of Malmortius lets Kha'zix deal damage while building tanky against AP with the MR and magic damage shield.

Kha'zix is a slippery champion that sticks well to his targets. With Randuin's Omen's passive slowing the MS+AS of an attacker and the active providing an AOE slow, it will ensure Kha'zix won't be an easy target.

Last Whisper Allows Kha'zix to deal more damage by ignoring armor.

Guardian Angel Revives Kha'zix. GA could be the difference between life or death. It is also possible to receive a reset (with the help of your team) while being revived, giving you the option to re-enter the battle or retreat.
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Spell Summary & Skill Sequence


Click here for spell summary

Take Taste Their Fear (Q) at level 1. It will clear blue or red the fastest out of all your spells.

Take Void Spike (W) at level 2. Provides AOE damage and sustain.

Take Leap (E) at level 3. Now that you have both blue and red buff, you can gank using leap.

Take Void Assault (R) when they become available at levels 6,11,and 16. Each time you level up your ultimate, you will be able to upgrade one of your already potent abilities.

Max Taste Their Fear (Q) first, as it is your primary damage spell.

Max Void Spike (W) second. It will help you clear your jungle camps faster while sustaining.

Max Leap (E) last.

Everytime a point is invested in Void Assault, you will be able to evolve one of your already-potent abilities. Note that you can only evolve 3 of your abilities, as you can only level up your ultimate three times. (unless you complete the event "The Hunt is On!" Click here to learn more)

Even though Void Assault got nerfed in patch 4.7 (now 2 seconds between stealth casts instead of 1) and patch 4.3, (towers ignore damage reduction during stealth) it is still the best thing to evolve first, as it will allow you to become more slippery and tankier when used correctly.

By the time you are level 11, team fighting will occur. Evolving Leap (E) second will extend the leap range. Evolved leap will also reset if Kha'zix scores an assist or kill.

Evolve Taste Their Fear (Q) last. This will allow you to deal execution damage on top of the base damage. Furthermore, you deal even more damage to isolated targets, as picks late game will probably result in a win.

Evolving Void Spike will only increase the amount of projectiles shot (damage doesn't stack unfortunately) and the slow only increases slightly. for this reason, we don't evolve it. (as we only have 3 points in total to evolve our spells)
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Tips & Tricks

1. Taste Their Fear can be casted while mid Leap

2 .Use Taste Their Fear right after an AA to maximize damage output

3. Void Spike should only be used to sustain yourself or to slow a fleeing enemy

4. If you can close the gap by simply walking, then use Leap only to follow up on the enemies escape spell/ Flash

5. Using Void Assault to sneak up on a champion will put you in a better position to land Leap

6. Use evolved Void Assault prior to getting hit by a high damage spell/cc to mitigate damage and prevent follow-up damage (assuming they don't have any stealth detection)

7. Use Smite right after Taste Their Fear to quickly burst and secure monster kills.(assuming smite was used at the correct time)

8. Kha'zix can solo dragon at level 6 with just a Spirit of the Elder Lizard and a potion (if you decide to evolve Taste Their Fear instead of Void Assault level 6)

9. During team fights, wait till the enemies main forms of CC are used until diving in for the ADC and APC
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Summary

Kha'zix is an amazing jungler that utilizes burst damage, slows, mobility, and stealth to take down his prey. Kha'zix is capable of applying intense map pressure through powerful ganks and early dragons.

NOTE: I understand that this guide is incomplete, mainly beacuse I don't teach you guys jungle sense. (basics of jungling) This is a guide for jungle Kha'zix; not how to jungle in general. Jungle sense is hard to teach. You are probably better off learning thorugh experience. Although, I am willing to add a "Jungle Sense" chapter if many of you guys request for it in the comments section. I'm sorry in advance if you guys came over to my guide expecting jungle sense to be a chapter.

Anyway, I hope my first guide was successful by inspiring you guys to play jungle kha'zix. I would appreciate it if you guys could support my guide by giving it a thumbs up. If you didn't enjoy my guide, feel free to leave some feedback for me in the comments. Thank you.
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JPlus Kha'Zix Guide
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Kha'zix, the Voidreaver: Quinntos' In-depth jungle guide

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