Kha'Zix Build Guide by Revengeance
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, I am Revengeance. And i'm making this guide for players who have trouble mastering Kha'Zix. At the moment, I main the middle lane and i'm a decent player, not too bad and not too good. I've been playing Kha'Zix ever since I joined the League of Legends community and I really enjoy playing him!
This may be not the best guide you've ever seen on Mobafire and there is always room for improvement. If there is something wrong in this guide, please don't hesitate to tell me in the comments. Enjoy!
I played Kha'Zix jungle at this game. ^
A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
"Kill. Consume. Adapt."
Pros / Cons
+ Has the possibility to be invisible.
+ Can burst down squishy targets really fast.
+ Good roaming potential.
+ Low CD on high damage abilities.
+ The only champion in-game who can Evoluate its abilities.
+ Very good gap closer.
- Is pretty weak early game.
- Squishy target.
- Has no damage ultimate.
- Can get mana hungry at the early laning phase.
- Dies really fast when caught out of position.
- Summoner's Wrath gives you a extra 5 attack dmg and 5 ability power when Ignite is on CD.
- Weapon Expertise lets your Physical damage ignore 8% of targets armor. Very handy.
- Havoc will serve you some more damage, I mean.. Who doesn't wants to deal more damage?
- Sunder will give you even more armor penetration!
- Executioner increases your damage by 5% to targets below the 50% health.
- Durability gives you some extra health at level 18, (6 HP Per level).
- Resistance provides you with some more magic resistance, (3 points is 5 magic resist).
- Veteran's Scars allows you to have 30 more health.
- Take your first evolution and put it into your Q, as its your main damage skill.
- Your second evolution should be your E because it's a good way to close your opponent's gap and its a good escape tool aswell. (Its cooldown resets whenever you kill a enemy or get an assist while evolved).
- And last but not least your third evolution should be your W because it's your only CC-Spell. If you die fairly often u should evolve your R as its another great escaping tool and you will take even more reduced damage while in stealth mode.
- (Passive)Unseen threat
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 150 / 160 / 170 / 180 / 190 (+50% per ability power) bonus magic damage and slow by 25% for 2 seconds.
Unseen Threat lasts until consumed and has no internal cooldown.
- You can see if brushes are warded with this passive, use Unseen Threat and then enter a brush, if the icon doesn't appear then that brush is warded!
- (Q)Taste Their Fear
(Passive): Kha'Zix marks enemies that are isolated from their allies.
(Active): Deal physical damage to a single target. Damage against isolated targets is significantly increased.
Cost: 25 Mana
Cooldown: 3.5 seconds
Range: 325. The range will be increased when evolved to 375.
Evolved Enlarged Claws: Increases the damage to isolated targets by 12% of their missing health (max 200 vs monsters), Increases the range of Taste Their Fear (325 - 375) and Kha'Zix his Basic Attacks by 50.
- (W)Void Spike
(Active): Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies and slowing them by 20% for 2 seconds. Kha'Zix will be healed if he is within the explosion radius.
Cost: 55 / 60 / 65 / 70 / 75 Mana
Cooldown: 8 seconds
Evolved Spike Racks: Void Spike fires three spikes in a cone.
(Active): Kha'Zix leaps to an area, dealing physical damage to enemies within the area.
Cost: 50 Mana
Range: 600. The range will be increased when evolved to 900.
Evolved Wings: Increases Leap's range by 300 and causes kills and assists to refresh Leap its cooldown.
- (R)Void Assault
(Passive): Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.
(Active): Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed. Entering stealth grants him Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost.
Cost: 100 mana
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 50% reduced damage while in stealth mode.
Flash is a great summoner spell! It gives you the possibility to escape and chasing somebody down. I'd recommend taking this summoner spell as its very handy.
Ignite is another great summoner spell. You can secure kills with this spell and apply heal reduction to your opponent(s). Ignite is a-must-have for Kha'Zix!
Consider taking Teleport if the enemy team has some split pushers in it. It's also a very handy summoner spell, as it gives you the possibility to split push yourself.
Other Summoner spells
Smite is a-must have for jungling, it allows you to steal other buffs such as baron and dragon.
Barrier can be a real life savior, most likely ad carries take this spell aswell as some mid laners.
Cleanse. I wouldn't recommend it as you can get a item similiar to that, Mercurial Scimitar.
Exhaust is another spell I wouldn't recommend, but its always handy to have it.
Heal .. I would not take this as it's not good anymore at mid/late game. However Heal is very good on ARAM.
Clarity is another summoner spell I wouldn't recommend, as always it's your choice. If you get mana hungry really, really fast at early laning phase consider taking this spell.
In this chapter I will explain why you should take these items.
Boots of Mobility provides you with a bunch of movement speed to escape fights and/or chase somebody down. I recommend taking these boots as it gives your the possibility to roam like a boss!
Ionian Boots of Lucidity gives you extra cooldown reduction for Taste Their Fear and Void Spike. These boots are very useful, consider taking these if you don't want to Boots of Mobility.
Mercury's Treads are great if your opponent has alot of crowd control, additionally it gives you 25 magic resist which is very useful because most likely you will face a enemy that is AP on the midlane.
Manamune gives you the full possibility to spam all of your skills and the chance of getting mana hungry, will be very little if you take this awesome item.
The Black Cleaver is a-must for Kha'Zix as it gives you extra health, more attack damage, cooldown reduction and most important armor penetration.
Maw of Malmortius is another great item that protects AD champions on the midlane from magical damage. It provides you with a shield if you drop below the 30% health.
Last Whisper is another must have armor penetration item for Kha'Zix.
Warmog's Armor is very situational, you should consider taking Warmog's Armor if you die fairly often or get damaged very easily!
The Bloodthirster is another great item, but same as some others very situational if you have some trouble keeping your health bar full take this item. Oh btw it gives you 100 attack damage and 18% lifesteal if fully stacked.
Banshee's Veil gives you extra health, and magic resistance. Very great item against poke enemies on your lane and other lanes.
Guardian Angel, a great item. Very useful at late game, suits Kha'Zix pretty well, consider taking this instead of Trinity Force. That's all your choice.
Trinity Force will give you so much more possibilities!
I hope you liked my guide, i've put pretty much effort in it, so It would be much appreciated if you show me your opinion on my first guide in the comments. If there is something wrong with this guide or did I miss somehing maybe? Tell me in the comments aswell, feel free to look around and ask me anything. I may not have a high ELO but I have much experience with Kha'Zix.
Thanks for reading,
Have a nice day. :)