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Teemo Build Guide by Raitro

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Raitro

Killer Beast Teemo

Raitro Last updated on October 18, 2013
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Ability Sequence

2
9
12
13
14
17
Ability Key Q
4
15
18
Ability Key W
1
3
5
7
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 7


Teemo The Super Saiyan

Introduction

Hello and welcome to my first guide. Teemo was one of the first champions I ever played and to be honest, the only reason I tried him was because he was so damn cute! I quickly learned that his cuteness is only matched by how fun he is to play. While exceeding at stealthy sneak attacks and getting the heck out of any sticky situation with ease, he is also an excellent support or can carry a team to victory!

This build order is by no means done. Unfortunately I do not have as much time to play League anymore.. therefore I am looking to YOUR comments in order to improve as much as possible!
Please make a suggestion before down voting, thank you!Hello and welcome to my first guide. Teemo was one of the first champions I ever played and to be honest, the only reason I tried him was because he was so damn cute! I quickly learned that his cuteness is only matched by how fun he is to play. While exceeding at stealthy sneak attacks and getting the heck out of any sticky situation with ease, he is also an excellent support or can carry a team to victory


Note: The top builds get out of order for no reason :/ If the builds are mixed, Then the build that starts with Doran's blade should be titled "Bot Lane"


Have you ever wondered about how to play Teemo correctly? Have you been fed up with builds like attack damage and ability power that do nothing at all? Or did you just see the title of the build and became interested in it?

Well hello, I am xXCrazyBarksXx (OCE Lv.30 Australia) and I have been playing League of Legends for over one and a half years.

I am a passionate Teemo player, and after realising that my favourite Teemo guide will never see an update ever again, I made contact with fellow Greek Ferrovial (the last owner of this guide).
I have been given the permission to update this guide by Ferrovial after a chat with him as he has moved on from league of legends.

Just like Ferrovial, "From the beginning of my experience with this game, I have been extremely passionate and have been striving to understand not only the basics, but advanced tactics, builds and concepts of this game."

I always believed that On-Hit Teemo was the best Teemo. But as I gained more experience throughout the game, I realised he had his advantages and disadvantages.

When league moved to season 3, a lot of changes had occurred. A lot of new items, masteries and gameplay changes were made.

With the start of season 3, we have seen a significant increase of AP Teemo's using the new items such as Liandry's Torment and Nashor's Tooth making him much more viable. Other Teemo builds received a lot of other changes to many on-hit items such as the removal of Malady, Madred's Bloodrazor, as well as the big changes to Wit's End, Frozen Mallet, and many other factors such as the big changes to attack speed.

AP Teemo got a damage and annoyance increase to his mushrooms and On-hit Teemo got some new items, such as Runaan's Hurricane and Blade of the Ruined King, adding the much needed teamfight potential and sustain to Teemo.


With all these changes, we will focus around aspects similar to the season 2 build such as:
On-hit effects
Kiting
Movement speed
Attack speed
Survivability

What is On-Hit?
Quoted from League of Legends Wiki
"On-hit effects will trigger on a champion's autoattacks and abilities that state in their description that they do so.
An autoattack or ability that applies on-hit effects can apply any number of these effects at once. On-hit builds (aka attack speed builds) consisting of items such as Blade of the Ruined King or Wit's End. Which are popular on some champions with their own on-hit effects as the attack speed allows for the most efficient use of the on-hit damage."

Please vote on the guide and leave a (constructive) comment (or send me a message) on what you think that needs rework or clarification. Thank you.

If you have any questions, shoot me a personal message on Mobafire and I will try to reply as soon as possible.

So, without any further ado, let's get into more information about the build and the champion!



Guide Top
Pros / Cons

PROS
Stealth that can save your life
Huge variety of skins to choose from
Able to stand behind enemy lines and give undetected vision
Safe escapes, movement speed up, stealth and slow
Huge kiting potential and tons of damage
One of the best farmers/pushers in the game with his Noxious Traps and Runaan's Hurricane
Anti AD carry thanks to his Blinding Dart
Free vision, map control and wards
Low cooldown ammo based ultimate ( Noxious Trap)
High mobility
Nearly un-gankable after level 6
Easy Last hits with poison damage from Toxic Shot
Annoying, damaging Noxious Traps if placed correctly
Passive damage over time will almost never let them escape
Deals Physical and Magic damage which is hard to build against
Globally taunts enemy team by just playing.
CONS
Squishy and fluffy without any items (which this build helps counter)
Noxious Traps are easily countered by Oracle's Elixir, Vision Wards and can be maneuvered around if seen.
Focused from his pure player to Teemo hatred and dies 75 times per second on average
No hard crowd control/Only crowd control is slows and blinds
Team fighting potential has difficulties
Suffers from champions that have dashes
Short range auto attack.
Does not deal a lot of damage to towers due to lower amounts of AD