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Kindred Build Guide by Kaimoeko

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League of Legends Build Guide Author Kaimoeko

Kindred-5.22 Jungle Hunters

Kaimoeko Last updated on November 14, 2015
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
1/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 1

 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 11



Threats to Kindred with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Sejuani She is tanky, but she wont be able to contest your marks too easily.
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Introduction

Moshi moshi! I'm Kaimoeko and this is my Kindred build guide. I'm Silver V on NA, and I play all the positions, though jungle is near and dear to my heart. Kindred is fairly new, so I hope this guide will help you decide how to best arm them for battles on the Rift!


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Summoner Spells

Smite and Flash, Standard jungle stuff. I suppose if you wanted to be cheeky, you could take Smite Ignite, or Smite Barrier, but Flash is going to help you escape, or get that last hit you need to secure a kill.


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Masteries

Masteries
5/5
1/1
5/1
1/1
5/1
1/5
1/5
4/5
1/5
1/1
5/1
Might seem a bit funny, but 18-1-11 makes me smile. Remember in the river and in bushes you run faster!


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Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Speed
3
Armor Penetration runes are going to be all but mandatory on Kindred. They don't deal well with armor, seeing as the only damage they do is AD. The Scaling MR runes are a good choice, making you tougher to kill late game to magic damage, and further shielding you from late game bursty mid lane champs like Veigar.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Not much to say here, Start W>Q>E, then max out that Q, then your E. Hitting hard with your Q is going to be important in ganks.


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Items

(The item planner seems bugged at the moment. I'll add this in later!)
Warrior has been nerfed! That means there's no armor pen on it anymore, making Devourer much better for Kindred. Just prioritise getting stacks, whether it be from camps or ganks.

As far as the other items go, I typically start with BORK and run from there. BORK makes hitting people fun, and the active can save you from tough spots when you don't want to use your ult. Next, I like to go with Hurricane, because more on-hit effects are more fun. Plus, hitting three people at once is great! Next, I like to go with Wit's End, for more on-hit goodness.

The last item you choose is situational. I'll call it What's Killing You? Get Maw if you are getting dunked by AP, Mercurial Scimitar if CC is getting you down, or Death's Dance if the burst is blowing you away. If none of these apply, go for a bloodthirster for some extra lifesteal and a shield.


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Pros / Cons

Kindred can 1v1 pretty much anyone, but don't think that means you can just walk into a group of enemies and walk out without dying. (Looking at you, Rek'Sai!) Use this to your advantage, and try to catch enemies that are alone or straggling. Remember that your wolf passive is global, and running to it willy nilly is just going to get yourself killed. Take a friend or two, because they are not going to go in alone.


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Jungling

Get a leash on Kruggs. Being a ranged champion, I'd start on Kruggs whether I was on blue or purple side of the map. Smite the Kruggs as soon as they show up. After they are dead, move up to the raptors, which should be an easy clear without smite seeing as you already have your Q. Move then to Red, smiting it when you get to be about half health. Remember to use your Q every time it is available. After red, clear wolves and blue OR gank a lane. From that point it is really up to you and how your game is going.


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Summary

Thank you for reading my guide, and know that I'll add to it whenever I get more information.


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Change Log


11/11/2015- Updated Masteries and items to reflect season 6 Gameplay.


11/11/2015- Added flair, Added Visuals.