Wukong Build Guide by Firewind204
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, Firewind204 here!
i just recently bout Wukong and made this build for him, and i found it to work quite well.
This is my first build/guide so give me some feed back!
I use 9 Greater Marks of Desolation these will allow you to get more damage off with most of your attacks and abilities
I use the Greater Seals of Evasion to give me more survivability in lane especially against those pesky harassers like Teemo or Shaco
I use Greater Glyphs of Warding to give my passive some more power and resistance they help a lot when you gank casters
Lastly i use Greater Quintessence of Fortitude to again give me more survivability in lane and when you get ganked you will have a better chance of making it
I take a 0/21/9 Mastery
I take 21 in Defense to give me more Armor, Health, and Dodge Chance
Then i take 9 in Utility to give me the bonus EXP and increase the duration of the red or blue buff
I take Ignite and Ghost.
Ignite will give you greater damage output in a gank or picking up that one that is running away.
Ghost will give you the ability to chase that enemy that is getting low or escape from getting ganked, you can also get away real easy when paired with decoy.
You could also take Exhaust instead of Ghost to get your gank kills more easily at the expense of escaping speed.
You could also take Teleport to set up a surprise gank on that lone pusher in a lane far away from their team.
I start with a Doran's Blade
for the health, attack damage, and life steal as would any AD Champion
Then I get Mercury Treads Because Wukong is often targeted by CCs due to his high burst damage he is capable of unleashing, and will give him more magic resist to go with the magic resist from your passive.
I then take Wriggle's Lantern for the life steal and the free ward that it gives you.
I then get a Phantom Dancer which will give you more attack speed and crit chance which will help in recovering life from the life steal with Wriggle's Lantern.
I then take Black Cleaver to give more attack speed and the armor debuff it gives on hit which helps with ganking
At this point you should be set for the rest of the game and can choose what ever you feel is necessary to get although I recommend getting these items to give you your max damage output.
I then get Gunsoo's Rageblade to give me more attack speed on hit and to increase ability power to give your decoy clone a little more damage to surprise your opponents when you are escaping
Lastly I take Madred's Bloodrazor for the Attack speed and more damage output on your enemies
When you start the game you should take the point in Nimbus Strike first. Then when in lane when the enemy champion comes to close Nimbus Strike them and back off harassing them low enough go in for the kill.
At Lv. 2 take a point in Crushing Blow then fallow the same strategy as above except after Nimbus Strike use Crushing Blow to increase harass damage and help you get kills faster.
Then take Decoy at Lv. 3 to help escape if you go for the kill to soon.
At Lv. 6 you should take a point in Cyclone. Also you should have 2 points in Q 1 point in W and 2 points in E. What you should do is Nimbus Strike in then use Crushing Blow then pop Cyclone and Ignite your target and you should be able to get your opponent down half of their health.
Pros / Cons
Pros of this Build
Great Burst damage
High Attack Speed
Cons of this Build
You often get singled out in team fights
CCs can easily stop your ganks
If you mess up your combo your target will get away