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League of Legends Build Guide Author

Kite Master Lotion

Last updated on January 27, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12


Kite 4 Life

You know the main reason why ADCs get nuked in team fights? It's because they're squishy, and the team doesn't know how to peel. With this guide, you don't need a team, you can just split push all game. You might not do the damage an ADC does, and you might not have the tank stats most top bruisers have, but you have something both of them lack. Kiting skills. With this 30% CDR and the movement speed buffs from BC, BotRK, your W, and the furor enchantment, you wont be caught. On top of that, you have the slows from BotRK, Frozen Mallet, and IBG. "But the slows don't stack, stupid.", well, my answer to that is to use your brain. Space out your spells and auto attacks.
Not only are you extremely mobile, but you are very tanky. You don't have much place in team fights minus your poke. You excel in 1v1s with melee juggernauts and tanks such as Garen and Darius. Since you're ranged, you automatically have the advantage. But with the introduction of the new BC and Deadman's Plate, its harder to kite those tanks. But if you put those stupid broken items on an already mobile ADC, you have an uncatchable, and inescapable bruiser.
The damage is trash. Like most ADCs, you can't do much without items. Since your damage is only really seen in extended fights. You need to auto attack a lot to get those BC stacks to show, you need to sling spells to get the Sheen effect to proc, and you need even more autos and spells to proc that passive + BotRK passive. But believe me, this build works a lot more than people would think. Nothing is scarier than a mobile tank with sustained damage.
Full build costs a lot of gold, but it is very worth it. No one can escape, and no one can catch. You dominate the late game 1v1s because we're all bronze and get caught out, and who needs a team? Even if you do get caught, you can easily escape. Taric stunned you and auto'd you with IBG? Use BotRK, dash away, aa, kite normally from there. He's permaslowed, you created distance, and your movement speed buffs keep you out of his range. Mercury's Treads will keep the crowd control at bay. Every item in this build serves a greater purpose. BotRK obviously for the move speed buff, slow, and % current health damage + lifesteal. Mercury's Treads for the easy magic resist and tenacity + furor for dank kites. Black cleaver because movement speed, armor shred, health, CDR, and damage. IBG for the Sheen effect and the area of effect slow, tank stats, and CDR. Frozen Mallet for health and dank kites. Phantom Dancer helps you kite, makes you take less damage, and gives you a bit of RNG with that critical strike chance. The attack speed from BotRK and PD gives your ultimate more shots too.