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Lissandra Build Guide by MrMad2000

AP Carry [S5] Kneel to the Watchers! - Lissandra The Ice Witch.

AP Carry [S5] Kneel to the Watchers! - Lissandra The Ice Witch.

Updated on July 15, 2015
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League of Legends Build Guide Author MrMad2000 Build Guide By MrMad2000 10 2 42,149 Views 32 Comments
10 2 42,149 Views 32 Comments League of Legends Build Guide Author MrMad2000 Lissandra Build Guide By MrMad2000 Updated on July 15, 2015
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this guide is for mid lane lissandra, but all the information can be applied to top lane or even support lissandra

if there is an abbreviation in the guide that you don't understand or know, click 'here' to be re-directed to the league of legends terminology page. use ctrl+f and type the term you don't know in the search bar that appears in the upper right corner of the page.

this guide will eventually get a rework since it's visually lacking and the information is slightly outdated, but still applies to season 5 lissandra






Hello. Thank you for coming to view my guide on how to play Lissandra - The Ice Witch. I am a 14 year old mid lane main who has played Lissandra for a very long time. I've already played hundreds of games with her and I usually tend to play very consistently with her. The reason why I like Lissandra is because she is a versatile mage who can build various items and fulfil different roles. A very well-rounded and flexible pick. She is a very strong and fun champion. I hope to continue the legacy of this champion and that she will remain a great pick, and that this guide will help you achieve the excellence and knowledge that is required in order to play her successfully on a consistent and often basis.



SEASON 4 RANKED STATS




SEASON 5 RANKED STATS









PROS


+ Long Range Blink
+ Single Target Burst
+ Area Of Effect Burst
+ Strong Duelist
+ Good Teamfighter
+ Great Zoning Potential
+ Crowd Control
+ Outplay Potential

CONS


- Low Base Movespeed
- High Mana Costs
- Low Base MP5
- Weak Laning Phase
- Average AP Scalings
- Item Reliant
- Susceptible to CC
- Low Range

Lissandra's Pros Indepth

Lissandra's Cons Indepth




HYBRID PEN

greater mark of hybrid penetration

MARKS


Hybrid Penetration Marks highly benefit us. It allows our AA harrass to deal significantly more damage, we only lose out on about 2% magic resistance shred for a free 5% armor shred with our auto attacks against champions with high armor at early levels. It also allows us to last hit minions easier with auto attacks, allowing you to save mana when you need it.




MAGIC PEN


ALTERNATIVE


Lissandra benefits a ton from magic penetration as for it increases her damage output considerably at all stages of the game Vs. greater mark of hybrid penetration. These are also a cheaper option of marks.





SCALING HP


SEALS


Scaling Health Seals make us deceptively tanky at later levels. Lissandra being a solo laner who needs to scale by buying about three items and then getting a few points into her ultimate allows her to get away with farming and gaining a load of experience by taking jungle camps.




ARMOR


ALTERNATIVE


Seals of armor are good to take against attack damage carries or assassins that you may go against or encounter in the mid lane.





FLAT AP


GLYPHS


Ability Power Glyphs will raise our early game damage considerably. Even though we lack amazing AP Ratio's, they aren't trash either. Taking these glyphs will boost your early game damage significantly and allow you to win trades. It will also allow you to shove waves of minions into the enemies tower quicker with your abilities which will make the enemy laner lose farm.




M. RESIST
or
SCALING M. RESIST
or
SCALING AP


ALTERNATIVE


Magic resistance is an important statistic which many champions with the exception of tanks and ability power based supports neglect and tend to lack until they pick up their last item which is usually a defensive one. Mages which huge early and mid game burst will constantly attempt & succeed in killing you if you don't have some sort of defensive setup since Lissandra is squishy and prone to being burst down due to her low defensive stats and inherent squishiness. Scaling AP outscales and outclasses flat AP but it takes time getting used to.





FLAT AP


QUINTESSENCES


Along with the Greater Glyph of Ability Power, this'll grant you an insane 25 early game ability power. Each ability will do about 15 more magic damage at early levels. At early levels, this is a huge deal! If you land your harass onto enemy champions you'll deal huge damage to them and force them to play passively. Resulting in potentially winning your lane for the early levels or zoning your laner from creeps.




SCALING AP


ALTERNATIVE


These quintessences can be used in replacement of Greater Quintessence of Ability Power since Lissandra scales quite well into the mid game and the more ability power you have, the better. This does mean that you have less kill pressure and waveclear potential in the early game, but you're not sacrificing a game-changing amount of ability power early.





UTILITY

Personally. I prefer utility masteries. They allow us to take double mobility summoner spells ( Flash & Teleport/ Ghost and buy Sorcerer's Shoes - Distortion and take 3 points into the mastery Summoner's Insight so that my flash cooldown is only 216 seconds down from 300. Allowing me to get a lot more good engages with a Glacial Path + Flash into Frozen Tomb combo onto the enemy team. giving them little time to react.

Meditation allows me to regenerate mana in lane with the Doran's Ring that we buy which gives me enough mana regeneration in order to survive the lane and keep pressure up on my opposing laner. We also take Feast which allows us to regenerate a huge amount of mana as long as we're farming correctly and utilizing our Doran's Ring passive and the Feast mastery.

Last but not least. I like the utility tree over the defensive tree because of the biscuits converted from Health Potion's we get from Culinary Master which grant us an additional 20 health and 10 mana upon cast.



DEFENSE

If you want to take defence since Lissandra is incredibly squishy then do so. As for it allows you to win duels in the early game due to the increased resistances you get from Enchanted Armor aswell as the increased hp and damage reduction you get from Veteran Scars / Juggernaut and Block / Unyielding .

The reason why I decide to choose Enchanted Armor over Recovery is because of as Lissandra you will most likely end up building two items (not always, but most of the time) that grant resistances e.g. ( Zhonya's Hourglass/ Athene's Unholy Grail.)



OFFENSE

Everything else in the offence tree is standard. The more damage we deal, the better. The stats that it grants us early and mid game help us to scale up quicker and start dumpstering their team mid game once we pick up items.

Sorcery - Cooldown Reduction is great on champions like Lissandra who rely on their abilities. The more often our abilities are up, the better.

Butcher / Feast - Allows us to last hit and sustain earlier on in the lane so that we can generate more gold for us to use in order to buy our major items.

Mental Force / Arcane Mastery / Archmage - Grants us more ability power so our spells deal more damage to enemies.

Executioner - Makes us do more damage to enemy champions with low health.

Dangerous Game - Gives us a small amount of health and mana after we pick up a kill or assist on an enemy champion. This can save you from Ignite or minion damage after a duel.

Arcane Blade - Allows our auto attacks to do damage based off our ability power. This is good since we can apply grievous wounds with our auto attacks to low health targets if we have Morellonomicon since the damage it adds is MAGIC DAMAGE. This damage DOES apply to structures.

Devastating Strikes - It lets our abilities and auto attacks deal more damage as they ignore a percentage of the enemies magic resistance and armor.

Havoc - Increases all of our damage from auto attacks, spells and even items such as Frost Queen's Claim (which is an item which we shouldn't be building but it's interesting to know.)





Recommended Summoner Spells





Flash is an amazing summoner spell. It's too good to pass up, especially on immobile mages or champions who have strong long range surprise initiation. Lissandra has both. It is a free get-out-of-jail card but it can also be used to dodge important enemy disables or to block enemy projectiles from hitting a teammate such as Caitlyn's ultimate, Ace in the Hole. There are just so many ways that Flash can be used so you mustn't pass this spell up for another.

Lissandra's kill pressure immediately spikes at level 6. Ignite will allow you to kill your enemy much easier since the extra damage will probably be enough to kill them if you include your full combo. It is very good for all ins. It also grants vision of enemies, so use it if the enemy champion you are trying to kill is attempting to make you lose vision of them so they can turn the fight around on you so that you don't end up losing the fight. Ignite also reduces all healing on that enemy by 50% for its duration.

Teleport can be taken as a replacement for Ignite if you would much rather be able to farm and have global map pressure. Whilst in the mid lane it can be pretty pointless early since you could just roam to the location of where the fight is happening since you're in the middle of the map and should usually be close to it. It can still be taken in order to help out in fights if you've just used recall to get back to base. I don't recommend using Teleport to get back to lane faster.




Alternative Summoner Spells





Ghost grants Lissandra the much needed mobility that she needs when her Glacial Path is on cooldown. It allows her to chase, kite and duel very effectively. Flash + Ghost + Enchantment: Distortion will grant you huge chasing power and mobility.


Barrier is good to pick on Lissandra if you're against an assassin that you don't feel confident going against your enemy and you want to play safe in the early game. Barrier can also be used in order to make you seem weaker than what you actually are since the effective health it grants due to it being a shield. It's great for baiting enemies. I prefer Barrier over Heal because Lissandra is a solo laner.


Exhaust is good if the enemy team has multiple bursty champions and you want more self/team peel. It also shreds armour/magic resist by a flat value of 10 which increases the damage that the enemy that is affected by the Exhaust by a small percentage.




#
ICEBORN

    Cooldown: 18

Lissandra's next ability costs no mana.
  • The cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).
Passive: Tips & Tricks


Q
ICE SHARD


    RANGE: 725 (+100)
    COST: 85 MANA
    COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3
    DAMAGE: 75 / 110 / 145 / 180 / 215 (+ 65% AP)
    SLOW: 16 / 19 / 22 / 25 / 28%

Lissandra throws a spear of ice in the targeted direction which shatters upon hitting an enemy, dealing magic damage and slowing it for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit but not applying the slow.
Q: Tips & Tricks


W
RING OF FROST


    RANGE: 450
    COST: 50 MANA
    COOLDOWN: 14 / 13 / 12 / 11 / 10
    DURATION: 1.1 / 1.2 / 1.3 / 1.4 / 1.5
    DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 40% AP)

Lissandra freezes an area around herself, dealing magic damage to nearby enemies and rooting them for a short time.
W: Tips & Tricks


E
GLACIAL PATH


    RANGE: 1050
    COST: 80 / 85 / 90 / 95 / 100 MANA
    COOLDOWN: 24 / 21 / 18 / 15 / 12
    DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 60% AP)

Lissandra casts a claw of ice that moves forward in a line, dealing magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.
E: Tips & Tricks


R
FROZEN TOMB


    RANGE: 550
    COST: 100 MANA
    COOLDOWN: 130 / 105 / 80
    DAMAGE: 150 / 250 / 350 (+ 70% AP)
    SLOW: 30 / 45 / 75%
ENEMY CAST: Lissandra freezes target champion solid, dealing magic damage and stunning it for 1.5 seconds.
SELF CAST: Lissandra encases herself in a glacier for 2.5 seconds, becoming untargetable and invulnerable but unable to take any actions.
Dark ice then spreads from Lissandra's target dealing magic damage to all enemies in the area as it expands. The ice lasts for 3 seconds and slows the affected enemy's Movement Speed.
R: Tips & Tricks






Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

PRIORITY


Why?
You max Q on Lissandra if you want good dueling, farming and damage potential. The decent base damage and AP scaling combined with Ice Shard's low cooldown allows Lissandra to excel in small skirmishes and it also grants her the ability to trade well. Take R at levels 6, 11, 16.
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When?
When you feel confident enough in lane to win over your opponent and aren't worry about the enemy jungler ganking you. Due to Ice Shard's high mana cost it is recommended to buy an item that grants mana or mana regeneration to allow you to sustain this playstyle. Take R at levels 6, 11, 16.


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

ALTERNATE


Why?
You max Ring of Frost if you're having a problem sustaining mana and want the increased root duration vs melee champions and are scared of them killing you in lane. It still allows you to waveclear but it means you lose damage potential until you reach level 13 (Q maxed) or get a heap of ability power.
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When?
Champions such as Riven have many gap closers and deal huge burst damage, so this might call for a Ring of Frost max if you want to play defensively and aren't an experienced Lissandra player. Take a more defensive summoner spell like Barrier or Teleport if you are going to be using this playstyle.




START


DORAN'S RING
Doran's Ring is an essential item on all mages. This allows you to trade with the enemy mid laner due to the ability power, flat health and the mana regeneration it grants. It also allows you to survive the early laning phase due to the passive which grants a small amount of mana for each unit you kill. It also allows you to start with 2x Health Potion.

CLOTH ARMOR
Cloth Armor + 5 Health Potion's or 3 Health Potion's + 2 Mana Potion's is generally a safe start that you can go for when you are against an attack damage champion and want to play safe early on. I usually take this if I want to play safe and farm until 6 and build into an early Zhonya's Hourglass. This start is especially good against Zed and Talon. It is less potent with AD characters with %Pen such as Wukong with his Crushing Blow (Q).

BOOTS OF SPEED
A lot of mages are skillshot reliant. Lissandra has an incredibly low base movement speed (325) which generally makes it difficult to avoid skillshots. Having Boots in addition to 4 Health Potion's or 2/3 Health Potion's and 1/2 Mana Potion's also allows you to sustain against the enemy poke. Champions like Ziggs, Syndra or Xerath who have low cooldown skillshot nukes are generally difficult to avoid with a low base movement speed. Taking boots first will help you avoid taking unnecessary damage and poke.

FAERIE CHARM
It's up to you whether or not you want to purchase 1 or 2 Faerie Charm's but I personally prefer 1 on Lissandra so I can have the 4 Health Potion's and either 2 Mana Potion's or an early Stealth Ward. With the season 5 changes, building Faerie charm isn't always a good idea early. Considering that Lissandra has one of the lowest mana regeneration per 5's in the entire game due to her having her passive, I wouldn't recommend building it unless you want an early Chalice of Harmony or Forbidden Idol.

CRYSTALLINE FLASK
You can choose to either buy 3 Health Potion's, 2 Health Potion's & 1 Mana Potion or whatever combination you want. You could even just buy one potion of your choice and a ward, since you'll have the sustain from the Flask. But I don't recommend it since you're probably starting with this item because you want as much early game sustain as possible in order to scale up, survive the lane, buy items and then wreck the enemy team mid game.

SAPPHIRE CRYSTAL
Lissandra's base mana pool is quite low. I used to start with Sapphire Crystal all the time but in reality you should only take it if you want to build it into an incredibly early Rod of Ages and you know you don't need the extra health and ability power Doran's Ring grants you early game.



LANING



CHALICE OF HARMONY
Lissandra's high mana costs gate her potential. With her low cooldowns but low base mana pool she isn't able to spam her main damage spell Ice Shard enough to create enough pressure in the lane. Having mana regeneration from Chalice solves this problem. The magic resistance is gives is great too.

CATALYST THE PROTECTOR
CATALYST THE PROTECTOR
This item makes you more tanky, gives you a decent amount of mana and sustain through it's passive. It allows you to farm and trade with your opponent. It doesn't offer any ability power however you don't need it for early laning since your main powerspike is when you start to gain items that allow you to scale well into the late mid game where major scale teamfights happen.

SEEKER'S ARMGUARD
Lissandra has quite good waveclear. Her base resistance stats are quite low so this item helps her out by granting her a set amount of armor and ability power. This item has quite a good build path too ( Amplifying Tome + Cloth Armor). Every time she kills a minion she gains a stack which grants her 0.5 AP/Armor. This item will make you tankier and will make it harder for the enemy laner to kill you. Only build this in lane if you're against an AD champion or you are super ahead and an enemy AD champ is starting to also get out of hand.

HAUNTING GUISE
Lissandra's base damages are quite good. She benefits a ton fron having magic penetration. This item is rather expensive to purchase in lane but it also gives a decent amount of ability power and health which makes you harder to kill. Once you buy this you get a good powerspike.

FIENDISH CODEX
Builds both into Morellonomicon and Athene's Unholy Grail which benefit Lissandra a ton. Fiendish Codex is a good item to buy early if you're ahead and you want the cooldown reduction to pressure your lane opponent and zone them from farm with your abilities. It also grants 30 AP which is huge.

FORBIDDEN IDOL
For only 600 gold it grants you a small amount of cooldown reduction in addition to some mana regeneration. It also builds into Morellonomicon. If you recall early and don't have enough for a Fiendish Codex and a few Health Potion's buy this instead in addition to the potions for lane sustain.

SORCERER'S SHOES
Good item for mages. Grants movement speed and magic penetration which increases your spell damage by a significant amount. Lissandra's low movement speed doesn't allow her to get around the map very quickly, so this benefits her a ton.
IONIAN BOOTS OF LUCIDITY
Good item for mages like Lissandra. Grants movement speed and cooldown reduction which allows you to use your abilities more often. It also makes her mobility spell have a lesser cooldown allowing you to roam more effectively.



MID GAME



MORELLONOMICON
Morellonomicon is a cheap item which grants amazing stats. It gives you a large amount of ability power, cooldown reduction, mana regeneration and a passive which inflicts grevious wounds onto enemy champions that are below 40% of their maximum health threshold.

ATHENE'S UNHOLY GRAIL
Athene's Unholy Grail grants you magic resistance, a decent amount of ability power, a huge amount of mana regeneration and cooldown reduction. It is more expensive than Morellonomicon but it can be a good buy if you feel like you need the mana for waveclear and you want to play more defensively.

ROD OF AGES
Rod of Ages grants you a huge amount of health, mana, ability power and a passive that gives you sustain. This and Zhonya's Hourglass makes you incredibly tanky and allows you to initiate fights.

ZHONYA'S HOURGLASS
This item grants a whopping 120 ability power and 50 armor in addition to an active that grants vulnerability to you for 2 and a half seconds. This can be used to stop targeted spells from damaging you such as Veigar's Primordial Burst and Caitlyn's Ace in the Hole. It is an important item to buy if you're against an attack damage assassin like Kha'Zix, Shaco or Zed or against a fed AD carry.

RABADON'S DEATHCAP
There's really not much to say about this item except for that it is mandatory for almost every single champion that has amazing ability power scalings. It grants you a huge AP boots which helps you with all of the damage that you'll be outputting onto the enemy team.

ABYSSAL SCEPTER
Lissandra has quite short range. For her to do damage, she needs to be in range. The aura shreds magic resist of nearby enemies which is similar to the range of your abilities. It also grants you a good amount of AP + MR which you'll need for a cheaper price than other alternative items.

LIANDRY'S TORMENT
This item is perfect for shredding tanks. Lissandra's low cooldowns allow her to duel effectively since she has self peel and decent damage and mobility, so this item benefits her quite a lot. It costs quite a lot of gold so I'd only recommend to purchase it if you need to have the health and you're extremely ahead. Lissandra's spells also impair movement with the exception of Glacial Path which applies the stronger burn passive.



LATE GAME


RYLAI'S CRYSTAL SCEPTER
Gives a huge amount of AP and Health. The passive doesn't do a whole lot since all of your spells are all Area of Effect (AOE) but it could be beneficial. You only really want it for the stats it grants though. This item makes you deceptively tanky and the AP that it grants makes it ideal as a 6th item.

VOID STAFF
When enemies start stacking magic resist, or even something like a Null-Magic Mantle you really need magic penetration. This makes 35% of your damage get ignored by the magic resist that your enemy has and it also grants you ability power. It's a very cheap item for the stats it grants.

LUDEN'S ECHO
Likewise of Zhonya's Hourglass & Rabadon's Deathcap it grants you a decent amount of ability power, as well as a passive that can be useful to clear waves of minions and it grants you a %movement speed amplifier. Pretty neat.

GUARDIAN ANGEL
Standard item on carries and late game damage dealers like Lissandra. Grants you resistances and a passive which revives you after your health pool reaches 0 so you can continue fighting. Makes you difficult to initiate on and if you get caught out you get the opportunity to re position.



BUILDS


BURST MAGE


CONTROL MAGE







LANING
Land Ice Shard as often as possible in lane to generate pressure, it'll force your opponent to play passively if they get hit too often by it. Deny them farm and bait them into overextending so your jungler can gank. If the enemy comes to close use Ring of Frost to lock them in place for a free, guaranteed Ice Shard. Repeating this multiple times will result in a kill.




POST LEVEL 6
Frozen Tomb is an incredibly strong disable. By this time, you should have some ability power and maybe some cooldown reduction. You should attempt to force your opponent out of lane and generate a lot more map pressure in your lane, forcing the jungler to pay attention to you so your teammates can get some breathing room. This could also potentially result in a kill. Use Glacial Path over walls to surprise your lane opponent when they least expect it.




LATE LANING PHASE
Lissandra is an incredibly impeccable roamer and ganker. She can easily set up kills and catch off enemies from surprise so roaming when your lane is pushed or your laner has recalled is a great time to go to another lane and try and get kills. You want to snowball for the midgame but you also want to share that power you gain with your team.




SKIRMISHES
Lissandra is very strong at fighting in small spaces such as corridors within the jungle and in the dragon/baron pit. She can contest objectives relatively well and her area of effect lockdown potential along with her huge burst damage really starts to become a threat at this stage in the game. Abuse it. Start grouping and force the enemy to react, take dragons and have small teamfights. Catch people out alone and snowball the advantage that you have. You can easily force someone's flash since you pose such a threat when with other teammates.




TEAMFIGHTS
Lissandra can easily turn a losing fight into a winning one with her huge area of effect crowd control and burst in addition to her outplay potential through Glacial Path and invulnerability from Frozen Tomb. She's very strong at following up initiations.




LATE GAME
Everyone will be playing safe at this point. You need to be the playmaker. Find opportunities where you can take advantage of mis-positioned enemies or when your enemy team is grouped up on top of eachother so start a fight. Your kit allows you to create picks in addition to dive into the enemy backline and cause havoc + disruption. Take advantage of that and then take objectives.







difficulty of matchup is indicated from color of name

Green = Easy : Yellow = Skill Matchup : Red = Hard



AP
AHRI
assassin

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MEDIUM COOLDOWN MAGIC BURST


DECENT CATCH POTENTIAL (E)


HIGH COOLDOWN MOBILITY (R)


SUPER AGGRESSIVE PLAYSTYLE


MEDIUM RANGE CHARACTER


MORE INFORMATION




LOW COOLDOWN MAGIC BURST


STRONG HYBRID DPS + REGEN


RESET COOLDOWN TARGETTED MOBILITY


HUGE STICKING POWER (R)


MELEE RANGED CHARACTER

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AP + AD
AKALI
assassin

MORE INFORMATION




AP
ANIVIA
mage

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LOW COOLDOWN MAGIC BURST

DECENT CATCH POTENTIAL (Q/W)

HIGH COOLDOWN SELF REVIVE

HUGE ZONING POTENTIAL

HIGH RANGE CHARACTER


MORE INFORMATION




LOW COOLDOWN MAGIC BURST

STRONG LOW RANGE TARGETTED SPELL

HARD AOE CROWD CONTROL

SIMPLE MECHANICAL PLAYSTYLE

MEDIUM RANGED CHARACTER

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AP
ANNIE
mage

MORE INFORMATION




AP
AZIR
mage

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LOW COOLDOWN MAGIC BURST + DPS

GOOD MOBILITY

REALLY HUGE RANGE

GOOD DAMAGE POTENTIAL

HIGH RANGE CHARACTER


more informatiion




GOOD ABILITY POWER SCALINGS

STRONG %HP DAMAGE

HIGH AOE MAGIC BURST

SIMPLE MECHANICAL PLAYSTYLE

MEDIUM RANGED CHARACTER

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AP
BRAND
mage

MORE INFORMATION




AP
CASSIOPEIA
mage

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LOW COOLDOWN MAGIC DPS

HUGE SINGLE TARGET DAMAGE

AOE BURST DISABLE

GOOD UTILITY POTENTIAL

HIGH RANGE CHARACTER


more information




TRUE DAMAGE ABILITY POWER SCALING

STRONG AOE DAMAGE

HARD CROWD CONTROL DISABLES

SIMPLE MECHANICAL PLAYSTYLE

MELEE/LOW RANGED CHARACTER

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AP
CHO'GATH
mage/tank

MORE INFORMATION




AP + AD
CORKI
marksman

P
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LOW COOLDOWN MAGIC BURST

HUGE SINGLE TARGET HYBRID DAMAGE

LONG RANGE POKE

HIGH COOLDOWN MOBILITY (DASH)

HIGH RANGE CHARACTER


more information



HUGE SINGLE TARGET BURST

GOOD WAVECLEAR CAPABILITY

AREA OF EFFECT DISPLACEMENT

SIMPLE MECHANICAL PLAYSTYLE

MELEE/MEDIUM RANGED CHARACTER

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AP
DIANA
assassin

MORE INFORMATION




AP + AD
EZREAL
marksman/mage

P
R
O
P
E
R
T
I
E
S

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LOW COOLDOWN MAGIC + PHYSICAL BURST

MAGIC DAMAGE GLOBAL ULTIMATE

LONG RANGE POKE

MEDIUM COOLDOWN MOBILITY (BLINK)

HIGH RANGE CHARACTER


more information




HUGE HEALTH SUSTAIN DAMAGE OVER TIME

GOOD LONG RANGE POKE DAMAGE

AREA OF EFFECT DAMAGE ULTIMATE

GOOD CROWD CONTROL (DISABLES)

MEDIUM RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
FIDDLESTICKS
mage

MORE INFORMATION




AD
FIORA
fighter

P
R
O
P
E
R
T
I
E
S

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LOW COOLDOWN PHYSICAL BURST

GOOD DAMAGE PER SECOND

RESET STERIOD

AOE DAMAGE + UNTARGETABILITY (BLINK)

MELEE RANGED CHARACTER


more information




ANNOYING TO DEAL WITH MOBILITY/GAPCLOSER

HUGE MAGIC BURST ON LOW COOLDOWN

FLEXIBLE BUILD PATH(S)

IGNORES UNIT COLLISION

IMAGINE IF HE WAS RANGED

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P
R
O
P
E
R
T
I
E
S

AP + AD
FIZZ
everything

MORE INFORMATION




AP
GALIO
mage

P
R
O
P
E
R
T
I
E
S

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LOW COOLDOWNS

GOOD ABILITY POWER SCALINGS

GOOD/RELIABLE UTILITY

AREA OF EFFECT TAUNT

MELEE RANGED CHARACTER


more information




LONG RANGE AOE POKE

GOOD PHYSICAL BURST DAMAGE

DECENT LANE SUSTAIN

STRONG DUELING POWER

MELEE/MEDIUM RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AD
JAYCE
fighter

MORE INFORMATION




AP
HEIMERDINGER
mage

P
R
O
P
E
R
T
I
E
S

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DECENT WAVECLEAR CAPABILITY

DECENT CROWD CONTROL

HIGH LONG RANGE MAGIC BURST

GOOD ZONING POTENTIAL

MEDIUM RANGED CHARACTER


more information




LONG RANGE AOE POKE

GOOD MAGIC BURST DAMAGE

DECENT LANE SUSTAIN

STRONG KITING POTENTIAL

MEDIUM RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
KARMA
mage

MORE INFORMATION




AP
KARTHUS
mage

P
R
O
P
E
R
T
I
E
S

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DECENT DUELING POWER

REALLY HIGH MAGIC SUSTAINED DAMAGE

GLOBAL DAMAGE ULTIMATE

GOOD LATE GAME SCALING

MEDIUM RANGED CHARACTER


more information




MEDIUM RANGE MOBILITY (BLINK)

GOOD MAGIC BURST DAMAGE

DECENT ROAMING SUSTAIN

STRONG CHASING CAPABILITY

MELEE RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
KASSADIN
mage/assassin

MORE INFORMATION




AP
KATARINA
assassin

P
R
O
P
E
R
T
I
E
S

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LOW COOLDOWN ABILITIES WITH RESET

REALLY STRONG CLEAN UP POTENTIAL

HIGH AOE DAMAGE ULTIMATE

GOOD LATE GAME SCALING

MELEE RANGED CHARACTER


more information




BURST AND SUSTAINED MAGIC DAMAGE

GOOD IN LANE HEALTH SUSTAIN

DECENT SURVIVABILITY

PASSIVE % RESISTANCE SHRED

MELEE/MEDIUM RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP + AD
KAYLE
mage/fighter

MORE INFORMATION




AP
KENNEN
mage

P
R
O
P
E
R
T
I
E
S

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LOW COOLDOWN ABILITIES

REALLY STRONG AOE CROWD CONTROL

HIGH AOE DAMAGE ULTIMATE

GOOD LATE GAME SCALING

MEDIUM RANGED CHARACTER


more information




LOW COOLDOWN SINGLE TARGET MAGIC BURST

GOOD MOBILITY AND ESCAPE POTENTIAL

HIGH ABILITY POWER SCALINGS

STRONG EARLY GAME + ROAMING POTENTIAL

HIGH RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
LEBLANC
mage/assassin

MORE INFORMATION




AD
LEE SIN
assassin

P
R
O
P
E
R
T
I
E
S

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LOW COOLDOWN HYBRID BURST

REALLY STRONG LONG RANGE MOBILITY

HIGH AOE DAMAGE ULTIMATE

GOOD MID GAME SCALING/SNOWBALLS

MELEE RANGED CHARACTER


more information




LOW COOLDOWN MAGIC BURST

GOOD LONG RANGE UTILITY

HIGH ABILITY POWER SCALINGS

STRONG AT ALL STAGES OF GAME

HIGH RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
LULU
mage

MORE INFORMATION




AP
LUX
mage

P
R
O
P
E
R
T
I
E
S

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LOW COOLDOWN MAGIC BURST

REALLY STUPID LONG RANGE DAMAGE

HIGH AOE DAMAGE ULTIMATE

GOOD MID GAME SCALING/SAFE LANER

HIGH RANGED CHARACTER


more information




LOW COOLDOWN MAGIC BURST

GOOD LONG RANGE DAMAGE

HIGH ABILITY POWER SCALINGS

STRONG AT ALL STAGES OF GAME

HIGH RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
MALZAHAR
mage

MORE INFORMATION




AP
MORDEKAISER
mage/fighter

P
R
O
P
E
R
T
I
E
S

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LOW COOLDOWN MAGIC BURST

REALLY TANKY WITH PASSIVE

TENDS TO SNOWBALL

GOOD MID GAME SCALING

MELEE RANGED CHARACTER


more information




MEDIUM COOLDOWN MAGIC BURST

GOOD LONG RANGE DAMAGE

HIGH ABILITY POWER SCALINGS

CROWD CONTROL PREVENTION SHIELD + AOE CC

HIGH RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
MORGANA
mage

MORE INFORMATION




AP + AD
NIDALEE
mage/fighter

P
R
O
P
E
R
T
I
E
S

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STRONG ALL IN POTENTIAL

REALLY LONG RANGE MAGIC DAMAGE POKE

TENDS TO SNOWBALL

GOOD SIEGING POTENTIAL

HIGH/MELEE RANGED CHARACTER


more information




MEDIUM COOLDOWN MAGIC BURST

GOOD LONG RANGE DAMAGE

HIGH ABILITY POWER SCALINGS

AOE CROWD CONTROL + LOTS OF UTILITY

MEDIUM RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
ORIANNA
mage

MORE INFORMATION




AD
RIVEN
assassin/fighter

P
R
O
P
E
R
T
I
E
S

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STRONG ALL IN POTENTIAL

REALLY HIGH PHYSICAL BURST DAMAGE

TENDS TO SNOWBALL

GOOD MOBILITY + SELF DAMAGE MITIGATION

MELEE RANGED CHARACTER


more information




LOW COOLDOWN MAGIC BURST

SYNERGISES WITH TANK ITEMS

DEALS DAMAGE BASED OFF MAX MANA

ANTI MOBILITY + SINGLE TARGET DISABLE

MEDIUM RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
RYZE
mage

MORE INFORMATION




AP
SWAIN
mage

P
R
O
P
E
R
T
I
E
S

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STRONG ALL IN POTENTIAL

REALLY HIGH SUSTAINED MAGIC DAMAGE

IN-LANE SUSTAIN ABILITY

GOOD LOCKDOWN POTENTIAL

MEDIUM RANGED CHARACTER


more information




LOW COOLDOWN MAGIC BURST

STRONG ALL IN POTENTIAL

HIGH ABILITY POWER SCALINGS

INSTAGIB/NUKE POTENTIAL

HIGH RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
SYNDRA
mage

MORE INFORMATION




AD
TALON
assassin

P
R
O
P
E
R
T
I
E
S

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STRONG ALL IN POTENTIAL

REALLY HIGH PHYSICAL BURST DAMAGE

IN-LANE POKE/WAVECLEAR ABILITY

INVISIBILITY CAPABILITY

MELEE RANGED CHARACTER


more information




LOW COOLDOWN MAGIC BURST

STRONG ROAMING POTENTIAL

HIGH ABILITY POWER SCALINGS

GOOD SINGLE TARGET CC POTENTIAL

MEDIUM RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
TWISTED FATE
mage

MORE INFORMATION




AD
URGOT
tank

P
R
O
P
E
R
T
I
E
S

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STRONG ALL IN POTENTIAL

REALLY HIGH PHYSICAL BURST DAMAGE FROM RANGE

IN-LANE POKE + % ARMOR SHRED ABILITY

SHIELD FOR DAMAGE MITIGATION + SLOW

MEDIUM RANGED CHARACTER


more information



LONG COOLDOWN MAGIC BURST

STRONG FARMING POTENTIAL

HIGH ABILITY POWER SCALINGS

GOOD SINGLE TARGET NUKE POTENTIAL

MEDIUM RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
VEIGAR
mage

MORE INFORMATION




AP
VEL'KOZ
mage

P
R
O
P
E
R
T
I
E
S

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STRONG ALL IN POTENTIAL

REALLY HIGH BASE DAMAGE

IN-LANE POKE + STRONG MAGIC BURST

HUGE AMOUNTS OF TRUE DAMAGE

LONG RANGED CHARACTER


more information




MEDIUM COOLDOWN MAGIC BURST

STRONG TEAMFIGHT POTENTIAL

HIGH ABILITY POWER SCALINGS

GOOD AOE NUKE POTENTIAL

HIGH RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
VIKTOR
mage

MORE INFORMATION




AP
VLADIMIR
mage

P
R
O
P
E
R
T
I
E
S

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STRONG ALL IN POTENTIAL

REALLY HIGH AP SCALINGS + TANKY

IN-LANE SUSTAIN + STRONG MAGIC BURST

AOE DAMAGE AMPLIFIER

MEDIUM RANGED CHARACTER


more information




MEDIUM COOLDOWN PHYISCAL BURST

STRONG TEAMFIGHT POTENTIAL + STEALTH (W)

HIGH ATTACK DAMAGE SCALINGS

GOOD AOE DAMAGE POTENTIAL + CC (R)

MELEE RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AD
WUKONG
bruiser/assassin/tank

MORE INFORMATION




AP
XERATH
mage

P
R
O
P
E
R
T
I
E
S

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REALLY HIGH RANGE (Q/W/E/R)

REALLY HIGH AP SCALINGS

PASSIVE GIVES MANA (SUSTAIN)

REALLY STRONG SIEGE CHAMPION

LONG RANGED CHARACTER


more information




LOW COOLDOWN PHYISCAL BURST

STRONG TEAMFIGHT POTENTIAL (Q/R)

HIGH ATTACK DAMAGE SCALINGS

GOOD IN LANE MOBILITY (E)

MELEE/LOW RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AD
YASUO
bruiser/assassin

MORE INFORMATION



AD
ZED
assassin

P
R
O
P
E
R
T
I
E
S

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GOOD ESCAPE ARTIST (W/R)

REALLY HIGH AD SCALINGS

ENERGY RESOURCE BAR

REALLY STRONG MID GAME CHAMPION

MELEE/LOW RANGED CHARACTER


more information




LOW COOLDOWN AOE MAGIC BURST

STRONG SIEGING POTENTIAL (#/Q/E)

HIGH AP SCALINGS

GOOD LANE BULLY + DAMAGE

LONG RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
ZIGGS
mage

MORE INFORMATION



AP
ZILEAN
mage

P
R
O
P
E
R
T
I
E
S

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EXP ADVANTAGE THROUGH PASSIVE (#)

GUARDIAN ANGEL REVIVAL EFFECT

HIGH AP RATIO'S

DECENT MID GAME WAVECLEAR

MEDIUM RANGED CHARACTER


more information




LOW COOLDOWN AOE MAGIC BURST

STRONG SIEGING POTENTIAL (#/Q/E)

HIGH AP SCALINGS

GOOD LANE BULLY + DAMAGE

LONG RANGED CHARACTER

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P
R
O
P
E
R
T
I
E
S

AP
NUCLEAR PLANT
mage

MORE INFORMATION




THANK YOU

Thank you for reading my guide. Special thanks to Emikadon for all the help with tips on coding and laying out the guide in addition to all the inspiration and motivation she gave me, without her I wouldn't of wrote this guide. Also, special thanks to jhoijhoi on her tutorial on how to make a cool and effective guide in addition to her much needed advice. Also a thank you to these people for supporting me and my guide giving me a bit of criticism and a few ideas.




MILESTONES




Over 10,000 views! Thanks guys! = 25/05/2015.

Over 15,000 views! What?! Thanks again everyone! = 12/06/2015.

25,000 views! I can't thank you guys enough! = 03/07/2015.



DISCLAIMER


All of the images used are owned from Riot Games but are used for educational purposes only. I do not endorse copyright infringement.



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