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Kog'Maw Build Guide by TrankZsheD333

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TrankZsheD333

Kog Maw AP and AD in Action!

TrankZsheD333 Last updated on October 5, 2011
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Team 1

[VS]

Team 2

Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

Kog Maw is one of the best AD or AP champs in the game.
You just have to know how to play him and when to build him either AP or AD.


Guide Top

Pros / Cons

PROS

    Can dish out so much damage late game
    Has a very long range
    A spammable ultimate
    Great passive

CONS

    Dies very easily
    No survivability
    Not great early game
    Needs tons of farm.
    Is often targetted a lot.
    Can be oom frequently


Guide Top

Summoner Spells

Ghost and Flash for survivability since kogmaw lacks that.


Guide Top

Early through Late Game

Kogmaw should be played passive early game. You should just be last hitting as much as

possible and harrass when you have the chance in between last hitting. Last hitting is of more

value then harrassing unless your jungler is ganking your lane. As Kogmaw, once you reach 100

Creep score + then you can start getting involved in the action. The more creep score you

have, the better because you would have more advanced items. For the AD build, you should have

your madreds, boots, and wits end by 25 minutes into the game. For the AP build, you should

have your Dorans ring, sorc boots, tear of the goddess, catalyst, and maybe a needlessly large

rod. After 25 minutes in, you would want to start to get involved in fights and still farm

whenever you have a chance. Make sure you are to get the red buff from the jungle whenever it

spawns. Use your R smartly making sure you can harrass but not get fully oom. W whenever a

fight breaks out. Use E for the CC and just keep basic attacking and throwing R smartly. Make

sure you dont get caught into the mayhem otherwise the team fight can go into the other teams

favor. By the end of mid game as an AD you should have your banshees and frozen mallet and

possibly your atmas. End game you just play as a regular carry and make sure not to get hurt

in the team fights but still dish out damage. As an AP, you would want to stay in the back of

the fights constantly throwing out R and hitting your Q. Once in a while you can basic attack

with your W on but R and E ing from a distance is great on AP Kog. You wont get oom because of

the tear of the goddess built into archangels staff, and also you will do SO MUCH dmg with

those two skills.