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Kog'Maw Build Guide by TheSavior

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League of Legends Build Guide Author TheSavior

Kog Maw - Death From Above

TheSavior Last updated on April 22, 2012

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serratedblade67 | July 10, 2012 11:23pm
i found a really good trick for those who like spamming his ulti what u want to do is buy a tear of the goddess then sit on ur summoner circle and spam for a bit togain mana then evrytime u retreat or die use it some more and you should be able to use his ulti alot without running out of mana!
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telemaco | May 29, 2012 4:14am
I saw your build in game, i was panth ;), and u destroy the middle, nice job
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Baconzer | May 14, 2012 5:27pm
Voted -1
this build really isnt meant for kogmaw, his W is a unique ability and doesnt stack with madred, and also he has no real sustain at all, please dont deter this much from the regular AD carry standardized build ^w^
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RealmriderX1 (91) | April 16, 2012 6:25am
Voted +1
Nicely done. 1+
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Vitigam (33) | April 9, 2012 9:04am
Hey, I am reviewing you guide because of your request on JhoJhoi's Review Shop.

First off, get Berserker's Greaves before Malady.

In your cons, "Not a lot of escapability" and "No Way to Escape", are the same thing. No need to add both of them.

The biggest problem with your build IMO, is, you have no surivability at all! Absolutely nothing. Greater Seal of Alaricity is nice and all, but Greater Seal of Resilliance is much better. Trust me, damage is nice, but a dead Kogmow is useless. Also, CDR on Kogmow? I think your forgetting two things. 1. Kogmow is mana hungry. 2. And most importantly, Kogmow is an AD/AS Champion, not a caster. You will run out of mana very fast anyways if you spam with your CDR. And Kogmow is a right-click champion. Get Greater Glyph of Magic Resist instead.

For your items, I would recoment taking of Madred's. Replace it with a Guardian Angel.
It is an amazing item, MR and Armor and a nice passive. If you don't want to lose damage, Frozen Mallet is there as well. And try to add a Last Whisperer in to the build somehow, if the enemy starts getting armor, you won't do much damage.

Laning Champs and Game-Play needs to be more in-depth.

Nice work on the guide and nice lay-out. Awaiting your reply and will vote when I get a reply.

For my review, I would like you to review my Kennen guide and +rep if possible.

Thanks,
Vitigam
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TheSavior (9) | April 4, 2012 6:55pm
MissMaw wrote:

So I'll just start with the cheat sheet,
I don't like your purchase order, like zerk's should go before any other item. Yout item build has no survibility what's-so-ever. Like even with the 300 damage he will die in seconds.
Armor seals man, armor seals. They're like the best rune in the game >.> Plus you don't mention any flat AD runes...


Firstly, thank you for reminding me about that actually. I have meant to put Zerk's before malady but it slipped my mind. Secondly, I will keep in mind the Armor seals, I didn't really think too much about them but after a few comments given to me stressing them, including yours, I will definitely try them out.

MissMaw wrote:
-First of all, you keep saying stuff like Amazing Range with his Bio-Arcane Barrage, the truth is that while W gives you a range boost the real amazing range he has is his ultimate (duh :p)


Haha, yes obviously his ultimate has incredible range, and I suppose I should stress that more. But what I wanted to do was keep Bio-Arcane Barrage in mind. It increases your range by an exceptional amount, and I think I a lot of people underestimate it.

MissMaw wrote:
-Cons section is kinda off.
Like you said, Not a lot of escapability and then you said No real way to escape. Which is the same thing. Also wrote Can be hard early game.. but you didn't say what. Did you mean the gameplay? Having no escape?


Thank you for pointing that out, I will adjust it accordingly. As for the early game comment, the reason I did not explain what I meant by it can be hard early game, is merely because of the problem it had with my coding, as it made the entire section look off because of the length. I will, however add more information under the Information chapter regarding the pros and cons and explain them more.

MissMaw wrote:

-You gave zero alternatives. No alternative runes.. No alternative masteries.. No alternative items..
-I don't think you understand what Situational Items are. They're not the item you switch doran's with, they're the item that you take when your team is xxx, or the enemy team is xxx


On the contrary, I did in fact add alternative runes under my preferred one (although not armor seals yet). The alternative masteries I am working on thanks to Jpikachu1999's comment, and I have been testing each of the ones we discussed more. As for your comments on my situational items. That section does say depending on the team and the way the game is going. However I did in fact mix alternative with situational items, which I shouldn't have done and am editing to clear up some confusion. My only alternative items on there are the The Bloodthirster, Mercury Treads and the Frozen Mallet, while there are others that I need to add.

I will adjust this section to split up the situational and alternative items. I am also editing the items to give more detail on the item and situation it should be used in.

MissMaw wrote:

-Should go more in-depth with the Laning partners chapter.


Thank you for the advice.

MissMaw wrote:

-You didn't mention anything about when to take doran's blade or vampiric scepter (i don't think that's good that early anyway) or boots.


Adding more information about the situations. As for the vampiric scepter, I am actually taking it out. I don't like it as much as I did. It is not as viable as it was in less competitive matches.

MissMaw wrote:

-You didn't say anything about farming or last hitting, which is crucial on ad carries.


I did mention it once, but I didnt go into specifics and basically just said that you need to last hit. I will add a more detailed portion of that, thanks!

MissMaw wrote:

Well that's about it, hit me a pm if you fix some stuff from above and want a rereview :p
It's been a pleasure ^


Thank you very, very much for criticizing my guide! Note, these above changes have not all gone into effect yet and I will PM you when I request a re-review. Thanks again!
1
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Fulundry (68) | April 4, 2012 6:17pm
Voted +1
Well, this is a super glass cannon build, and you really only have one way of escaping. If you have a decent team that can protect you, you'll destroy everything in sight, but it's kinda situational. Still, the guide is well coded, explanations are good, and I do think it will be effective much of the time.
1
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MissMaw (721) | April 4, 2012 1:02pm
Hiya, I'm here reviewing your guide upon your request at jhoijhoi's review shop.

So I'll just start with the cheat sheet,
I don't like your purchase order, like zerk's should go before any other item. Yout item build has no survibility what's-so-ever. Like even with the 300 damage he will die in seconds.
Armor seals man, armor seals. They're like the best rune in the game >.> Plus you don't mention any flat AD runes...

On to the guide,
-First of all, you keep saying stuff like Amazing Range with his Bio-Arcane Barrage, the truth is that while W gives you a range boost the real amazing range he has is his ultimate (duh :p)
-Cons section is kinda off.
Like you said, Not a lot of escapability and then you said No real way to escape. Which is the same thing. Also wrote Can be hard early game.. but you didn't say what. Did you mean the gameplay? Having no escape?
-You gave zero alternatives. No alternative runes.. No alternative masteries.. No alternative items..
-I don't think you understand what Situational Items are. They're not the item you switch doran's with, they're the item that you take when your team is xxx, or the enemy team is xxx.
-Should go more in-depth with the Laning partners chapter.
-You didn't mention anything about when to take doran's blade or vampiric scepter (i don't think that's good that early anyway) or boots.
-Didn't mention Late game
-Should put some space between the screen shots and the text in Tips and Screenshots chapter.
-You didn't say anything about farming or last hitting , which is crucial on ad carries.

Well that's about it, hit me a pm if you fix some stuff from above and want a rereview :p
It's been a pleasure ^^
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Minami (48) | April 3, 2012 1:43am
great guide! +1 from me
Short yet detailed with clips and images, not so boring like other guides~
Love it~
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Jpikachu1999 (151) | April 2, 2012 6:46pm
TheSavior wrote:

I would like to start of by saying thank you so much Jpikachu1999 for reading my guide. Thank you for the complements and advice. Here are my responses to your very well critic and suggestions:



I actually have taken notice to this issue. I do use a lot of on-hit magic damage abilities and I have been trying to figure out a way to properly balance my build. I have a choice between Armor Pen and Magic pen in my masteries. I do like the 10% armor pen perk from Weapon Expertise but as you have pointed out, I think that the Magic pen would be more effective. I also decided to add Last Whisper to the situational items section. This gives the player the in game option to decide if they need the extra 40% armor penetration due to a tanky team.



I actually just recently changed it from those to Vigor . The reason for this is, from my experience I found that the health regeneration is much more effective than flat health. It helps, at least it proves to have for me, to be able to stay in lane much longer when paired with Doran's Blade and Vampirism . Now sort of following into your next part of your advice, if they ARE finding themselves having laning problems, I did list that they can purchase Greater Quintessence of Health to make up for those two perks.



I am currently working on that section as well. I meant to do it but it just kind of lost itself in the back of my mind. I am working to more clearly state those that are also mentioned in my rune page that they are alternative.



Well, the thing is I do actually have it set up with float=left. It might be because I have it set up like this however:
Code:
[center][icon=heal size=64 float=left][center][icon=heal size=64 float=right] I get Heal primarily if I dont have a healing support and their is a heavy hitter or harasser in the enemy lane. (Remember I only know to do this this for ranked, based on viewing the enemy teams AD Carry) It is also nice to pick up if your support does not have a heal and does not take this.

With the picture code above the text opposed to it being next to it.



Good idea! Thank you for pointing that out.



Thank you for your recommendation, as I have put the Runes and masteries above summoner spells and abilities. However, I do like the Laning partner sections before the Item build. It might just be me but I think it looks better that way!

THanks again for reading and criticizing my guide! I will be sure to return the favor and +rep!


Switching from the ArPen mastery? Hmm, well, you do have Sunder Arpen Marks/Quints, and Caustic Spittle. So, I guess your ok. I was going to suggest Deadliness and Lethality , as 9 AD really isn't that much late game, and 10% extra crit damage, while nice, I don't think is that great.

Assuming you do 200 normal, which I think is realistic:

200 * 2.6 = 420 damage

200 * 2.5 ( Infinity Edge only) = 400

As you can see, it's only 20 damage with a base of 200 damage per hit. While that may add up over many hits, so does your extra magic damage from the magic pen.

Fair enough on Vigor . I think that if you don't have a healing laning partner though, and thus are kind of forced to start Boots 3x health pots, that the flat health would help make up for not starting with Doran's Blade.

Interesting, well, if you like it that way, keep it that way! Personal preference is something that is very welcome in guide creation :)

I'm glad I could help you with your guide! I gave it a +1. Good luck on your guide; it definitely deserves a higher spot than it has right now.
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