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Build Guide by Mavs

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Mavs

Kogmaw AD/AS Madness

Mavs Last updated on April 27, 2011
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Ability Sequence

4
8
10
12
13
Ability Key Q
2
3
5
7
9
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

This is a AD/AS Kogmaw build. I enjoy playing Kogmaw the most of all characters in this game. I have tried many different builds with Kogmaw and this one takes the cake. It destroys tanks in seconds and pretty much decimates everything else. You will see critical hits for between 600-800 in late game play with an attack speed of over 2.4. Along with using Bio-Arcane Barrage with Madred's Bloodrazor doing 11% of the enemies life every hit.


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Runes

For runes I use all Attack Speed runes. It starts you off at the beginning of the game with around 38% increased attack speed. This will put you around just under 1.0 attack speed at the start of the game increasing your chance to get last hits on creeps.


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Summoner Spells

I use Ghost and Flash because you need to have outs. Kogmaw does not have much of an out other than his Void Ooze which is minimal at best. I would not use anything other than these 2 summoner spells for the escape mechanics alone to just survive.


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Items

Early Game: I start out the game with Vamp Septer because it allows you to maintain in the lane for much longer than going a Dagger and health pot. The goal is to be able to stay in lane until you have enough to get Boots and Zeal (2115 Gold for both) or if you end up needing to go back get Boots first.

Mid Game: By now you should have at least Madred's Bloodrazor and also be cloose to getting your Phantom Dancer. Once you have these 2 items your damage begins to get much better.

Now just follow my build order up top for the rest of the game. The reason I got with Hextech vs Bloodthirster is Hextech will give you enough AP to boost your Bio-Arcane Barrage to do another 1% additional damage per hit and the spell vamp and Life steal are amazing later in the game.


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Pros / Cons

Pros:
Ridiculous Damage
Good slow
Skill shot can take out runners
Takes a bit to master

Cons:
Squishy
Focused all the time


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Play Style

When playing this build of Kogmaw I have to play very cautious the entire game. Wait for the opportune time to go into the fight once people are engaged and watch them melt. When you use your Living Artillery use it very cautiously because you will fry your mana very quickly. Use Living Artillery to scout bushes and pick off runners with low health. Do not use it as your main damage. You need to save your mana for Bio-Arcane Barrage(which is your main damage dealer) and Void Ooze(to escape or slow enemies).