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Kog'Maw Build Guide by heatproofsean

AP Carry Kog'maw: AP/AS Carry Mid

AP Carry Kog'maw: AP/AS Carry Mid

Updated on December 29, 2012
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League of Legends Build Guide Author heatproofsean Build Guide By heatproofsean 17,565 Views 8 Comments
17,565 Views 8 Comments League of Legends Build Guide Author heatproofsean Kog'Maw Build Guide By heatproofsean Updated on December 29, 2012
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1
khaoshizon | March 19, 2013 9:15pm
Hi there.

I main kog for both ad and ap and i can honestly say I can see what you're going for. The problem with this build was stated by some of the comments above. Mainly they are:

1) No survivability early game. Other ap mids, along with their jungler, will destroy you. The range on your living artillery at at lvl 6 isn't that far so you usually would rely on some poke (that you need to hit) or making sure ooze hits before going for an artillery barrage. This usually attracts the enemy jungler's attention and let's face it; most ap mids will out burst you early. A tear and nashor's tooth this early will make your burst a bit laughable (65ap, most probably lvl 3 ooze and minimal damage on artillery, negligible damage on bio arcane due to you not having enough ap that 1% won't be too much) and you're still an easy target. I usually go for RoA or Rylai's (latter could be good for you. Seems like you can manage your mana).

2) Muramana. I would personally go for more ap or mpen here. Your build looks like it has enough ap to pump an additional 5-6% for the bioarcane. The toggle on this item will just destroy your mana, paired with a runaans. (edit: it was stated above that due to the lateness of your muramana, it really would take a long time to charge. if this is the case, get it earlier but of couse, damage will be sacrificed.)

3) Runaans and nashor. Just choose one. I personally use both items on ap kog but it depends if they gave a lot of tanks that runaans could benefit from (plus positioning. if theyre the type who clashes too close to each other)

I usually run boots, tear, sorc shoes (lvl 7 you could easily e+r caster minions) then depends if i go for blasting wand or belt. either way, upgrade to rylais then seraphs. after raba that's the only time i go for atkspd since with lots of ap, bio arcane then hurts a lot. as with anyone last 2 items depends on what's happening.
1
Laggermeister (242) | December 29, 2012 7:09pm
While you have put thought into this, the problems with the build are as follows, in a nutshell:

1. Manamune and Archangel's Staff should never be in the same build. Never ever. They are extremely anti-synergistic with each other. Add to that the lateness of your Manamune, and that means you'll never get your Muramana toggle unless the game goes past 60 minutes.

2. Double Rabadon's Deathcap is also anti-synergistic. No reason why you shouldn't get a Zhonya's Hourglass instead.

3. With no defensive items at all, you'll be hard pressed to go up close and deal damage without getting blown up. And you should take note that Bio-Arcane Barrage has a terrible scaling - 1% per 100 AP, which is why most Kog'Maw go AD.
1
DarkPercy (151) | December 29, 2012 5:19pm
Voted +1
I love this. It lacks a lot of Info though. And Frozen Mallet and Hextech Gunblade are not viable on AP/AS KogMaw lmfao.

Muramana seems weird too. Not sure if it's better than a Malady/Void Staff.
1
heatproofsean | December 29, 2012 3:23pm
Setomi wrote:

This guide i not finished and misses alot of in-depth information. The item build is not that viable since your ultimate is your everything.
2 make this guide better you should look over the gameplay of kog'maw and item build.
I also suggest you put alot of information into your build and add some sexy BBcoding! :P


What do you mean? I've gone in to detailed lengths about overall strategy, teamfight strat as well as early and mid gameplay.

Also what is everyone saying nasher + hurricane are bad items. This isn't a Flat AP-spamming R/E/Q build. It's an AP AND AS build. So you can use your spells and auto attacks via Bio-Arcane Barrage. I wonder how many people have tried it before downvoting...
1
Setomi (4) | December 29, 2012 1:11pm
This guide i not finished and misses alot of in-depth information. The item build is not that viable since your ultimate is your everything.
2 make this guide better you should look over the gameplay of kog'maw and item build.
I also suggest you put alot of information into your build and add some sexy BBcoding! :P
1
Madreds (7) | December 29, 2012 12:11pm
Voted -1
Hurricane + Nashors + archangels?
no.
1
throatslasher (248) | December 29, 2012 12:03pm
Voted -1
Cute, but not viable. If you want to go for AS build, just go phantom dancer and some AD. Mid kog is all about dat ultimate, which makes hurricane, nashor's, and manamune pretty silly.
1
heatproofsean | December 29, 2012 11:03am
if anyone has any feedback please let me know :)
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