Build Guide by xGreenJello
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Passive: Icathian Surprise
Upon death your character becomes invulnerable for four seconds and after those four seconds you explode and deal 100+(25*Lvl) damage to nearby enemies (both creeps and champions).
Not the best skill to try to get kills with but the Movement speed Quint helps a bit.
Caustic Spittle [Q]
Passive: Increases Attack Speed by 10/15/20/25/30%
Active: Deals 60/110/160/210/260 +(70% Ability Power) damage to the target as well as reducing their armor by 5/10/15/20/25.
Only used when I'm focusing tanks (when the rest of the team has died) but I put points to it for the nice ATT Speed.
Bio-Arcane Barrage [W]
On use causes your attacks to have an increased 130/160/190/220/250 unit range as well as making your attacks do an additional 2/3/4/5/6% of the target's health in damage (+1% of your AP). This effect lasts for six seconds.
This is the skill you will most rely on to take out high and low health champs in a breeze. Along with Bloodrazor you will tear through champs like butter.
Void Ooze [E]
Sprays ooze in front of you at a fairly long range which deals 60/110/160/210/260+(70% AP) to any enemies it passes through. Additionally it slows enemies who pass through the trail left behind by 28/36/44/52/60% of their movement speed.
I don't put much skills into this until late game because your frozen mallet will slow enough along with arcane barrage to get hits on them to guarantee a kill.
Ultimate: Living Artillery [R]
You fire an artillery ooze at an incredible range (1400/1700/2000) which falls after a short delay dealing 80/120/160 + (30% AP) magic damage and reveals targets for 4 seconds. Damage to champions is increased by 150%. Every subsequent cast within 6 seconds costs an additional 50 mana, up to a maximum of 250 additional mana.
I don't recommend relying on this to get you kills late game, although it is insane early game when used right. I just use this to check bushes before i walk into them and i use it to dent peoples "Blue Pilling"
Early: Get mid lane that way you can get more experience to outlevel and dominate the other team. Utilize your R ability to check bushes every once in a while to prevent your ganking.
Mid: Right now you should at least have your phage or frozen mallet with some boots. At this time you should organize ganks and get some extra gold for items. Make sure you don't suicide just to get kills either, Killing someone 3 levels lower than you and dying in the process helps the enemy team more than it helps you. It;s just denying you experience.
Late: At this time you should have your Mallet and you Bloodrazor. Now with your insane range you can pretty much take out anyone. If you find you can't push enough to win just get the rest of the on hit items. Usually at this point the games are over.
Buffs:With all your mana Regen runes you really don't need to get golem but the red buff is insane with your slows and attack speeds.